Ultimate space simulation software

Search found 45 matches

by zhar22
31 May 2019 13:51
Forum: Mods and Addons
Topic: Glue utility
Replies: 3
Views: 376

Glue utility

Ah yes id need a 64 bit version. 3 channels for RGB texture layer, 1 for water map and 1 for 16bit grayscale heighmap.
by zhar22
30 May 2019 16:42
Forum: Mods and Addons
Topic: Glue utility
Replies: 3
Views: 376

Glue utility

Hi! I am trying to stich 4 panels (32768 by 16384) into one image to create addons using the glue utility. but for some reason, it open and closes straight away without doing anything. how can I get it to work? btw below are the parameters I'm using. the panels are named, v_0_0.jpg to v_1_1.jpg Plea...
by zhar22
19 Apr 2019 05:18
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1150
Views: 177369

General suggestions for SpaceEngine

An equally important feature like temperature that is missing is the solar irradiance a body receives from each stat in its system. It would be awesome if we could have that value displayed in the Info section. it would super useful.  Edit: I think I found a value called insolation. but no units ar...
by zhar22
18 Apr 2019 15:17
Forum: Mods and Addons
Topic: Mir'enía and its system
Replies: 3
Views: 555

Mir'enía and its system

Amazing! I am also doing something very very similar. Im making an atlas and all.
by zhar22
30 Mar 2019 11:10
Forum: Mods and Addons
Topic: Sci-Fi System Generator V1.1.5 SE 0.98e
Replies: 25
Views: 2240

Sci-Fi System Generator SE 0.98

Amazing!!!
by zhar22
25 Mar 2019 09:44
Forum: Space Journeys
Topic: Realm of Arsal - WB project
Replies: 4
Views: 628

Realm of Arsal - WB project

The biggest world most likely will be oceanic. Oceanic planets tends to be massive super-Earths. Hummm this will really bother me lots if I dont fix it. The moon system was generated in an older version of SE last year, I only made valgar a tad larger but otherwise the moons are as generated. I und...
by zhar22
24 Mar 2019 17:08
Forum: Space Journeys
Topic: Realm of Arsal - WB project
Replies: 4
Views: 628

Realm of Arsal - WB project

I have used SE along with Universe sandbox to create a system for my world building project. thought id share some art I made for illustration purposes. These are all moons of a super Jupiter gas giant called Allumon, the original moon sytem was generated by SE (yes two water worlds, two terras and ...
by zhar22
15 Jan 2019 17:19
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116631

Help with creating Mods and Addons

I wouldn't call them grayscale I use threshold in Photoshop to reduce it to solid black and solid white pixels. But it is still an RGB PNG. And yes just run that through Cube map and use a batch name-er to add the _a & _c suffixes, then put them in the same negx, posx etc folders. Don't forget ...
by zhar22
15 Jan 2019 10:35
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116631

Help with creating Mods and Addons

I need some help creating alpha maps for cube maps. is there a way I can create them separately with the cube mao facility as a greyscale map and then just change the _c prefix with _a and combining the neg,y,x,z & poz,y,x,z with the corresponding colour tiles? or do they need to be kept in sepa...
by zhar22
05 Jan 2019 17:13
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy News
Replies: 658
Views: 83775

Science and Astronomy News

We [will] have terras and ferrias in SE, but it would be cool to introduce this new kind of terrestrial planets: Reference to research These are planets with aluminium and calcium cores, no magnetic field and would usually orbit very close to their star. some are referring them to "saphire"...
by zhar22
01 Dec 2018 19:19
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1150
Views: 177369

General suggestions for SpaceEngine

A gear suggestion for SE would be the ability to map within the engine, to be able to create lines between systems, tags that remain visible across LY and spheres of influence around stars, will anything like this ever be part?
by zhar22
21 May 2018 15:40
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1150
Views: 177369

General suggestions for SpaceEngine

I have only two suggestions that for me at least would make SE a lot better: 1: ocean specularity map and texture map, to add algae blooms and variability in light reflection since the ocean from space can look oily at times. 2: Surface object placement according to a map with LOD capabilities, to a...
by zhar22
21 May 2018 15:32
Forum: Space Journeys
Topic: Custom Planets/Moon
Replies: 2
Views: 1485

Custom Planets/Moon

20452 or just use my exported tileset (equirectangular not cube projection) straight into SE You can stitch tiles together into a single equirectangular RAW image using the CubeMap tool, then use it again to convert in into cubemap. Wow Yes now i see the glue utility, I will use it now that I know!...
by zhar22
21 May 2018 11:24
Forum: Space Journeys
Topic: Custom Planets/Moon
Replies: 2
Views: 1485

Custom Planets/Moon

I have been crafting a set of worlds for a worldbuilding/fiction setting, the world here is my main planet and I've been crafting it to be as detailed and accurate as possible in all ways. due to limitations in some applications, I use to convert my exported crafted data from WB I cannot stitch all ...
by zhar22
22 Feb 2018 22:38
Forum: Troubleshooting and Solutions
Topic: Anomalous Brown Dwarf planets temperatures
Replies: 4
Views: 1732

Anomalous Brown Dwarf planets temperatures

Ok ill add a .sc file, It makes no sense that a brown dwarf radiating at 200c would increase a moon with atmosphere temperatures to 1000c when as a gas giant of a similar mass the moon was at -50c. I ran the same set up on universe sandbox and the moon had a temperature of around 4c.