Ultimate space simulation software

Search found 47 matches

by Speedademon
10 Aug 2021 00:00
Forum: Development
Topic: Localizations
Replies: 134
Views: 72191

Localizations

Updated Korean Localization GUI file for the most recent release (0.990.43.1865). I have fixed some old errors and typos, removed some obsolete lines, added new lines required in new version. 
by Speedademon
29 Dec 2019 13:06
Forum: Development
Topic: Localizations
Replies: 134
Views: 72191

Localizations

Korean localization seems to work well on recent beta! However, I found(and will find more) some errors and gave fixes on Localizor. Newer owns added by me are fixed ones. They should be applied on the next patch! I'll try to keep it updated if there are additional lines or fixes to existing lines a...
by Speedademon
18 Dec 2019 10:11
Forum: Development
Topic: Localizations
Replies: 134
Views: 72191

Localizations

32387 I can import your localization there. I gave Korean names to famous celestial objects. Just a few of them have descriptions that are very short and basic. I don't just want to copypaste Wikipedia pages and I don't think I'm qualified to write it by my self. After that, I checked it all many t...
by Speedademon
16 Dec 2019 06:52
Forum: Development
Topic: Localizations
Replies: 134
Views: 72191

Localizations

32376 I have corrected the errors. Thanks for helping me out! After adding missing lines, It works without any errors and it seems like all texts are properly displayed.  I'm now working on db file and will start checking everything once more. After that, we will finally have Korean localization on...
by Speedademon
15 Dec 2019 13:28
Forum: Development
Topic: Localizations
Replies: 134
Views: 72191

Localizations

Here's gui file along with log file
by Speedademon
15 Dec 2019 11:27
Forum: Development
Topic: Localizations
Replies: 134
Views: 72191

Localizations

I've finished working on kor-gui.cfg file other than fixing errors. After running it and checking se.log file, I found out frustrating errors. Here's what log file says [MT] "data/locale/kor-gui.cfg" line 1391: ERROR: Syntax error '지형' [MT] "data/locale/kor-gui.cfg" line 1391: ER...
by Speedademon
27 Nov 2019 10:03
Forum: Development
Topic: Localizations
Replies: 134
Views: 72191

Localizations

scr00002.png I thought I'll have to do a report on the work progress of Korean localization.  The work is nearing the end and it's expected to be done before the upcoming Christmas(unless I get too lazy). I'm now working on the 4th tutorial to be exact.  After I finish tutorial scripts and make som...
by Speedademon
02 Aug 2019 14:52
Forum: Development
Topic: Localizations
Replies: 134
Views: 72191

Localizations

I've started working on Korean translation. I think more than half is done(in a couple of days) but rest will take at least a month for me to finish ( Life Stuff™ ). Plus, may need extra time for double-checking possible errors and typos. Edit: Here's screenshot from test of early imcomplete version...
by Speedademon
19 Apr 2019 08:39
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 110
Views: 86554

Gameplay concept

Building a colony won't be done by just clicking one button. You'll have to design layout for each infrastructure. Think of how modern city building games(Cities: skyline for example) work.  You'll have to explore the universe with your mothership and find a suitable planet/position by sending scout...
by Speedademon
08 Nov 2018 14:10
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 16
Views: 14838

More detailed discussion on ship design features

I thought we have to consider how the ship will unload the cargo. We have to consider not only how the cargo container would be carried by the mothership, but also how they are loaded/unloaded to our shuttles. For the container, it would be a better idea to have a universal cargo container, which ha...
by Speedademon
07 Nov 2018 11:59
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 16
Views: 14838

More detailed discussion on ship design features

That explains to us why our ships are having weird flight behaviors are weird on hovering and hypersonic flight(which aren't normal for MiG). I remember Vlad saying same thing somewhere in the forum. Flying just 1m/s sideways or backward while hovering makes ships to get into an insane rotation, whi...
by Speedademon
05 Nov 2018 12:39
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 16
Views: 14838

More detailed discussion on ship design features

24052 It will require small retro thrusters that can slow it down on landing approach since it can be hard to slow down without it on lower air pressure environments like Mars. It don't. Just lean back a bit, and you'll slow down, like helicopter. Hover engine controls in 0.980 allows that. 24078 W...
by Speedademon
03 Nov 2018 03:19
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 16
Views: 14838

More detailed discussion on ship design features

Personally I think referencing movies and shows for this kind of stuff is a mistake, since even the better ones like Interstellar take some artistic liberties. There are those rare movies where the space craft are depicted pretty realistically, like 2001: Space Odyssey, but that seems to be an exce...
by Speedademon
02 Nov 2018 12:25
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 16
Views: 14838

More detailed discussion on ship design features

Since we already have separate thread for interstellar motherships, in this thread, the discussion will be focused on smaller shuttle ships carried by the motherships. First, we can have few concept images on any form from community members and we can select good ones by voting. The final design of ...
by Speedademon
28 Aug 2018 10:09
Forum: General Discussions
Topic: Space Engine on Discord
Replies: 32
Views: 127603

Space Engine on Discord

Thank you!
However, it should be 한국어, not 한국의. It is a translator error being caused from 'Korean' can have multiple meanings in English.
I'll surely let you know if it somehow becomes official.