Ultimate space simulation software

Search found 9 matches

by Duke_Countu
03 Mar 2019 03:38
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 452958

Work progress 0.990

Will we be able to export these newfangled ray-marched nebula scripts like we can with planets? Say I find a nebula while touring the procedural universe. I edit it until I get it looking exactly the way I want, can I then export the script so I can place it whereever in the universe I choose?
by Duke_Countu
12 Feb 2019 12:05
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1008
Views: 136138

Help with creating Mods and Addons

Thanks gamer, it seemed to work, I also changed the name of the .cfg specified in the .sss to match the .obj I exported
by Duke_Countu
12 Feb 2019 07:10
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1008
Views: 136138

Help with creating Mods and Addons

[quote="JackDole"][quote="Duke_Countu"][post]26932[/post] Unfortunately it does not create the ship and no files have been generated,[/quote] Can you post your current .sss script and your .cfg script?[/quote] Here os the .sss: Name "Cobra" Class "Starship" Pa...
by Duke_Countu
12 Feb 2019 04:03
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1008
Views: 136138

Help with creating Mods and Addons

Well, your suggestion solved the naming problem, thnks.

Unfortunately it does not create the ship and no files have been generated, here is the log file:

https://pastebin.com/HN2qsLQe
by Duke_Countu
12 Feb 2019 03:29
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1008
Views: 136138

Help with creating Mods and Addons

I can't find the edit post button so here is the screenshot I meant to post:

[img]https://cdn.discordapp.com/attachments/178908141730136064/544841834359160834/stillnoluck.PNG[/img]
by Duke_Countu
12 Feb 2019 03:25
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1008
Views: 136138

Help with creating Mods and Addons

Still no luck, this is all I get:
by Duke_Countu
11 Feb 2019 10:23
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1008
Views: 136138

Help with creating Mods and Addons

So I'm having some trouble. I am trying to create a ship according to this guide: http://spaceengine.org/manual/making-addons/creating-a-ship/ I have put the OBJ and MTL files in the proper folders and created the .sss. But when I try to build it I can't find it, just something that says "unkno...
by Duke_Countu
09 Feb 2019 07:37
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1008
Views: 136138

Help with creating Mods and Addons

Thanks for replying. I have fortunately found a workaround.

A nother question, are any of the following possible or planned:

Reflective surfaces on ships, ie: marble or glass.

Animated Textures: blinking lights, for example.

Moving parts on ships, like spinning stuff.
by Duke_Countu
09 Feb 2019 05:48
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1008
Views: 136138

Help with creating Mods and Addons

Can you set seperate deatail textures for the same ship model via color masks? Like say I had this ship, some surfaces are metal, some are marble. Say I have a texture with several colors, green for metal, red for marble. Can I get SE to use this color map to assign seperate detail textures to the d...