Ultimate space simulation software

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by NoName
06 Oct 2018 10:06
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1266
Views: 131445

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

[quote="Mosfet"][quote="NoName"][post]23083[/post] I've discovered an issue after the 0.9.7.4 update. The effective temperature on planets are limited to 1200 Kelvin. The radius of galaxies are limited to 50 000 parsecs. And when I set the music to "play in order" it sk...
by NoName
28 Sep 2018 07:31
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1266
Views: 131445

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

SpaceEngineer I've discovered an issue after the 0.9.7.4 update. The effective temperature on planets are limited to 1200 Kelvin. The radius of galaxies are limited to 50 000 parsecs. And when I set the music to "play in order" it skips the first one. Are these bugs? Of this particular rea...
by NoName
23 Aug 2018 05:19
Forum: Development
Topic: Work progress 0.990
Replies: 1090
Views: 328921

Work progress 0.9.9.0

[quote="SpaceEngineer"]No, new nebulae will not help with this. The problem is that stars must be rendered [i]inside[/i] dust somehow. New nebulae does not support this, they are rendered on top of stars. So if you have some star which is closer to you than nebula, nebula's dust will absor...
by NoName
19 Jul 2018 03:38
Forum: Development
Topic: Work progress 0.990
Replies: 1090
Views: 328921

Work progress 0.9.9.0

Space Engineer thanks for adding many cool features into 0.990 like nebula dust blocks out light. There's one thing that's bugging me though, the luminosities of giant stars. Sure, if giant stars had realistic luminosity otherwise invisible stars would become unrealistically bright in the night sky....