Free planetarium

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by SpaceEngineer
25 May 2017 11:33
Forum: Science and Astronomy Discussions
Topic: Terraforming our Solar System one object at a time
Replies: 15
Views: 761

Terraforming our Solar System one object at a time

Venus must have a slow rotation to enable temperate climate, according to some modern study.
by SpaceEngineer
25 May 2017 11:13
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Catalog Fixes for SE
Replies: 48
Views: 3338

COMMUNITY ADDON - Catalog Fixes for SE

I need to upgrade my exoplanet tool to allow processing the list of false positives. Otherwise the only way to remove them from the SE catalogs is manual.
by SpaceEngineer
25 May 2017 06:43
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Catalog Fixes for SE
Replies: 48
Views: 3338

COMMUNITY ADDON - Catalog Fixes for SE

Isn't it that planet which was PRed in mass media as a first planet discovered in a triple star system?
by SpaceEngineer
24 May 2017 15:17
Forum: Development
Topic: History of SpaceEngine
Replies: 28
Views: 1675

History of SpaceEngine

Maybe it's a time to upgrade the motherboard? I know this also mean upgrade CPU and RAM, but anyway...
by SpaceEngineer
23 May 2017 07:57
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 496
Views: 66887

Work progress - 0.9.8.1

Updated locations menu, once again...
scr00632.jpg


Locations are now saves the photo mode and exposure compensation value, and applies them after loading. Otherwise user will see not the same picture on the screen as in the location preview.
by SpaceEngineer
23 May 2017 07:54
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 496
Views: 66887

Work progress - 0.9.8.1

Nantes wrote:
Qr Bbpost Do you think it will it be coming soon (i.e. within a month)?

No. Too many work to be done. I have a list with 170 todo points, ~30% is done.
by SpaceEngineer
23 May 2017 03:10
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Catalog Fixes for SE
Replies: 48
Views: 3338

COMMUNITY ADDON - Catalog Fixes for SE

7182 Another thing, I have ran into a problem considering the catalogs with current SpaceEngine version. I wonder is this a limitation in the game engine or some other problem. I tried to add some new near Earth asteroids to the SE catalogs, but it seems the game did not want to add all of them. Is...
by SpaceEngineer
19 May 2017 07:24
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 496
Views: 66887

My idea for a small first "gameplay" mechanic - base building

Made some adjustments in code, now it's easy to make a base as a static ship. New types of celestial objects added - "Object", "Spacecraft", "Structure", "Artifact", used to describe a static ship/building as a fictional "planet" in a planet catalog....
by SpaceEngineer
19 May 2017 01:14
Forum: Gameplay Discussions
Topic: My idea for a small first "gameplay" mechanic - base building
Replies: 20
Views: 954

My idea for a small first "gameplay" mechanic - base building

0.98 have a fixed/static orbit syntax: it attaches the object to the parent planet. FixedPosXYZ (x, y, z) FixedPosPolar (longitude, latitude, radius) With a static (uncontrollable) ships in 0.981, it is possible to put a model on the planet surface. We need just more convenient way to do this, some ...
by SpaceEngineer
19 May 2017 00:53
Forum: Development
Topic: SpaceEngine TODO
Replies: 33
Views: 7178

SpaceEngine TODO

7672  Vladimir, an question, why don't you update the engine to an voxel engine? Because I am a single man working on a huge project. There are millions things to work on, and voxel engine is low in the priority list. 7672 le, 3D water and volumetric effects embeded on the own system This does not ...
by SpaceEngineer
18 May 2017 04:00
Forum: Development
Topic: SpaceEngine TODO
Replies: 33
Views: 7178

SpaceEngine TODO

Hornblower wrote:
Qr Bbpost How hard is this going to be to implement? This is something that would be really cool to see 

Impossible :) Voxel engine is needed for this.
by SpaceEngineer
17 May 2017 12:58
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 496
Views: 66887

Work progress - 0.9.8.1

Maybe a tiles then? Larger window with 3*3 grid of previews.
by SpaceEngineer
15 May 2017 16:15
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 496
Views: 66887

Work progress - 0.9.8.1

Once again upgraded locations menu. I trying to turn it to a game-like save/load menu, and add the save/load options to the main menu. Previews are generated when user adds a location or going to it, and saved to the config folder (it could be split to "config" and "save" folder)...
by SpaceEngineer
15 May 2017 16:11
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 496
Views: 66887

Work progress - 0.9.8.1

Salvo wrote:
Qr Bbpost I didn't understand if this will be the only available skin or older ones will also be available.

Of course they will. What is a point to remove them?
by SpaceEngineer
15 May 2017 16:05
Forum: Development
Topic: Default ships vs mods
Replies: 12
Views: 464

Default shps vs mods

7517 I need a fourth option I often build my own ships modeling them with blender and other 3d software... space engine ship editor is very nice but allows you to create only ships of a certain type. Then there will be just 1 vote for this option :) BTW, did you considered creating a ship models or...
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