Ultimate space simulation software

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by NoName
15 Aug 2019 12:19
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 802
Views: 299531

General questions about SpaceEngine

Why is the LMC and the SMC flat? Don't they have a third dimension like other irregular galaxies?
by NoName
12 Jul 2019 09:33
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1518
Views: 587398

General suggestions for SpaceEngine

I tried to find planets with life as we don't know it (exotic life), but every such planet only has either co2 or n2 as ocean, which is not good solvents for life. i expected something like methane and ethane, ammonia, hydrogen sulfide or even hydrogen fluoride, which is more realistic considering t...
by NoName
18 Apr 2019 10:29
Forum: Development
Topic: General 0.990 Discussion
Replies: 688
Views: 298418

General 0.990 Discussion

Somehow, the effective temperatures of planets would not exceed 1 200 Kelvin (926.85 Celsius), neither would galaxies exceed a diameter of 100 000 parsecs (326 163 light-years). The temperature limitation has existed since 0.974. It's kinda unrealistic, will these limitations be removed in the 0.990...
by NoName
06 Oct 2018 12:06
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1690
Views: 612595

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

[quote="Mosfet"][quote="NoName"][post]23083[/post] I've discovered an issue after the 0.9.7.4 update. The effective temperature on planets are limited to 1200 Kelvin. The radius of galaxies are limited to 50 000 parsecs. And when I set the music to "play in order" it sk...
by NoName
28 Sep 2018 09:31
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1690
Views: 612595

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

SpaceEngineer I've discovered an issue after the 0.9.7.4 update. The effective temperature on planets are limited to 1200 Kelvin. The radius of galaxies are limited to 50 000 parsecs. And when I set the music to "play in order" it skips the first one. Are these bugs? Of this particular rea...
by NoName
23 Aug 2018 07:19
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835377

Work progress 0.9.9.0

[quote="SpaceEngineer"]No, new nebulae will not help with this. The problem is that stars must be rendered [i]inside[/i] dust somehow. New nebulae does not support this, they are rendered on top of stars. So if you have some star which is closer to you than nebula, nebula's dust will absor...
by NoName
19 Jul 2018 05:38
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835377

Work progress 0.9.9.0

Space Engineer thanks for adding many cool features into 0.990 like nebula dust blocks out light. There's one thing that's bugging me though, the luminosities of giant stars. Sure, if giant stars had realistic luminosity otherwise invisible stars would become unrealistically bright in the night sky....