Ultimate space simulation software

Search found 10 matches

by GP300
15 Jun 2019 14:57
Forum: Development
Topic: General 0.990 Discussion
Replies: 688
Views: 298393

General 0.990 Discussion

I would love to have the option have a mode with "auto exposure" = ON and "real sun/planet brightness" = OFF, or enabling the option to set "real sun/planet brightness" = ON or OFF in the cfg-file ny adding the commands there without having to mess up the nice gui with ...
by GP300
23 Mar 2019 12:48
Forum: Development
Topic: General 0.990 Discussion
Replies: 688
Views: 298393

General 0.990 Discussion

I use the context-function to play different sfx/ambient sounds just like the music is different depending on where you currently are in SE.  =)
by GP300
27 Feb 2019 09:19
Forum: Development
Topic: General 0.990 Discussion
Replies: 688
Views: 298393

General 0.990 Discussion

One question regarding 0.990: will there be any changes to how the music and context-file works compared to previous versions? I've just started to build my own library of sounds and sfx for all the classes and before I continue with that I just wanna make sure it's not a waste of time due to major ...
by GP300
21 Feb 2019 03:54
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835346

Work progress 0.990

Really nice news update. Thanks for all the hard work!!

SE gotta get thumbs up from Steam soon because they can let some really *** games pass through their filters that contains so many bugs that you get all itchy just by reading the reviews.
by GP300
15 Jan 2019 07:12
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835346

Work progress 0.990

And apparently my eyes aren't working properly because I just noticed that it's [b]Dr. Kaii[/b], not Dr. Kali. Sorry about that. =)
by GP300
15 Jan 2019 07:10
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835346

Work progress 0.990

After my outburst of emotions and the feelings I've had for a long time about this forum I was actually very reluctant to ever return here to read the replies. However, I'm glad I did. Otherwise I would've kept myself in my not-very-positive state of mind and it would have been unfair to all of you ...
by GP300
10 Jan 2019 08:46
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835346

Work progress 0.990

In response to Dr. Kali's previous post: Reading the post you made about the question regarding more frequent updates surprised me a little, but it's unfortunately nothing new in the SE-forums. It has been happened before to others who've also brought it up, and now it's my turn: Why do you put the ...
by GP300
09 Jan 2019 00:39
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835346

Work progress 0.990

@MineCrafter473: I agree! Would be nice for the common users like us to also know what's going on...
by GP300
12 Dec 2018 13:14
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835346

Work progress 0.990

[b]@Vladimir[/b], just curious if a distance measure feature will be added in this version? Like, point and click to know the distance to the mountain you're looking at or to see how deep a canyon is, to kinda get a perspective of distance and scale in numbers. You probably remember me asking before...
by GP300
28 Sep 2018 11:25
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835346

Work progress 0.9.9.0

[quote="The_Blazer"][quote="SpaceEngineer"][post]22995[/post] Or you want to read 100% technical blog posts?[/quote] I'm pretty sure there's people who would enjoy that... there are many popular technical/programming blogs out there after all. I'd be interested for one! It might ...