I tried turning off my paging file and it didn't work. I now realize that because space engine is 32 bit it still would be forced to use only 4 GB, so I did as you said and it works! thanks!
Just did as @Gnargenox said, and as I was doing it I discovered I already had the Virtual Memory Paging file managed by windows, set to 4Gb. I'm going to try disabling the Virtual memory and try it before I put an 8GB paging file on my SSD.
Something similar happened to me a while back. I think I simply set my virtual memory settings to something I manage like around 8 gigabytes. Thanks I'll try that, I've got my virtual memory disabled because I have a 64-bit OS and 32 Gigs of RAM, so I figured I wouldn't' need it but it can't hurt t...
24815 After a while of playing the "Planetary System" catalogue starts lagging until the engine crashes. You do not have to embed the 'se.log' here in the text. You can also upload it as an attachment here. With the ' Add files ' button. I tried that the forum rejected the file because it...
After a while of playing the "Planetary System" catalogue starts lagging until the engine crashes. I thought it might be a memory leak so I opened my task manager and I've documented the proceeding. Startup.png Here's the my memory usage looks like at startup here's what resource monitor s...
23767 They've said that it probably would be around $20 or less. There has been no official comment at all about pricing, please do not spread potentially misleading information. 23789 No, but they've said that previous versions will remain free. Nobody has said that there won't be a demo, again pl...
A paper describing how to implement a lightning fast terrain generation algorythm. tired of having LOD's that take a long time to render? [youtube]NEscK5RCtlo[/youtube] with some modification the quadtree generation could be modified to just randomly generate brush strokes, and to form fit to you...
Sometimes I get a crash that occurs, there are symptoms that I've learned to cope with it. first the planetary System thumbnails start to flicker.. rather they blink in and out. then before I know it the game crashes.
Variability of stars is not implementable now, but it's planned according the TODO list . Cool, looking forward to it, what about the accretion disks from binary stars that get too close, is that already a thing? I also had quasars on my mind. A lot of Neutron stars and other similar bodies have j...