Ultimate space simulation software

Search found 38 matches

by zhar22
15 Jan 2019 17:19
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 737
Views: 86396

Help with creating Mods and Addons

I wouldn't call them grayscale I use threshold in Photoshop to reduce it to solid black and solid white pixels. But it is still an RGB PNG. And yes just run that through Cube map and use a batch name-er to add the _a & _c suffixes, then put them in the same negx, posx etc folders. Don't forget ...
by zhar22
15 Jan 2019 10:35
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 737
Views: 86396

Help with creating Mods and Addons

I need some help creating alpha maps for cube maps. is there a way I can create them separately with the cube mao facility as a greyscale map and then just change the _c prefix with _a and combining the neg,y,x,z & poz,y,x,z with the corresponding colour tiles? or do they need to be kept in sepa...
by zhar22
05 Jan 2019 17:13
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy News
Replies: 550
Views: 63538

Science and Astronomy News

We [will] have terras and ferrias in SE, but it would be cool to introduce this new kind of terrestrial planets: Reference to research These are planets with aluminium and calcium cores, no magnetic field and would usually orbit very close to their star. some are referring them to "saphire"...
by zhar22
01 Dec 2018 19:19
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1040
Views: 140269

General suggestions for SpaceEngine

A gear suggestion for SE would be the ability to map within the engine, to be able to create lines between systems, tags that remain visible across LY and spheres of influence around stars, will anything like this ever be part?
by zhar22
21 May 2018 15:40
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1040
Views: 140269

General suggestions for SpaceEngine

I have only two suggestions that for me at least would make SE a lot better: 1: ocean specularity map and texture map, to add algae blooms and variability in light reflection since the ocean from space can look oily at times. 2: Surface object placement according to a map with LOD capabilities, to a...
by zhar22
21 May 2018 15:32
Forum: Space Journeys
Topic: Custom Planets/Moon
Replies: 2
Views: 1011

Custom Planets/Moon

20452 or just use my exported tileset (equirectangular not cube projection) straight into SE You can stitch tiles together into a single equirectangular RAW image using the CubeMap tool, then use it again to convert in into cubemap. Wow Yes now i see the glue utility, I will use it now that I know!...
by zhar22
21 May 2018 11:24
Forum: Space Journeys
Topic: Custom Planets/Moon
Replies: 2
Views: 1011

Custom Planets/Moon

I have been crafting a set of worlds for a worldbuilding/fiction setting, the world here is my main planet and I've been crafting it to be as detailed and accurate as possible in all ways. due to limitations in some applications, I use to convert my exported crafted data from WB I cannot stitch all ...
by zhar22
22 Feb 2018 22:38
Forum: Troubleshooting and Solutions
Topic: Anomalous Brown Dwarf planets temperatures
Replies: 4
Views: 1436

Anomalous Brown Dwarf planets temperatures

Ok ill add a .sc file, It makes no sense that a brown dwarf radiating at 200c would increase a moon with atmosphere temperatures to 1000c when as a gas giant of a similar mass the moon was at -50c. I ran the same set up on universe sandbox and the moon had a temperature of around 4c.
by zhar22
20 Jan 2018 13:18
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1306
Views: 142481

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

Im creating a system with a Brown dwarf as a companion star at over 1000 AU from a binary A class main sequence system, the Brown Dwarf and its companion planets are a copy and past of a procedurally generate system where the first planet is a terra with a temperature around 20c, but once the brown...
by zhar22
04 Jan 2018 11:44
Forum: Development
Topic: Work progress 0.990
Replies: 1126
Views: 348256

Work progress 0.9.8.1 = 0.9.9.0

Looks realistic!
by zhar22
02 Jan 2018 22:08
Forum: Troubleshooting and Solutions
Topic: Anomalous Brown Dwarf planets temperatures
Replies: 4
Views: 1436

Anomalous Brown Dwarf planets temperatures

Im creating a system with a Brown dwarf as a companion star at over 1000 AU from a binary A class main sequence system, the Brown Dwarf and its companion planets are a copy and past of a procedurally generate system where the first planet is a terra with a temperature around 20c, but once the brown ...
by zhar22
30 Dec 2017 16:50
Forum: Development
Topic: General 0.990 Discussion
Replies: 526
Views: 67357

General 0.9.9.0 Discussion

Well, there is no GBP option and the Russian text gave me the impression it was specifically for Russian donors and I'm afraid to incur extra charges for a transaction to another currency.
by zhar22
30 Dec 2017 10:50
Forum: Development
Topic: General 0.990 Discussion
Replies: 526
Views: 67357

General 0.9.9.0 Discussion

I will donate and have looked into it, but the donation options are not too friendly. patreon would be good
by zhar22
30 Dec 2017 10:14
Forum: Development
Topic: General 0.990 Discussion
Replies: 526
Views: 67357

General 0.9.9.0 Discussion

I would love to help, I have some experience creating terrain and texturing, I mostly use world machine to generate realistic terrain, could assist in building a library of textures.
by zhar22
10 Nov 2017 09:13
Forum: Development
Topic: Work progress 0.990
Replies: 1126
Views: 348256

Work progress - 0.9.9.0

can we create scripts to change planets atmosphere and parameters, 3d model presence and locations over time?