Ultimate space simulation software

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by zhar22
07 Aug 2019 13:30
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 413
Views: 16440

Troubleshooting and bug reports - SpaceEngine 0.990

zhar22 , your AMD driver version 23.20.15002.11 dates back to December 2017, I would update your graphics drivers to the latest available for your card, for starters. SE is detecting a generic AMD Radeon HD 7800 Series, search for updates in AMD website for your 78xx card. vling , thanks for your i...
by zhar22
04 Aug 2019 19:50
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 413
Views: 16440

Troubleshooting and bug reports - SpaceEngine 0.990

Well to start when approaching only white dwarfs I get a blue sken of death for atikmpag.sys . this only happens with white dwarfs.

se.log
(193.49 KiB) Downloaded 10 times
by zhar22
03 Aug 2019 12:34
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 413
Views: 16440

Troubleshooting and bug reports - SpaceEngine 0.990

There is a bug with white dwarfs, when I approach dwarfs like keid b SE cant render them and crashes.
by zhar22
03 Aug 2019 09:31
Forum: Development
Topic: Work progress 0.991
Replies: 44
Views: 5663

Work progress 0.991

There is a bug with white dwarfs, when I approach dwarfs like keid b SE cant render them and crashes. sorry if this is the wrong place, I can't find a bug's section.
by zhar22
31 May 2019 13:51
Forum: Mods and Addons
Topic: Glue utility
Replies: 3
Views: 491

Glue utility

Ah yes id need a 64 bit version. 3 channels for RGB texture layer, 1 for water map and 1 for 16bit grayscale heighmap.
by zhar22
30 May 2019 16:42
Forum: Mods and Addons
Topic: Glue utility
Replies: 3
Views: 491

Glue utility

Hi! I am trying to stich 4 panels (32768 by 16384) into one image to create addons using the glue utility. but for some reason, it open and closes straight away without doing anything. how can I get it to work? btw below are the parameters I'm using. the panels are named, v_0_0.jpg to v_1_1.jpg Plea...
by zhar22
19 Apr 2019 05:18
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1187
Views: 190488

General suggestions for SpaceEngine

An equally important feature like temperature that is missing is the solar irradiance a body receives from each stat in its system. It would be awesome if we could have that value displayed in the Info section. it would super useful.  Edit: I think I found a value called insolation. but no units ar...
by zhar22
18 Apr 2019 15:17
Forum: Mods and Addons
Topic: Mir'enía and its system
Replies: 2
Views: 663

Mir'enía and its system

Amazing! I am also doing something very very similar. Im making an atlas and all.
by zhar22
30 Mar 2019 11:10
Forum: Mods and Addons
Topic: Sci-Fi System Generator V1.2 SE 0.99
Replies: 26
Views: 2961

Sci-Fi System Generator SE 0.98

Amazing!!!
by zhar22
25 Mar 2019 09:44
Forum: Space Journeys
Topic: Realm of Arsal - WB project
Replies: 4
Views: 873

Realm of Arsal - WB project

The biggest world most likely will be oceanic. Oceanic planets tends to be massive super-Earths. Hummm this will really bother me lots if I dont fix it. The moon system was generated in an older version of SE last year, I only made valgar a tad larger but otherwise the moons are as generated. I und...
by zhar22
24 Mar 2019 17:08
Forum: Space Journeys
Topic: Realm of Arsal - WB project
Replies: 4
Views: 873

Realm of Arsal - WB project

I have used SE along with Universe sandbox to create a system for my world building project. thought id share some art I made for illustration purposes. These are all moons of a super Jupiter gas giant called Allumon, the original moon sytem was generated by SE (yes two water worlds, two terras and ...
by zhar22
15 Jan 2019 17:19
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 127084

Help with creating Mods and Addons

I wouldn't call them grayscale I use threshold in Photoshop to reduce it to solid black and solid white pixels. But it is still an RGB PNG. And yes just run that through Cube map and use a batch name-er to add the _a & _c suffixes, then put them in the same negx, posx etc folders. Don't forget ...
by zhar22
15 Jan 2019 10:35
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 127084

Help with creating Mods and Addons

I need some help creating alpha maps for cube maps. is there a way I can create them separately with the cube mao facility as a greyscale map and then just change the _c prefix with _a and combining the neg,y,x,z & poz,y,x,z with the corresponding colour tiles? or do they need to be kept in sepa...
by zhar22
05 Jan 2019 17:13
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy News
Replies: 670
Views: 90125

Science and Astronomy News

We [will] have terras and ferrias in SE, but it would be cool to introduce this new kind of terrestrial planets: Reference to research These are planets with aluminium and calcium cores, no magnetic field and would usually orbit very close to their star. some are referring them to "saphire"...
by zhar22
01 Dec 2018 19:19
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1187
Views: 190488

General suggestions for SpaceEngine

A gear suggestion for SE would be the ability to map within the engine, to be able to create lines between systems, tags that remain visible across LY and spheres of influence around stars, will anything like this ever be part?