Ultimate space simulation software

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by longname
26 Mar 2021 15:49
Forum: Development
Topic: Work progress 0.991
Replies: 186
Views: 49540

Work progress 0.991

Yes, but if you look at the height data in the US2 image, the colour of the Great Lakes in the height data on the top-right is roughly the same colour as the ocean. Looking at the water depth charts and actually measuring the depth there would have been more helpful than pulling up the worst map of...
by longname
26 Mar 2021 08:53
Forum: Development
Topic: Work progress 0.991
Replies: 186
Views: 49540

Work progress 0.991

miniluv73 wrote:
Qr Bbpost Other games like Universe Sandbox have done the same thing and I feel this would make a decent solution.

Are you sure? US2 actually simulates fluid on planet surfaces and doesn't need to use 'janky' methods of correcting water levels.
by longname
16 Mar 2021 16:46
Forum: Development
Topic: Work progress 0.991
Replies: 186
Views: 49540

Work progress 0.991

SpaceEngineer wrote:
Messier wrote:
Qr Bbpost How's progress going on the 3D clouds?

No progress since Summer, we are focused on 3D rings now. As you can see, atmospheric scattering does not affects clouds, this is why new scattering code is needed.

Don't have much to say, do appreciate you being open about the development ;)
by longname
16 Mar 2021 13:54
Forum: Development
Topic: Work progress 0.991
Replies: 186
Views: 49540

Work progress 0.991

Messier wrote:
How's progress going on the 3D clouds?

Well it's nearly the 1st birthday of the Anniversary article, and we've not got much of anything except for the rings, so hopefully not bad.
by longname
05 Mar 2021 12:14
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 108
Views: 54488

Gameplay concept

35680 Captains: Maybe the player has a consistent character (card in their ship) which is the captain. This always belongs to the player, essentially the players avatar. This would enable some carry over if you died. If your ship was blown up, maybe all the crew die. However, the captain carries ov...
by longname
05 Mar 2021 12:12
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 108
Views: 54488

Gameplay concept

I should say that Pionner Space Sim has a good type of game.Many ideas before are very good,but many of them are hard to realize. Actually , I like frieight or to be a taix driver in pionner.If SE can has several small misson to let me arrive designated place,it must be intersting! At least not to ...
by longname
23 Feb 2021 15:16
Forum: Development
Topic: Work progress 0.991
Replies: 186
Views: 49540

Work progress 0.991

https://cdn.discordapp.com/attachments/148934978095415296/810619673858539550/SPOILER_SpaceEngine_2021-02-14_16-12-45.png These look like extremely thick rings - aren't they supposed to be more like 10m in vertical height? (if that's a typical Federation ship then the rings should be more like the t...
by longname
12 Feb 2021 13:21
Forum: News and Announcements
Topic: SpaceEngine F.A.Q.
Replies: 153
Views: 78474

SpaceEngine F.A.Q.

SpaceEngine (stylized as "Space Engine") is a 3D astronomy program and game engine developed by Russian astronomer and programmer Vladimir Romanyuk. It creates a three-dimensional planetarium representing the entire universe from a combination of real astronomical data and scientifically-...
by longname
05 Feb 2021 12:28
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1336
Views: 342968

General suggestions for SpaceEngine

virat1ew77 wrote:
Hi, is there any proper meaning to the sentence, what are you asking?

Who are you talking to?
by longname
05 Feb 2021 12:24
Forum: Development
Topic: Future of space engine
Replies: 11
Views: 4351

Future of space engine

Slowly, but we making progress. We have prototypes of 3D rings, clouds, accretion disks, and many improvements for ships. But turning prototype to a release feature is a long path. Rings are closest to release, I except few months. It would be nice to see some screenshots of those prototypes. I've ...
by longname
27 Jan 2021 07:29
Forum: Development
Topic: Future of space engine
Replies: 11
Views: 4351

Future of space engine

SpaceEngineer wrote:
Qr Bbpost Maybe I must restore a habit to post screenshots is the dev thread on this forum. I still do that, but in discord channel of our dev/admin team.

Everyone would appreciate that. I can't think of a reason not to! ;)
by longname
15 Jan 2021 08:29
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 108
Views: 54488

Gameplay concept

It's been a year and a half since I first spilled my thoughts into this. It's a fairly ambitious project and would be impressive if pulled off, but it has the biggest woe (I believe) in gaming: always online. There's no real reason for multiplayer, the inability to fast forward and the lack of singl...
by longname
15 Jan 2021 08:15
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 631
Views: 164517

General questions about SpaceEngine

Stollysoft wrote:
Qr Bbpost 3. Do star evolve when--

No. That's far too ambitious. Maybe in the future, but right now SE cannot simulate anything in a dynamic fashion.
by longname
01 Dec 2020 09:56
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1102
Views: 252927

Help with creating Mods and Addons

Im not really good at this sort of thing but was wandering if anyone liked the way that the stars themselves in our local part of the galaxy, the colors and sizes, if anyone thinks they looked better in the last version. Is there anyway that I can change the stars back to appear the way they did in...
by longname
16 Nov 2020 15:27
Forum: General Discussions
Topic: Space Engine - Archive Project
Replies: 47
Views: 11501

Space Engine - Archive Project

I can't help but notice you've been using Wikipedia to self-advertise. It also appears this is frowned upon.
https://en.wikipedia.org/w/index.php?ti ... =930022495
https://en.wikipedia.org/wiki/Wikipedia ... _about_YOU
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