I can shed some more info on this. Sometimes it manages to export a few 8k cubemaps. Until it randomly crashes reaching the last image to export. Leaving me with an incomplete amount of textures. It seems to highly depend on the planet as well. Gas giants seems to nicely do it without crashing. But ...
Someone have any ideas why I cant export 8k? Maybe the memory because I know I have this problem around 2048 pixels. Off topic : What project ? I'm working on my own universe and species. And since I'm too lazy to texture my own planet textures yet. (and I like the natural feeling of it being proce...
What resolution are you using exactly? When I export in 7680 it works just fine, it exported at 7680x3840. I was able to export all surface maps and clouds within a minute, the program acts frozen but it is exporting to the export folder. You should be able to go as high as 16384 Well it freezes...
(I'm no expert but) SpecBrightWater seems a bit low on a scale from 0 to 20, did you try with bigger values to see what happens? Why SpecPower is commented out?
Sorry for late reply. No it wont change anything... I've tried. A friend told me I should turn off sea surface but I dont know how.
I would love some highress textures from my planet but the furthest I can push it at times is 6144 but it is not exactly the size I want. I need 8k textures for a project. I'm not sure why it crashes at the moment I press the button. I'm in version 9.8.0. I've tried to give it maximum priority in ta...
I think I understand how it all works now. Forgot base textures... But I stil cant seem to make water reflection work. I have made the alpha channel accordingly on the color textures. Idk what I've done wrong... The sea is transparent while the land is not.
Might upload the current version when I get home. But the black hole effect is kind of buggy. When you rotate you can see sudden transitions on the effect. Hard to explain, but I hope they are working on a way to properly allow black holes to shade near each other.
This is something I experimented with. I bet it has been done before but I just loved the idea of a twinhole system with accretion discs. It is called BlackEyes because you know... Two black spheres that can look like eyes somehow... First off, yes I know it is a total unrealistic system. Planets th...
Whenever I listen to this song. I think about SpaceEngine. It is truly wonderful, and fits perfectly to SpaceEngine. I have for a long time been tempted to make a fan-made music video for it using SpaceEngine. It is totally worth listening to! Relaxing as well... I fell in love with the song the fir...
I have a few problems. Even tho I got the textures to work. They seem to unload pretty fast when moving away. And the alpha map on the diffuse doesnt seem to make the water visible from space causing any specular. Surface //This is the code for the surface of the planet { DiffMap "Ze...