Ultimate space simulation software

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by SpaceEngineer
06 Jul 2022 03:42
Forum: Development
Topic: Work progress 0.991
Replies: 440
Views: 183161

Re: Work progress 0.991

New upcoming big update: General relativity!
https://spaceengine.org/news/blog220705/
by SpaceEngineer
05 Jul 2022 03:42
Forum: Gameplay Discussions
Topic: Astrobiology in Space Engine
Replies: 81
Views: 49577

Re: Astrobiology in Space Engine

I've spent the last few weeks working on a new procedural tree generator. Same six parameters as before: age, surface gravity, apparent solar luminosity, moisture, solar spectrum/peak wavelength, and average global temperature. They interact to affect the shape, size and color of the trees, as well...
by SpaceEngineer
11 Jun 2022 07:58
Forum: Development
Topic: Work progress 0.991
Replies: 440
Views: 183161

Re: Work progress 0.991

As a long-time user of Spaceengine, I was very happy to see the last two news articles. I was wondering, how is the work on atmospheres going? SpaceEingineer's post from 16 March 2021 seems not to have been implemented yet. Will it have to wait until 3D clouds are fully implemented? I hope you and ...
by SpaceEngineer
09 Jun 2022 14:06
Forum: Science and Astronomy Discussions
Topic: The Gaia Mission
Replies: 40
Views: 31527

Re: The Gaia Mission

I still didn't start work on a proper support of GAIA data. The main problem is that SE require spectral class for every star, but GAIA data doesn't have this. It is possible to change engine so that it will use only observable data to generate procedural systems (i.e. luminosity and B-V). The other...
by SpaceEngineer
05 Jun 2022 04:39
Forum: General Discussions
Topic: Physical simulation of the space engine
Replies: 48
Views: 26858

Re: Physical simulation of the space engine

Under the original Alcubierre notion of a very clean sharp bubble, that would rip and tear anything coming into contact with it.
Protective force field!
by SpaceEngineer
13 May 2022 15:48
Forum: Development
Topic: Work progress 0.991
Replies: 440
Views: 183161

Re: Work progress 0.991

Any changes made to the data folder are wiped out by Steam then you run "verify game files". So you must use addons folder for experiments.
by SpaceEngineer
12 Oct 2021 06:32
Forum: Mods and Addons
Topic: Neptune 16K
Replies: 16
Views: 8819

Neptune 16K

Nice work! Did you release it in the Workshop?
by SpaceEngineer
11 Oct 2021 11:42
Forum: Mods and Addons
Topic: Tips - How to convert texture pre-0.990 to post-0.990
Replies: 2
Views: 9048

Tips - How to convert texture pre-0.990 to post-0.990

This method will cause artifacts on tile edges. May be noticeable on high-contrast textures. The correct method is combining old tiles back to WAR using the glue.exe (you must configure it to regect 1-pixel-wide outside borders which old tiles use), and then convert six RAW cubemap faces to tiles ag...
by SpaceEngineer
20 Jul 2021 07:14
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1690
Views: 611763

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

You need older driver version. Or upgrade SE to 0.990.
by SpaceEngineer
19 Jul 2021 16:40
Forum: Development
Topic: Work progress 0.991
Replies: 440
Views: 183161

Work progress 0.991

This is just a new algortihm for general sharpness, not especially the galaxies. I asked Vladimir if he could keep the old one available because the new one can has unwanted effects on some config/resolution. Galaxies/nebulae have theor own sharpness pass, but it was disabled, because the global (s...
by SpaceEngineer
19 Jul 2021 15:38
Forum: Development
Topic: Work progress 0.991
Replies: 440
Views: 183161

Work progress 0.991

Just look at stars in front of Milky Way with sharpness 1 or more, and you will see (in older versions).
by SpaceEngineer
18 Jul 2021 12:12
Forum: Development
Topic: Work progress 0.991
Replies: 440
Views: 183161

Work progress 0.991

This is not beacuse new algorithm has lower sharpness limit (well, it has, because values > 1 are not allowed because of graphical glitches). The thing is that galaxy/nebula rendering used its own sharpness pass, but in 1955 I switched it off. Because otherwise skybox/impostor nebulae will be oversh...
by SpaceEngineer
15 Jul 2021 13:45
Forum: Development
Topic: Work progress 0.991
Replies: 440
Views: 183161

Work progress 0.991

It's not broken, it's an engine limitation. I wrote about this in the first rings blog post.
by SpaceEngineer
01 Jul 2021 14:09
Forum: General Discussions
Topic: Black Hole Interiors
Replies: 8
Views: 5947

Black Hole Interiors

Kerr black holes in SE, work in progress:
scr00783.jpg
scr00784.jpg
by SpaceEngineer
01 Jul 2021 13:23
Forum: Development
Topic: Work progress 0.991
Replies: 440
Views: 183161

Work progress 0.991

New update in the beta branch:
https://spaceengine.org/news/blog210701
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