Ultimate space simulation software

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by SpaceEngineer
14 Jun 2018 00:47
Forum: Science and Astronomy Discussions
Topic: Solar System dynamics discussion thread
Replies: 20
Views: 724

Solar System dynamics discussion thread

Wow, why nobody linked this thread to me? (Sorry, I can't read the whole forum...) Watsisname , very good job in explaining the Mercury orbit!  I have a question though: is time/space dilation due to Mercury's velocity accounted in equations automatically, or its effect is simply negligible? Your po...
by SpaceEngineer
12 Jun 2018 11:32
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Catalog Fixes for SE
Replies: 82
Views: 17739

COMMUNITY ADDON - Catalog Fixes for SE

Thanks, 2007 OR10 with its satellite is already added to SE 0.990.
by SpaceEngineer
08 Jun 2018 14:06
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Catalog Fixes for SE
Replies: 82
Views: 17739

COMMUNITY ADDON - Catalog Fixes for SE

Thanks, fixed!
by SpaceEngineer
05 Jun 2018 02:26
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 321
Views: 35799

General questions about SpaceEngine

Release is expected this year on Steam. I can't give the exact date, because developing the app is not like building a road. Then you build a road, you may measure your average speed, say 1 mile per day, then divide the remaining distance onto this speed and obtain number of days left. Developing ap...
by SpaceEngineer
29 May 2018 02:43
Forum: General Discussions
Topic: Scanning every star/planet in the SE universe?
Replies: 22
Views: 1440

Scanning every star/planet in the SE universe?

20579 I would imagine the search always starts in the outer layers, otherwise if you've reached the 10K limit, it won't matter whether you select a radius of 20ly or 2000ly it would always find the same results closest to the viewer. No, searching order is "fractal", according on architec...
by SpaceEngineer
28 May 2018 03:07
Forum: Space Journeys
Topic: Poster Dump
Replies: 11
Views: 461

Poster Dump

Wow I like the last one! Wanted to do similar myself :)
by SpaceEngineer
21 May 2018 14:26
Forum: Space Journeys
Topic: Custom Planets/Moon
Replies: 2
Views: 190

Custom Planets/Moon

zhar22 wrote:
Qr Bbpost or just use my exported tileset (equirectangular not cube projection) straight into SE

You can stitch tiles together into a single equirectangular RAW image using the CubeMap tool, then use it again to convert in into cubemap.
by SpaceEngineer
21 May 2018 07:35
Forum: Development
Topic: Work progress 0.9.8.1 = 0.9.9.0
Replies: 863
Views: 264273

Work progress 0.9.8.1 = 0.9.9.0

20446  I think you should be paid for your work, that's simple ethics. Cheers. This is why I pay so many attention to the Overview project (and I also have a contract oblications). Constellations are another side work, with ESO for planetarium version (it is another market for SE). All this side wo...
by SpaceEngineer
21 May 2018 06:05
Forum: Development
Topic: Work progress 0.9.8.1 = 0.9.9.0
Replies: 863
Views: 264273

Work progress 0.9.8.1 = 0.9.9.0

New blog post - constellations
http://spaceengine.org/blog180521/
by SpaceEngineer
20 May 2018 11:12
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 920
Views: 99936

General suggestions for SpaceEngine

I already integrated this texture in SE. Also next Overview update will use it. its resolution is much greater, in Overview it has per-pixel quality in Vive and Rift.

scr00173.jpg
by SpaceEngineer
20 May 2018 04:07
Forum: News and Announcements
Topic: Website news
Replies: 14
Views: 3184

Website news

Sorry for recent technical issues on the website. Server were run out of free disk space (30 GB!). SE forum is growing)))
by SpaceEngineer
10 May 2018 07:11
Forum: Science and Astronomy Discussions
Topic: The Gaia Mission
Replies: 26
Views: 3761

The Gaia Mission

SE can't handle more than few million stars right now. I will rewrite the catalog stars octree so it will support dynamic loading of visible nodes only (just like procedural stars octree works). This way it will support unlimited number of stars, just like terrain engine supports unlimited resolutio...
by SpaceEngineer
29 Apr 2018 14:20
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Planet Palettes
Replies: 79
Views: 17785

COMMUNITY ADDON - Planet Palettes

No, 0.990 have completely different system. Gas giants can be converted into it though.
by SpaceEngineer
23 Apr 2018 15:23
Forum: Development
Topic: Work progress 0.9.8.1 = 0.9.9.0
Replies: 863
Views: 264273

Work progress 0.9.8.1 = 0.9.9.0

Raytracing 25 years ago was not real time. Even now real raytracing (not a "cheat" one) is not real time on most PC hardware. Many modern game engines introduces screen space reflections - a cheap and cheat way to imitate raytracing of the reflected rays. But this have obvious limitations ...
by SpaceEngineer
22 Apr 2018 14:27
Forum: Development
Topic: Work progress 0.9.8.1 = 0.9.9.0
Replies: 863
Views: 264273

Work progress 0.9.8.1 = 0.9.9.0

19854 Do you plan on having full SLI support in 0.9.9.0? It is already implemented. 19856 I badly explained myself, what I wanted to ask was: if the emissions map affect the lighting of the ship itself... your answer makes me think that it is so. No. Not many game engines supports self-reflections ...
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