Free planetarium

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by SpaceEngineer
23 Jul 2017 13:29
Forum: Development
Topic: What UI skin do you use?
Replies: 16
Views: 988

What UI skin do you use?

Astra wrote:
Qr Bbpost kinda wish the orbit colours on that theme also matched the theme too just as a fun tribute. or are the orbit colours eavn customisable at all?

This will be in 0.981
by SpaceEngineer
23 Jul 2017 13:24
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 603
Views: 28676

General suggestions for SpaceEngine

Marko S. wrote:
Qr Bbpost  But, that's why you have donations. You can use them to hire some artist.

No, I can't, sadly. Donation rate is just $600-800 per month. This is enough only for food and living.
by SpaceEngineer
22 Jul 2017 09:44
Forum: Development
Topic: New planet classification
Replies: 2
Views: 123

New planet classification

Final examples (SpaceEnginer's with atmo class, HarbingerDawn's without atmo class): Mercury hot airless rocky ferria hot rocky ferria Venus hot hyperbaric desertic rocky terra hot volcanic rocky terra Earth temperate inhabited mesobaric marine rocky terra temperate volcanic rocky terra with water ...
by SpaceEngineer
22 Jul 2017 09:01
Forum: Development
Topic: New planet classification
Replies: 2
Views: 123

New planet classification

Recently HarbingerDawn and I have been working on a new planet classification system for SE. Our goal is to have a classification system which meets several criteria: - Being physically based. Class name must reveal the most important properties of a planet: it's size, bulk composition, surface con...
by SpaceEngineer
22 Jul 2017 04:45
Forum: Development
Topic: What UI skin do you use?
Replies: 16
Views: 988

What UI skin do you use?

waterlubber , you can customize colors and even widget textures even in 0.980. Go to data/textures/common, extract pak files and open any *skin.cfg file in notepad. You can make you own "My super skin.cfg" file with totally different colors, and make a new interface_my.png texture for a w...
by SpaceEngineer
22 Jul 2017 04:42
Forum: Development
Topic: Default ships vs mods
Replies: 16
Views: 1273

Default ships vs mods

problemecium , a large artwork is needed for this. I am a programmer, not artist. So one can rely only on volunteer modders, or wait for 10x more donation rate or profit from a paid game version, when I will be able to hire artist or buy existing artworks. BTW, Payload works on splitting good old A...
by SpaceEngineer
22 Jul 2017 04:34
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 342
Views: 101866

Work progress - 0.9.8.1

10264 or you create a new class City planet ? No 10278 Is  the bug the flickering? Did you managed to fix it? No 10365 I was wondering to know, about an old question: there will be any updates about the accuracy of orbits? I mean for the solar system  I planning to implement VSOP87/DE403 soon, and ...
by SpaceEngineer
20 Jul 2017 07:26
Forum: Development
Topic: Translators
Replies: 76
Views: 3787

Translators

Marko S., you have many months before 0.981 release.
by SpaceEngineer
20 Jul 2017 02:46
Forum: Development
Topic: Translators
Replies: 76
Views: 3787

Translators

pfjarschel wrote:
Qr Bbpost Late for the party, but I can help with brazilian portuguese (PT-BR) as well! Also, depending on the general interest, I can translate my Flight School Manual!

SE does not have Brazil website... It would be cool if someone translate it to Russian :)
by SpaceEngineer
20 Jul 2017 02:44
Forum: Development
Topic: Translators
Replies: 76
Views: 3787

Translators

davidrn wrote:
Qr Bbpost So, It'd be okay if I just upload the -gui file of each language?

Yes.
Marko S. wrote:
Qr Bbpost there is Latin and Cyrillic Serbian. Is it problem if you make two options in the language bar?

You can make two translation, calling them ser-lat and ser-cyr for example.
by SpaceEngineer
20 Jul 2017 02:28
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 342
Views: 101866

Work progress - 0.9.8.1

I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show. - New classification of planets, including iron planets, carbon planets etc. - A lot of code changes to support this classification, a work on new planet palettes/textures even not started...
by SpaceEngineer
16 Jul 2017 15:00
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 342
Views: 101866

Work progress - 0.9.8.1

New nebulae requires virtually 0 MB of VRAM (just a shader code). But requirement for the GPU increases, if you want to explore them in 3D. When user did not moving to fast or too far (saying inside a planetary system), nebulae does no make any load to GPU (they are rendered to a static skybox).
by SpaceEngineer
15 Jul 2017 03:02
Forum: Science and Astronomy Discussions
Topic: Astrophotography
Replies: 116
Views: 5046

Astrophotography

9905 What would anyone here recommend doing to mount this in front, how do I block the sides to avoid light flooding the image, and is there an adapter I can buy or do I need to apply some DIY? Make adapter yourself, using dense paper and glue. If this version 1.0 would be good, you could change ma...
by SpaceEngineer
12 Jul 2017 14:35
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 603
Views: 28676

General suggestions for SpaceEngine

9529 My suggestion is that spaceships have interior. Something similar to first person, but with a lot details. Current Space Engine doesn't have concept of space and time for spaceships. Like, if I would advance time, spaceships would stay there as before. I know that this is going to be fixed in ...
by SpaceEngineer
09 Jul 2017 12:19
Forum: Development
Topic: Translators
Replies: 76
Views: 3787

Translators

Hi guys, thank for offer! You can do translation as like Mosfet said, by simply copying and renaming any existing location file, open it in Notepad++ and starting replacing text lines. Localization files are located in the data/locale/ folder and are named language-gui.cfg The important thing is tha...
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