Ultimate space simulation software

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by Speedademon
08 Nov 2018 12:10
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 12
Views: 461

More detailed discussion on ship design features

I thought we have to consider how the ship will unload the cargo. We have to consider not only how the cargo container would be carried by the mothership, but also how they are loaded/unloaded to our shuttles. For the container, it would be a better idea to have a universal cargo container, which ha...
by Speedademon
07 Nov 2018 09:59
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 12
Views: 461

More detailed discussion on ship design features

That explains to us why our ships are having weird flight behaviors are weird on hovering and hypersonic flight(which aren't normal for MiG). I remember Vlad saying same thing somewhere in the forum. Flying just 1m/s sideways or backward while hovering makes ships to get into an insane rotation, whi...
by Speedademon
05 Nov 2018 10:39
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 12
Views: 461

More detailed discussion on ship design features

24052 It will require small retro thrusters that can slow it down on landing approach since it can be hard to slow down without it on lower air pressure environments like Mars. It don't. Just lean back a bit, and you'll slow down, like helicopter. Hover engine controls in 0.980 allows that. 24078 W...
by Speedademon
03 Nov 2018 01:19
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 12
Views: 461

More detailed discussion on ship design features

Personally I think referencing movies and shows for this kind of stuff is a mistake, since even the better ones like Interstellar take some artistic liberties. There are those rare movies where the space craft are depicted pretty realistically, like 2001: Space Odyssey, but that seems to be an exce...
by Speedademon
02 Nov 2018 10:25
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 12
Views: 461

More detailed discussion on ship design features

Since we already have separate thread for interstellar motherships, in this thread, the discussion will be focused on smaller shuttle ships carried by the motherships. First, we can have few concept images on any form from community members and we can select good ones by voting. The final design of ...
by Speedademon
28 Aug 2018 08:09
Forum: General Discussions
Topic: Space Engine on Discord
Replies: 21
Views: 4055

Space Engine on Discord

Thank you!
However, it should be 한국어, not 한국의. It is a translator error being caused from 'Korean' can have multiple meanings in English.
I'll surely let you know if it somehow becomes official. 
by Speedademon
27 Aug 2018 06:29
Forum: General Discussions
Topic: Space Engine on Discord
Replies: 21
Views: 4055

Space Engine on Discord

I've just made a Korean discord server.

https://discord.gg/Mq3f9Jh

If there's any Korean speaking friends out there, join now.
by Speedademon
26 Aug 2018 02:43
Forum: Gameplay Discussions
Topic: The mothership design concept
Replies: 31
Views: 7820

The mothership design concept

The ISS does do maneuvers, usually to avoid incoming orbital debris, which as you can guess at those speeds are quite deadly. This maneuver is called a DAM (Debris Avoidance Maneuver) and is usually performed often 30 hours or more before TCA (Time of Closest Approach) with about two hours of actua...
by Speedademon
25 Aug 2018 07:27
Forum: Gameplay Discussions
Topic: The mothership design concept
Replies: 31
Views: 7820

The mothership design concept

Several kilometers in length could be too much in my opinion. Imagine rotating that thing just for a single maneuver. Less than a kilometer would suit. I disagree. The fact is with 'motherships', bigger is always better. The bigger they are, the bigger power plants and propulsion units they can car...
by Speedademon
23 Aug 2018 12:54
Forum: Gameplay Discussions
Topic: The mothership design concept
Replies: 31
Views: 7820

The mothership design concept

Several kilometers in length could be too much in my opinion. Imagine rotating that thing just for a single maneuver. Less than a kilometer would suit. for the facing direction, I still think what you mentioned 'submarine design' would work better. However for some bowl shaped ships, vertical main e...
by Speedademon
11 May 2018 10:25
Forum: Feedback and Suggestions
Topic: Ship Autopilot Improvements
Replies: 0
Views: 611

Ship Autopilot Improvements

Existing Auropilots in SE is still useful. Though I though they would need many improvements in long term. So I thought about this subject for a while and here's my suggestion. 1. Vertical speed hold On planetary surface flight, ships with hover engines can use this autopilot to help pilots adjust d...
by Speedademon
09 May 2018 08:27
Forum: Gameplay Discussions
Topic: In-game economy discussion
Replies: 12
Views: 1498

In-game economy discussion

Space engineer posted basic game play concept and I though we may need deeper,detailed discussion on how economy will work in the game. So.... here's what I've thought on this topic. Please let me know what you thing about this. Player Income 1. Science Exploration Players can make profits by sendin...
by Speedademon
29 Jan 2018 08:43
Forum: Development
Topic: Do you play ships?
Replies: 53
Views: 10261

Do you play ships?

SE uses simple analytical aerodynamics model with 11 numerical coefficients interpolated by splines. These coefficients are for MIG-29 (I think), taken from somewhere, it's impossible to remember the source now. The data tables are limited by the "forward" motion, ie attack angles in rang...
by Speedademon
19 Nov 2017 04:05
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 749
Views: 100744

Totally off-topic thread

Lately Ive been thoroughly engrossed watching these extremely realistic physics simulations of car crashes. No one was harmed in the making of these videos except a few car manufactures' safety ratings. I hope to see Space Engine match these landscape renderings some day soon too. yIFlQu8o1sQ I wan...