Ultimate space simulation software

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by Heaven's Disciples
12 Feb 2020 19:09
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 542
Views: 41956

Troubleshooting and bug reports - SpaceEngine 0.990

Usually, extrasolar asteroids do not have an 'AsterType'. These types only refer to asteroids in our solar system. However, this parameter should not cause SE to crash. And it doesn't do that for me either: So I'm guessing that you have some other bug in your script. Thanks for testing and for the ...
by Heaven's Disciples
10 Feb 2020 07:50
Forum: Development
Topic: General 0.991 Discussion
Replies: 2
Views: 1769

General 0.991 Discussion

Will the custom planet maps remain the same with the update from version 0.990 to 0.991 when using the same X, Y, and Z values for Surface->Randomize?
by Heaven's Disciples
10 Feb 2020 07:43
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 542
Views: 41956

Troubleshooting and bug reports - SpaceEngine 0.990

I tried to export the Sol asteroid "2005 VD/(434620) 2005 VD" several times and Space Engine version 0.990 kept crashing every time. I pulled the object's data from Asteroids-NEO.sc and used it for a differently named asteroid in my custom planetary system. Asteroid    "2005 VD/(43462...
by Heaven's Disciples
13 Jun 2019 03:37
Forum: Development
Topic: General 0.990 Discussion
Replies: 678
Views: 123092

General 0.990 Discussion

The Steam release has an incredible amount of improvements from the beta version. SpaceEngine is truly amazing software. I do have a few questions, though. Randomize X, Y, Z When I added the files for my custom planetary system, all of the terrain maps look very different from the beta version. Did ...
by Heaven's Disciples
12 Jun 2019 10:25
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 475746

Work progress 0.990

THANK YOU SpaceEngineer for the constellation lines.
by Heaven's Disciples
19 Apr 2018 19:16
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1059
Views: 155774

Help with creating Mods and Addons

In version 0.9.9.0, is it possible to have a planetary script (*.sc) link directly to a custom biomes and palette preset (*.cfg)? Saving a CFG preset in the Planet Editor seems to apply that preset to multiple planets within that system instead of that one singular planet. POST EDIT: Nevermind. I've...
by Heaven's Disciples
21 Dec 2017 16:47
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 380
Views: 87549

Mods and Addons - Requests, suggestions and ideas

Is there a mod to show line markers of where tectonic plates could be?