Ultimate space simulation software

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by astroclu
28 Aug 2019 08:14
Forum: Feedback and Suggestions
Topic: Camera path editor addition ?
Replies: 2
Views: 315

Camera path editor addition ?

OK, that's right. Sorry, I just got confused by the fact that the points counter doesn't reinitialize when you click start recording, only after you click add point again does it get back to 1. So I had the impression I was still adding points to the anterior path.  Nevertheless I believe a "de...
by astroclu
21 Aug 2019 14:07
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 1917

ISS Mod

Well, in this case, the ISS is a single huge module, you can select the edit module option and resize the whole station as you wish. 
by astroclu
02 Aug 2019 11:21
Forum: Feedback and Suggestions
Topic: Camera path editor addition ?
Replies: 2
Views: 315

Camera path editor addition ?

I'm having quite some trouble with the camera path editor, the most annoying part is that I can't seem to find a way to delete my path and start over, other that closing and opening SE. I think a button next to the add point button to reset/delete the path or to remove the last point added would be ...
by astroclu
24 Jul 2019 09:42
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 374
Views: 76436

Mods and Addons - Requests, suggestions and ideas

Well, thanks for sharing the .sss file, as I'm pretty sure that's part of the problem. If you read carefully the manual for " creating a ship " you need 2 folders in your addon:  models/ and textures/. The link to the .cfg file in your .sss file doesn't include the models/ fol...
by astroclu
22 Jul 2019 11:43
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 1917

ISS Mod

The cupola is definitely a goodie to have so I'll try to modify the "hi-res" model to have the shutter open and be able to use it. 
Here are some views form the cupola.
scr00016.jpg
scr00015.jpg
by astroclu
22 Jul 2019 10:09
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 1917

ISS Mod

Thanks fot that Doctor of Space, I think this version was on the old forum but had not been reposted here. I've tested it in 0.990 and it does work fine. The HST is a great  addition too. I remember I had these on 0.980 but after a hard drive failure and reinstall, I lost it and never found it again...
by astroclu
20 Jul 2019 07:29
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 1917

ISS Mod

Sorry, it is not a model I did, I just imported the 3D model from NASA  . I'm not that good at modelling. There's this other model  which is lighter in size, but it is in lightwave format, I'm currently importing models from blender, so IF i'm importing this lighter model, it'll have to wait until I...
by astroclu
19 Jul 2019 07:36
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 374
Views: 76436

Mods and Addons - Requests, suggestions and ideas

You already can do that, not directly from the .blend archive but carefully exporting to .obj first. I've done already several addons (spacecrafts, the ISS) from blender models, check the manual section on "creating a ship" so you can see how to import .obj into space engine
by astroclu
18 Jul 2019 16:40
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 1917

ISS Mod

Thanks Julian, that the kind of thing I didn't know how to do, and needed help with. This solves many problems.
by astroclu
18 Jul 2019 10:34
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 1917

ISS Mod

You're right on the size, I'm not sure if that scale comes from the blender model I adapted or if I mistaked the units in the .sss file. But as you say that can be easily fixed in the editor. It looks like it is 10 times bigger than it should. 
by astroclu
16 Jul 2019 15:11
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130641

Help with creating Mods and Addons

Hi,  I've shared a few mods recently of real spacecrafts (Chandra Xray Observatory, TESS, Curiosity, and the ISS) In the post of the   ISS  Schubatamann draw my attention to an old blog news  http://spaceengine.org/news/blog170516/  where Space Engineer described (though I didn't understand well) n...
by astroclu
16 Jul 2019 13:43
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 1917

ISS Mod

It seems I was able to make a script to have the ISS in orbit.  The orbital parameters I used are those found  here  at the heavens above webpage, and are those of today July 16th 2019.  Of course, as you know these parameters tend to change slowly over time due to the fact that the earth is not a p...
by astroclu
16 Jul 2019 08:19
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130641

Help with creating Mods and Addons

Ok, I'm gonna try to make something like this, and I'll let you know what results I get.  I believe that I understand now the idea of this (thanks to your comment Mr Abner), you make a planet which has a different type or class. Structure if I understand well should be fixed over the surface with a ...
by astroclu
16 Jul 2019 07:40
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 1917

ISS Mod

Thanks for confirming it now works on your side Ensabahnur.  I still have to check if some materials and textures aren't missing, it sometimes seems a bit white to me in some parts. But the model counts theoritically more than 1300 different materials and a litlle less than 400 textures, so that wil...
by astroclu
15 Jul 2019 19:50
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130641

Help with creating Mods and Addons

Hi,  I've shared a few mods recently of real spacecrafts (Chandra Xray Observatory, TESS, Curiosity, and the ISS) In the post of the   ISS  Schubatamann draw my attention to an old blog news  http://spaceengine.org/news/blog170516/  where Space Engineer described (though I didn't understand well) ne...