Ultimate space simulation software

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by evildrganymede
30 Jun 2020 07:20
Forum: Space Journeys
Topic: Image Dump
Replies: 2732
Views: 430105

Image Dump

I miss these - tidally heated binary planemos that were so hot they illuminated the moons around them (up to a certain distance anyway). They were around in 0.980 (you could find them by searching for planemos that had temperatures over 500K) but I don't think they exist anymore in 0.990. :( The com...
by evildrganymede
20 Jun 2020 16:52
Forum: Space Journeys
Topic: Image Dump
Replies: 2732
Views: 430105

Image Dump

JackDole wrote:
Some pictures of Darwin IV

Nice, is that pink area the Amoebic Sea? (i'm assuming this is the Darwin IV from Expedition?)
by evildrganymede
09 Jun 2020 18:50
Forum: Space Journeys
Topic: Strange sightings
Replies: 217
Views: 53554

Strange sightings

RS 8474-1353-8-11843531-674 is a planemo with 3 moons, the weird part is that it is being lit by its closest moon. I even bookmarked as "How?" This is a 0.980 find by the way. Tidal heating probably. The closest moon is hot enough from that to glow and that illuminates the rest (out to a ...
by evildrganymede
07 Mar 2020 09:19
Forum: Feedback and Suggestions
Topic: Possible bug: Incorrect calculation of radii/luminosities of procedural B-type stars
Replies: 12
Views: 1311

Possible bug: Incorrect calculation of radii/luminosities of procedural B-type stars

Not sure if Red Giants follow that the Mass-Luminosity relationship, I think it only applies to Main Sequence stars? 
by evildrganymede
06 Mar 2020 07:32
Forum: Feedback and Suggestions
Topic: Possible bug: Incorrect calculation of radii/luminosities of procedural B-type stars
Replies: 12
Views: 1311

Possible bug: Incorrect calculation of radii/luminosities of procedural B-type stars

If you knew anything about astronomy (obviously the larger luminosity value was the more correct one, plus the Mass-Luminosity relationship used in the calculation is even actually explained right there on the website and is quite well established) and could have been bothered to do a simple search ...
by evildrganymede
04 Mar 2020 20:58
Forum: Feedback and Suggestions
Topic: Possible bug: Incorrect calculation of radii/luminosities of procedural B-type stars
Replies: 12
Views: 1311

Possible bug: Incorrect calculation of radii/luminosities of procedural B-type stars

longname wrote:
And what data supports which calculation?

Actual science and reality?
e.g. B0 V star - https://en.wikipedia.org/wiki/Tau_Scorpii
either way, their Luminosity should be in the tens of thousands of sols, not hundreds.
by evildrganymede
01 Mar 2020 00:17
Forum: Space Journeys
Topic: Image Dump
Replies: 2732
Views: 430105

Image Dump

Oh, and you'll never see a lens flare in my pics.  [img=24x24]http://forum.spaceengine.org/images/smilies/icon_e_smile.png[/img]   I like my simulators to simulate what it is like to be there, not what it is like to watch a movie that was filmed by somebody else that was there.  [img=24x24]http...
by evildrganymede
26 Feb 2020 19:06
Forum: Space Journeys
Topic: Image Dump
Replies: 2732
Views: 430105

Image Dump

Oh, and you'll never see a lens flare in my pics.  [img=24x24]http://forum.spaceengine.org/images/smilies/icon_e_smile.png[/img]   I like my simulators to simulate what it is like to be there, not what it is like to watch a movie that was filmed by somebody else that was there.  [img=24x24]http...
by evildrganymede
22 Feb 2020 12:08
Forum: Troubleshooting and Solutions
Topic: SE 0.990 and OBS
Replies: 2
Views: 571

SE 0.990 and OBS

how much memory is SE using? OBS also uses a lot of memory too IIRC so if you're running out of RAM then you're going to get lots of lag. I found that my frame rate plummeted on stream when I was on the ground loading up terrain, but it was fine in space.
by evildrganymede
19 Feb 2020 07:46
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 2102

NST Cluster - 245,000 stars and 640,000 planets!

I've made a much smaller Cluster (called the NSBCluster) for people who don't have a ton of RAM in their machines - this is a 100ly x 100ly x 100ly cube of 1959 systems, and it only uses about 1GB RAM when running. (if you have both inistalled then the systems in each have different names - this one...
by evildrganymede
18 Feb 2020 00:17
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 2102

NST Cluster - 245,000 stars and 640,000 planets!

Here's the VOD of my Space Engine stream where I explored the NST Cluster!  Found some pretty interesting stuff, including a system with three life-bearing planets and a binary supergiant system!  https://www.twitch.tv/videos/553857118 SpaceEngine4_title.png I significantly updated the pak file...
by evildrganymede
17 Feb 2020 20:06
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 2102

NST Cluster - 245,000 stars and 640,000 planets!

Stream is starting now at https://twitch.tv/evildrganymede ! I'm showing off my cluster of realistic 240,000 planetary systems that I made with my very own worldbuilding code - come and join me on the stream as I explore the cluster and feel free to AMA about it and  how it was made!  
by evildrganymede
16 Feb 2020 21:41
Forum: Space Journeys
Topic: Image Dump
Replies: 2732
Views: 430105

Image Dump

maybe they're either on the SE discord or on the steam forums? 
by evildrganymede
16 Feb 2020 08:37
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1079
Views: 176109

Help with creating Mods and Addons

So the answer is it that can generate planets but you have to at least place them manually first? Hm, that could be doable.  What's the point of the "NoPlanets false" lines though? Those don't seem to do anything if you're bringing in the planets manually anyway (having the lines there doe...
by evildrganymede
15 Feb 2020 22:06
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1079
Views: 176109

Help with creating Mods and Addons

Next question - can I get the Star Solver (built-in to SE) to generate planets for a binary system I'm importing in a script? It doesn't seem to want to do that by default (the stars come in fine but no planets are procedurally generated for them). Am I doing something wrong...
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