Ultimate space simulation software

Search found 33 matches

by Speedademon
28 Aug 2018 08:09
Forum: General Discussions
Topic: Space Engine on Discord
Replies: 21
Views: 3658

Space Engine on Discord

Thank you!
However, it should be 한국어, not 한국의. It is a translator error being caused from 'Korean' can have multiple meanings in English.
I'll surely let you know if it somehow becomes official. 
by Speedademon
27 Aug 2018 06:29
Forum: General Discussions
Topic: Space Engine on Discord
Replies: 21
Views: 3658

Space Engine on Discord

I've just made a Korean discord server.

https://discord.gg/Mq3f9Jh

If there's any Korean speaking friends out there, join now.
by Speedademon
26 Aug 2018 02:43
Forum: Gameplay Discussions
Topic: The mothership design concept
Replies: 29
Views: 6609

The mothership design concept

The ISS does do maneuvers, usually to avoid incoming orbital debris, which as you can guess at those speeds are quite deadly. This maneuver is called a DAM (Debris Avoidance Maneuver) and is usually performed often 30 hours or more before TCA (Time of Closest Approach) with about two hours of actua...
by Speedademon
25 Aug 2018 07:27
Forum: Gameplay Discussions
Topic: The mothership design concept
Replies: 29
Views: 6609

The mothership design concept

Several kilometers in length could be too much in my opinion. Imagine rotating that thing just for a single maneuver. Less than a kilometer would suit. I disagree. The fact is with 'motherships', bigger is always better. The bigger they are, the bigger power plants and propulsion units they can car...
by Speedademon
23 Aug 2018 12:54
Forum: Gameplay Discussions
Topic: The mothership design concept
Replies: 29
Views: 6609

The mothership design concept

Several kilometers in length could be too much in my opinion. Imagine rotating that thing just for a single maneuver. Less than a kilometer would suit. for the facing direction, I still think what you mentioned 'submarine design' would work better. However for some bowl shaped ships, vertical main e...
by Speedademon
11 May 2018 10:25
Forum: Feedback and Suggestions
Topic: Ship Autopilot Improvements
Replies: 0
Views: 482

Ship Autopilot Improvements

Existing Auropilots in SE is still useful. Though I though they would need many improvements in long term. So I thought about this subject for a while and here's my suggestion. 1. Vertical speed hold On planetary surface flight, ships with hover engines can use this autopilot to help pilots adjust d...
by Speedademon
09 May 2018 08:27
Forum: Gameplay Discussions
Topic: In-game economy discussion
Replies: 11
Views: 1160

In-game economy discussion

Space engineer posted basic game play concept and I though we may need deeper,detailed discussion on how economy will work in the game. So.... here's what I've thought on this topic. Please let me know what you thing about this. Player Income 1. Science Exploration Players can make profits by sendin...
by Speedademon
29 Jan 2018 08:43
Forum: Development
Topic: Do you play ships?
Replies: 53
Views: 9330

Do you play ships?

SE uses simple analytical aerodynamics model with 11 numerical coefficients interpolated by splines. These coefficients are for MIG-29 (I think), taken from somewhere, it's impossible to remember the source now. The data tables are limited by the "forward" motion, ie attack angles in rang...
by Speedademon
19 Nov 2017 04:05
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 730
Views: 94059

Totally off-topic thread

Lately Ive been thoroughly engrossed watching these extremely realistic physics simulations of car crashes. No one was harmed in the making of these videos except a few car manufactures' safety ratings. I hope to see Space Engine match these landscape renderings some day soon too. yIFlQu8o1sQ I wan...
by Speedademon
11 Nov 2017 09:35
Forum: Science and Astronomy Discussions
Topic: How do you think we can get to Proxima b?
Replies: 58
Views: 4054

How do you think we can get to Proxima b?

We may have alcubierre drive technology when we get 130years old.
by Speedademon
10 Nov 2017 10:07
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1162
Views: 109570

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

I have two issues with ship system. First thing is about heading indicator on hud. Heading indicator works fine when ship is level with ground. But the problem is when I give some bank. Heading indicator moves insanely and it indicates opposite direction when I give 180deg bank. As far as I know, th...
by Speedademon
29 Oct 2017 13:04
Forum: Development
Topic: Do you play ships?
Replies: 53
Views: 9330

Do you play ships?

Maurício Cruz wrote:
To the future, we can play whith Rovers on planets and exoplanets to experience the texture of terrains?

I would like to see drivable rovers and walking astronauts.
by Speedademon
23 Oct 2017 09:55
Forum: Development
Topic: Work progress 0.9.9.0
Replies: 927
Views: 289216

Work progress - 0.9.9.0

SpaceEngineer wrote:
This is some early screenshot:
scr00840.jpg

Wonderful. Now we need some procedural rocks for more realism and better visual.
by Speedademon
21 Oct 2017 10:14
Forum: Feedback and Suggestions
Topic: How about 'Jovian' instead of 'Jupiter?'
Replies: 17
Views: 1666

How about 'Jovian' instead of 'Jupiter?'

We don't really have to care about translation problem. We already have hundreds of words in SE that doesn't have direct translation in Asian languages.