Ultimate space simulation software

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by Heaven's Disciples
21 Oct 2020 12:52
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1089
Views: 205667

Help with creating Mods and Addons

Heaven's Disciples , add the line   Type    "StaticReal" after the name in your .sss file. Your object will be visible also in planetarium mode. As for the texture, does your console or se.log says something about missing textures? Your 3d model could have flipped normals. Try and use...
by Heaven's Disciples
20 Oct 2020 19:44
Forum: Troubleshooting and Solutions
Topic: Measuring Landscape Terrain
Replies: 0
Views: 67

Measuring Landscape Terrain

I'm working on a space opera using different 3D software. Is there a way to measure Space Engine landscape terrain? I want to recreate areas of my planets, moons, and asteroids using Unreal Engine by recreating the terrain in World Machine. I would prefer to export the heightmaps directly from Space...
by Heaven's Disciples
20 Oct 2020 18:06
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1089
Views: 205667

Space Station Is Visible Only As a Spacecraft

A) Space stations only work in the Flight Simulator, not the Planetarium.

B) I'm still working on the issue of the missing hull textures.

solaris-2.PNG
by Heaven's Disciples
20 Oct 2020 09:11
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1089
Views: 205667

Space Station Is Visible Only As a Spacecraft

Does anyone know why a) A space station is invisible as a satellite but visible as a spaceship, and b) Why the spacecraft mesh would have some textures show up as invisible?
space-station_smaller.png

spacecraft_smaller.png
by Heaven's Disciples
23 Sep 2020 19:24
Forum: Space Journeys
Topic: Your SpaceEngine Videos
Replies: 338
Views: 81794

Your SpaceEngine Videos

Asteroid B770 (Atlantica Asteroid Belt)
https://www.youtube.com/watch?v=0PlmceqSask
by Heaven's Disciples
23 Sep 2020 15:09
Forum: Feedback and Suggestions
Topic: Spaceship Fleet
Replies: 15
Views: 1012

Spaceship Fleet

DoctorOfSpace wrote:
Heaven's Disciples, not yet but it is planned for the future.

Nice!
by Heaven's Disciples
22 Sep 2020 23:26
Forum: Feedback and Suggestions
Topic: Spaceship Fleet
Replies: 15
Views: 1012

Spaceship Fleet

DoctorOfSpace wrote:
Heaven's Disciples, Mr. Abner, Abner is correc, those ships have self shadowing which SE does not have. 

Okay. Thanks for explaining. I was searching online to see if it was possible to control objects, like spaceships, using scenario scripts.
by Heaven's Disciples
22 Sep 2020 06:29
Forum: Feedback and Suggestions
Topic: Spaceship Fleet
Replies: 15
Views: 1012

Spaceship Fleet

Well, I hate to break it to you, but I don't think any of those ships were rendered in Space Engine. Yeah, I don't mind muckin' about with ships, tweaking parameters, adding modules, changing paint jobs/textures, etc., but building entire systems is just too much work for me. :)  Especially since S...
by Heaven's Disciples
21 Sep 2020 22:47
Forum: Feedback and Suggestions
Topic: Spaceship Fleet
Replies: 15
Views: 1012

Spaceship Fleet

Yes, any defined world should work. I'm pretty sure it's just the procedural generated worlds are off-limits for space stations or bases. Which I find somewhat disappointing as it is a lot of work creating an entire system from scratch. As you no doubt know already. It really is a lot of work. It w...
by Heaven's Disciples
21 Sep 2020 17:21
Forum: Feedback and Suggestions
Topic: Spaceship Fleet
Replies: 15
Views: 1012

Spaceship Fleet

Yes. In 990 you can specify a fixed orbit for a ship or station, but it must be a "catalog" world. It will not work for any procedural planet. You can, however, leave a ship in orbit, or on the surface, of any world you want, in both 980 and 990, but it just won't stay there very long (if...
by Heaven's Disciples
21 Sep 2020 05:28
Forum: Feedback and Suggestions
Topic: Spaceship Fleet
Replies: 15
Views: 1012

Spaceship Fleet

Mr. Abner wrote:
It is possible to make a fleet.

No way yet to have NPC ships going about their own business. Unless you just want them in orbit.

Nice! That's exactly what I'm looking for. Thanks Mr. Abner.
By orbit, I take it you mean creating a spaceship set as a space station?
by Heaven's Disciples
19 Sep 2020 16:38
Forum: Feedback and Suggestions
Topic: Spaceship Fleet
Replies: 15
Views: 1012

Spaceship Fleet

Is it possible to create a spaceship fleet or NPC spaceships in Space Engine?
by Heaven's Disciples
12 Feb 2020 19:09
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 722
Views: 90456

Troubleshooting and bug reports - SpaceEngine 0.990

Usually, extrasolar asteroids do not have an 'AsterType'. These types only refer to asteroids in our solar system. However, this parameter should not cause SE to crash. And it doesn't do that for me either: So I'm guessing that you have some other bug in your script. Thanks for testing and for the ...
by Heaven's Disciples
10 Feb 2020 07:50
Forum: Development
Topic: General 0.991 Discussion
Replies: 4
Views: 2800

General 0.991 Discussion

Will the custom planet maps remain the same with the update from version 0.990 to 0.991 when using the same X, Y, and Z values for Surface->Randomize?
by Heaven's Disciples
10 Feb 2020 07:43
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 722
Views: 90456

Troubleshooting and bug reports - SpaceEngine 0.990

I tried to export the Sol asteroid "2005 VD/(434620) 2005 VD" several times and Space Engine version 0.990 kept crashing every time. I pulled the object's data from Asteroids-NEO.sc and used it for a differently named asteroid in my custom planetary system. Asteroid    "2005 VD/(43462...
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