Free planetarium

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by SpaceEngineer
25 Jul 2017 03:12
Forum: Development
Topic: New planet classification
Replies: 17
Views: 477

New planet classification

10538 Earth: T1sm Mars: T0s Jupiter: G3h This is interesting idea. But users must be familiar with this system somehow, they will go to Wikipedia and be surprised by not finding anything. About separating to rocky and carbon planets: recent studies says that if a parent star have C to O ratio large...
by SpaceEngineer
24 Jul 2017 14:58
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 359
Views: 102835

Work progress - 0.9.8.1

News about development now will be in a form of blog. This thread is for discussion.
by SpaceEngineer
24 Jul 2017 14:28
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 359
Views: 102835

Work progress - 0.9.8.1

Old classes could be useful in scripts, for a backward compatibility. Engine can easily automatically translate old classes to the new ones, for example desert -> desertic rocky terra.
by SpaceEngineer
24 Jul 2017 05:29
Forum: News and Announcements
Topic: Website news
Replies: 1
Views: 83

Website news

The devthread has been converted to a blog. Yo can find it under NEWS on the main page.
by SpaceEngineer
24 Jul 2017 05:28
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 359
Views: 102835

Work progress - 0.9.8.1

Salvo wrote:
Qr Bbpost Whaat? This are huge news! Did you already start working on it or it is such an easy implementation that it can be ready in just a month? 

It could take less than a week, there are plenty of free astronomical code libraries exist for this.
by SpaceEngineer
24 Jul 2017 02:58
Forum: Development
Topic: New planet classification
Replies: 17
Views: 477

New planet classification

10469 And there's the fact that Italian adjectives tend to be in reverse order compared to English! 10471 For me anyway, just flipping "marine rocky" to "rocky marine" seems to make it roll off my tongue easier. 10478 The main issue is, as mentioned by XBrain130, that in italian...
by SpaceEngineer
23 Jul 2017 13:29
Forum: Development
Topic: What UI skin do you use?
Replies: 17
Views: 1029

What UI skin do you use?

Astra wrote:
Qr Bbpost kinda wish the orbit colours on that theme also matched the theme too just as a fun tribute. or are the orbit colours eavn customisable at all?

This will be in 0.981
by SpaceEngineer
23 Jul 2017 13:24
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 608
Views: 28887

General suggestions for SpaceEngine

Marko S. wrote:
Qr Bbpost  But, that's why you have donations. You can use them to hire some artist.

No, I can't, sadly. Donation rate is just $600-800 per month. This is enough only for food and living.
by SpaceEngineer
22 Jul 2017 09:44
Forum: Development
Topic: New planet classification
Replies: 17
Views: 477

New planet classification

Final examples (SpaceEnginer's with atmo class, HarbingerDawn's without atmo class, and alternate class names). Solar system Mercury hot airless rocky ferria hot rocky ferria Venus hot hyperbaric desertic rocky terra hot volcanic rocky terra Earth temperate inhabited mesobaric marine rocky terra tem...
by SpaceEngineer
22 Jul 2017 09:01
Forum: Development
Topic: New planet classification
Replies: 17
Views: 477

New planet classification

Recently HarbingerDawn and I have been working on a new planet classification system for SE. Our goal is to have a classification system which meets several criteria: - Being physically based. Class name must reveal the most important properties of a planet: it's size, bulk composition, surface cond...
by SpaceEngineer
22 Jul 2017 04:45
Forum: Development
Topic: What UI skin do you use?
Replies: 17
Views: 1029

What UI skin do you use?

waterlubber , you can customize colors and even widget textures even in 0.980. Go to data/textures/common, extract pak files and open any *skin.cfg file in notepad. You can make you own "My super skin.cfg" file with totally different colors, and make a new interface_my.png texture for a w...
by SpaceEngineer
22 Jul 2017 04:42
Forum: Development
Topic: Default ships vs mods
Replies: 16
Views: 1283

Default ships vs mods

problemecium , a large artwork is needed for this. I am a programmer, not artist. So one can rely only on volunteer modders, or wait for 10x more donation rate or profit from a paid game version, when I will be able to hire artist or buy existing artworks. BTW, Payload works on splitting good old A...
by SpaceEngineer
22 Jul 2017 04:34
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 359
Views: 102835

Work progress - 0.9.8.1

10264 or you create a new class City planet ? No 10278 Is  the bug the flickering? Did you managed to fix it? No 10365 I was wondering to know, about an old question: there will be any updates about the accuracy of orbits? I mean for the solar system  I planning to implement VSOP87/DE403 soon, and ...
by SpaceEngineer
20 Jul 2017 07:26
Forum: Development
Topic: Translators
Replies: 76
Views: 3818

Translators

Marko S., you have many months before 0.981 release.
by SpaceEngineer
20 Jul 2017 02:46
Forum: Development
Topic: Translators
Replies: 76
Views: 3818

Translators

pfjarschel wrote:
Qr Bbpost Late for the party, but I can help with brazilian portuguese (PT-BR) as well! Also, depending on the general interest, I can translate my Flight School Manual!

SE does not have Brazil website... It would be cool if someone translate it to Russian :)
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