Ultimate space simulation software

Search found 4 matches

by Quadro
28 Jul 2017 09:03
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 544576

Work progress - 0.9.8.1

SpaceEngineer wrote:
Better option for VR is attaching all interface to controllers. By pressing some button you will see a "info hologram" near the controller. I think this is the best option.

Something like Tilt Brush, I suppose?
by Quadro
30 Jan 2017 04:13
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 101
Views: 44657

Gameplay concept

Calculating MP data on client?  Yeah, that would be fair... Anyway, I thought about this concept a little, and now I think, that it's all possible to actually implement with a good part of math. Server could calculate, for example, resource data with frequency tied to closest player's range to this...
by Quadro
29 Jan 2017 07:57
Forum: Development
Topic: SpaceEngine TODO
Replies: 140
Views: 109352

SpaceEngine TODO

Modeling of 2D gas dynamics of the atmosphere on the GPU
This feature can be implemented, actually. But not without a good amount of machine-learning approximation.
by Quadro
29 Jan 2017 07:47
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 101
Views: 44657

Gameplay concept

Exciting concept. But isn't it too heavy on servers? All these calculations, that are needed for each resource, each ship, each planet, in close to real time, for tens of players, may be a little bit overboard.
There's something, what's I'm missunderstanding?