Ultimate space simulation software

Search found 15 matches

by darth_biomech
15 Jul 2019 06:19
Forum: Off-topic Discussions
Topic: Tools to calc travel time and trajectory when under acceleration?
Replies: 3
Views: 505

Tools to calc travel time and trajectory when under acceleration?

I only found this site , which calculates time of travel and max speed before braking, but does so for a straight line path, as far as I understood it, and I guess trajectories can be mapped out in something like KSP or maybe Space Engine, if it supports something other than display of orbits, but t...
by darth_biomech
01 Jul 2019 20:27
Forum: Mods and Addons
Topic: [Tool]3ds max script for exporting thruster position for ships
Replies: 6
Views: 504

[Tool]3ds max script for exporting thruster position for ships

I updated the script, now it have nice menu and everything. Should make exporting easier.
by darth_biomech
01 Jul 2019 12:51
Forum: Mods and Addons
Topic: [Tool]3ds max script for exporting thruster position for ships
Replies: 6
Views: 504

[Tool]3ds max script for exporting thruster position for ships

30349 May I suggest a version of this script for Blender? This was my first ever script for Maxscript and a lot of it was piggybacking on examples I saw on the internet. I'm not sure that I will be able to repeat it for Blender, since I never worked there. But honestly, it should be easy for someon...
by darth_biomech
01 Jul 2019 04:22
Forum: Mods and Addons
Topic: [Tool]3ds max script for exporting thruster position for ships
Replies: 6
Views: 504

[Tool]3ds max script for exporting thruster position for ships

I wrote this bit for one of my ships, once I realized that it turned out to have 250 maneuvering thrusters and that I'll go insane trying to place them by typing in rotations and positions in SE's ship editor. https://i.gyazo.com/6a36240f8643932e3ed2b0acd88bb96e.png https://i.gyazo.com/9446b23ab59cb...
by darth_biomech
29 Jun 2019 17:08
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1200
Views: 195163

General suggestions for SpaceEngine

I hope it's minor thing, but could we get some kind of self-shadowing on model meshes? Compared to the gorgeous planet backdrops, spaceships currently look... lacking.
by darth_biomech
27 Jun 2019 20:26
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130624

Help with creating Mods and Addons

Anybody knows what are the limitations on the meshes in SE? I tried to import my model, SE ran my processor at full for around five or ten minutes, generated .sm file, but It won't show in the program. Edit: Upon reaching to log file, it was spammed with these errors: [05] ERROR: Invalid vertex inde...
by darth_biomech
28 Oct 2017 11:49
Forum: Development
Topic: Do you play ships?
Replies: 56
Views: 16260

Do you play ships?

I toyed with the ships a little, but currently they are not that much fun to deal with, and there's also the fact that if you as much as move your eyes somewhere else for a bit, you risking finding your neatly parked ship to either be stuck in the planet's surface, or to be flung out of the system a...
by darth_biomech
28 Oct 2017 11:38
Forum: Development
Topic: Default ships vs mods
Replies: 21
Views: 8831

Default ships vs mods

7486 Please take into account that in a future game modding capabilities could be significantly limited , because of gameplay (modifying the game files is a cheating, it will not be allowed in the online game). This is very, very , very bad idea, imo. It would be wiser to just simply add a hash che...
by darth_biomech
08 Mar 2017 01:50
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Object Descriptions
Replies: 14
Views: 8811

COMMUNITY ADDON - Object Descriptions

Well, yeah, I have locale\eng-db.cfg in my addon's folder with an entry for one of the planets, but it doesn't show up in the program.Or it should only appear if it will be in data\locale\eng-db.cfg of the main root?
by darth_biomech
07 Mar 2017 23:34
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Object Descriptions
Replies: 14
Views: 8811

COMMUNITY ADDON - Object Descriptions

But are locale folder moddable? I tried to create descriptions for a few of my custom planets, it didn't showed up in SE, "info" tab is greyed out.
by darth_biomech
07 Mar 2017 23:28
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130624

Help with creating Mods and Addons

It (and Pluton's cubemap instruction) helped, thanks!
Image
by darth_biomech
07 Mar 2017 06:54
Forum: Off-topic Discussions
Topic: Sci-Fi (and other genre) Movies & TV Series
Replies: 30
Views: 8340

Sci-Fi (and other genre) Movies & TV Series

The Expanse delivers pretty much THE most realistic space environment and technology ever showed in a TV show. Or on screen ever, save for the very few films like 2001 or The Martian. No horizontally oriented ships. No BS magical gravity. Ships that turn around to decelerate. Space stations, inside...
by darth_biomech
07 Mar 2017 05:19
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130624

Help with creating Mods and Addons

Honestly, I didn't even knew that irfanview even COULD resave to RAW, let alone that it might be a solution. Will try that, thanks!
by darth_biomech
06 Mar 2017 23:24
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130624

Help with creating Mods and Addons

I also tried non-interleaved photoshop setting, it was better.. for a bit...
Image
by darth_biomech
06 Mar 2017 23:21
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130624

Help with creating Mods and Addons

Have anybody encountered a problem where converting texture for a planet you would got this incorrect result? https://i.gyazo.com/067192909bc5a055dca8dde8d7a69978.png https://i.gyazo.com/b432a98a696fed39c7ee22ee154a7495.png https://i.gyazo.com/34ddfb85c655088fdb9cbbd51f2b6546.png ccf content: # The ...