Ultimate space simulation software

Search found 9 matches

by Eliam
26 Nov 2017 09:26
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 490457

Work progress 0.9.8.1 = 0.9.9.0

Indeed, FFT. All of this was in the Proland C++/OpenGL library (link here ), that sadly stopped to be developed. Among other they proposed a way to animate rivers in real-time
by Eliam
26 Nov 2017 08:34
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 490457

Work progress 0.9.8.1 = 0.9.9.0

15893 The new terrain algorithm is amazing. I know that this this is a very different technology so that it could not be implemented that easily in SE but I think you could be interested by this video about near-instantaneous terrain generation + erosion from deep learning algorithms trained on act...
by Eliam
22 Nov 2017 12:06
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 490457

Work progress 0.9.8.1 = 0.9.9.0

The new terrain algorithm is amazing. I know that this this is a very different technology so that it could not be implemented that easily in SE but I think you could be interested by this video about near-instantaneous terrain generation + erosion from deep learning algorithms trained on actual ter...
by Eliam
16 Nov 2017 11:15
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 490457

Work progress - 0.9.9.0

Great job on reflections Vladimir! I have a question about them. Will it be possible to have reflections of an object on itself? I mean, for example, take Endurance from Interstellar. If it were reflective, we should see on some faces reflections of itself due to its odd shape. Will that be possibl...
by Eliam
15 Nov 2017 13:27
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 490457

Work progress - 0.9.9.0

For the (few, I imagine) people who don't know where this image came from, it's from the epic short film Wanderers by Eric Wernquist


You can already have similar view in SE, without the ice reflection
scr00005.jpg


But I'm not sure that the ice is as reflective as on the short film
by Eliam
14 Nov 2017 16:14
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 490457

Work progress - 0.9.9.0

15492 2) If reflections are implemented for ships can they be implemented for planetary objects? Only the diffuse part of image-based lighting, but not mirror-like reflections (they simply does not exist on a planetary scale). And no, water surface reflections cannot be implemented using this, they...
by Eliam
03 Oct 2017 14:51
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 490457

Work progress - 0.9.8.1

- accurate modelling of the hydrological cycle (cloud formation, precipitation, albedo change etc) Cloud formation is going to be impossible to simulate, not even super computers can do it correctly. I don't think SpaceEgineer is thinking about real-time physically accurate planet-scale multi-phasi...
by Eliam
23 May 2017 13:26
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 490457

Work progress - 0.9.8.1

Updated locations menu, once again... scr00632.jpg Locations are now saves the photo mode and exposure compensation value, and applies them after loading. Otherwise user will see not the same picture on the screen as in the location preview. I love it ! Updated locations menu, once again... scr0063...
by Eliam
12 May 2017 12:11
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 490457

Work progress - 0.9.8.1

Really nice, a lot more modern. I love it. Do you plan to also implement the suggested logo and homepage ?