Ultimate space simulation software

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by Mosfet
11 Nov 2019 15:37
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 437
Views: 19182

Troubleshooting and bug reports - SpaceEngine 0.990

Spacecraft mode makes the camera movements affected by inertia exactly like a real spaceship in space. Aircraft mode makes the camera movement similar to an airplane during atmospheric flight. Every piece of technology has a life cycle of months, years... I'd say that the answer to your question is,...
by Mosfet
11 Nov 2019 14:35
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1200
Views: 195117

General suggestions for SpaceEngine

Right now they are simple rotating textures, real behavior of rings and accretion disks can't be implemented with the current engine. Just one of the many things that are not yet properly simulated. For a more exhaustive list, see the TODO page viewtopic.php?t=72
by Mosfet
11 Nov 2019 14:27
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 437
Views: 19182

Troubleshooting and bug reports - SpaceEngine 0.990

That's because your camera is in free mode [1]. Press [2] to select spacecraft mode or [3] for aircraft mode. Also available on the navigation toolbar at bottom left.
by Mosfet
08 Nov 2019 14:19
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1200
Views: 195117

General suggestions for SpaceEngine

Ctrl-F12 > set music slider to zero.
by Mosfet
16 Oct 2019 14:34
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 437
Views: 19182

Troubleshooting and bug reports - SpaceEngine 0.990

Mythplayer wrote:
I can't see any galaxy over 20Mly viewer distance in planetarium mode :?(No probrem in Universe map view)
lasted steam version

go to Settings > Camera tab and see if you have Intergalactic vision checked.
by Mosfet
15 Oct 2019 06:40
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 529
Views: 82433

General questions about SpaceEngine

Those you see are models of Lunar Excursion Modules of Apollo missions, placed on the surface. Basically SE is treating them as satellites with a fixed circular orbit at a lunar radius. Apollo 11 LEM, Eagle, can be reached by clicking on the corresponding location you'll find in Featured Locations [...
by Mosfet
06 Oct 2019 10:22
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 437
Views: 19182

Troubleshooting and bug reports - SpaceEngine 0.990

piko_bianko , If you didn't reinstall Microsoft Visual C++ Redistributable you could also try that, since you already reinstalled OpenAL: https://www.microsoft.com/en-us/download/details.aspx?id=52685 IF you didn't check Steam file integrity yet, do that too. From Steam Library, right-click on Spac...
by Mosfet
04 Oct 2019 09:57
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 437
Views: 19182

Troubleshooting and bug reports - SpaceEngine 0.990

piko_bianko , the se.log you posted says you have an AMD/ATI Radeon RX 480 running SE 0.980, while the error message refers to NVIDIA drivers version 391.35, which of course are not compatible with an AMD graphic card. So, what is the graphic card where you are trying to run 0.990? Please upload a ...
by Mosfet
29 Sep 2019 06:39
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 529
Views: 82433

General questions about SpaceEngine

Tutorials explain that, specifically the "Basic movements" part. If you find that something is unclear I'm sure it can be worked on to make it better.
by Mosfet
23 Sep 2019 08:59
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Catalog Fixes for SE
Replies: 141
Views: 40576

COMMUNITY ADDON - Catalog Fixes for SE

There's a small error in the name of M43 nebula, De Mairan's nebula is written "De Marain's". This is the code for correction: Remove "De Marains Nebula" { ParentBody "Milky Way" } Nebula    "De Mairan's Nebula/M 43/NGC 1982" {     Galaxy  "Milky Way"...
by Mosfet
15 Sep 2019 13:10
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 437
Views: 19182

Troubleshooting and bug reports - SpaceEngine 0.990

Can we see your se.log file? It's in your SpaceEngine\system\ folder
by Mosfet
13 Sep 2019 01:49
Forum: Troubleshooting and Solutions
Topic: How to change the saved directory?
Replies: 3
Views: 135

How to change the saved directory?

Hi, I have the space engine pro and I'm making videos but all the ones I make are saved in the path of my c disk. Can I change and choose the exact site or not? There's a file named folders.cfg in your spaceengine /system folder. You can change the path of your screenshot/capture directory by editi...
by Mosfet
31 Aug 2019 14:11
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1200
Views: 195117

General suggestions for SpaceEngine

I don't know where "punish the user" came from, but as it's mentioned also in manual, data folders contain distributed default content, from a developing/troubleshooting point of view it makes sense leaving that content untouched and using addons folders instead, as much as possible. Some ...
by Mosfet
27 Aug 2019 15:03
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 437
Views: 19182

Troubleshooting and bug reports - SpaceEngine 0.990

According the camera tutorial script file, it works like this:
WaitTrigger "Control|ChangeFOV" { Range (30, 40) }


where it triggers when the field of view is between 30 and 40 degrees.
by Mosfet
24 Aug 2019 15:39
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 437
Views: 19182

Troubleshooting and bug reports - SpaceEngine 0.990

Manuel19890402, latest Nvidia graphic drivers are causing the issue with SpaceEngine in some hardware combinations. Until this is solved, the solution is to revert to previous graphic drivers.
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