Ultimate space simulation software

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by SpaceEngineer
13 Nov 2018 14:43
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 33
Views: 932

GAIA to SpaceEngine catalogs

To disable default star catalog, you may try to make an empty file on the same virtual path as the HIPPARCOS.csv, for example:

addons/catalogs/stars/HIPPARCOS.csv
by SpaceEngineer
13 Nov 2018 02:23
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 33
Views: 932

GAIA to SpaceEngine catalogs

24342 I tried to do some testing on my own with the octree settings, but it doesn't seem like I can edit the octree at all. Lol I  Phunnie , i wrote 24342   For the next update Wait for the update on steam! 24342 Regardless, I do have a question since I cannot edit the octree: can the octree be rec...
by SpaceEngineer
13 Nov 2018 02:13
Forum: Development
Topic: Work progress 0.990
Replies: 1038
Views: 315407

Work progress 0.990

24298 Are the rings generated pseudo-randomly or is there a check to whether there exists valid orbits around a planet for rings to form, and they do. Of course! 24298 And do the new equatorial ridges on ringlets happen 100% of the time or is it also pseudo-random? Or a different mechanism? Pseudo-...
by SpaceEngineer
12 Nov 2018 05:30
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 33
Views: 932

GAIA to SpaceEngine catalogs

LOL. Stars with parallax error > 10% should be skipped. 24320 Also, the gaia archive doesn't give any spectral classes, so the converter took the temperature and made an assumption on the spectral class, so all stars are main sequence. I plan to change how star octree works. It will need only coordi...
by SpaceEngineer
12 Nov 2018 02:05
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 33
Views: 932

GAIA to SpaceEngine catalogs

24301 There are duplicate stars caused by the mod (idk how you could fix this). But since this adds stars and doesn't replace them, some stars already in space engine also have a duplicate in the gaia catalog. Example: HIP 81852 and [too long of a name to copy over]. This gives a sort of expansion ...
by SpaceEngineer
12 Nov 2018 02:01
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 33
Views: 932

GAIA to SpaceEngine catalogs

Star octree probably didn't configure itself optimally. For the next update I added support of a custom configuration to the stars catalog, similar to that you can find in the galaxy catalog catalogs/galaxies/LocalGroup.sc: ////////////////////////////////////////////////////////////////// //////   ...
by SpaceEngineer
07 Nov 2018 12:48
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 12
Views: 465

More detailed discussion on ship design features

24204 We surely need better atmospheric flight model, but my concern is whether it's possible to implement X-plane style physics model into SE, since it wouldn't be easy to design a ship that is actually aerodynamic. Yes. Probably we can take some real spacecraft design (Space shuttle?), import it ...
by SpaceEngineer
06 Nov 2018 02:17
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 12
Views: 465

More detailed discussion on ship design features

24145 I'm not 100% sure how physics simulation works in X-plane, but I think that's possible because it features real world aircrafts with enough aerodynamic data. No! It uses physical modelling: computes aerodynamic forces for every triangle of the model. So aircraft flies according to how it look...
by SpaceEngineer
04 Nov 2018 13:37
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 12
Views: 465

More detailed discussion on ship design features

24052 It will require small retro thrusters that can slow it down on landing approach since it can be hard to slow down without it on lower air pressure environments like Mars. It don't. Just lean back a bit, and you'll slow down, like helicopter. Hover engine controls in 0.980 allows that. 24078 W...
by SpaceEngineer
04 Nov 2018 07:46
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1010
Views: 125489

General suggestions for SpaceEngine

septimusOraka wrote:
Qr Bbpost Maybe, if SE had support for Xbox controls, I think I would still have problem with this -- but who knows?

SE has xbox controller support.
by SpaceEngineer
01 Nov 2018 08:04
Forum: Development
Topic: Work progress 0.990
Replies: 1038
Views: 315407

Work progress 0.990

Movement is just change of coordinates, it does not produce any load on CPU. But terrain produces texture generation tasks then position changed, according to split/culling logic (new tiles became visible or need to be split). Texture generation of course makes some load on CPU and GPU, resulting in...
by SpaceEngineer
01 Nov 2018 04:21
Forum: Development
Topic: Work progress 0.990
Replies: 1038
Views: 315407

Work progress 0.990

No, loading logic is the same: engine loads only nodes which are visible to the camera, and close enough to be split into children nodes. If disable detail textures and texture compression, loading is much faster than in 0.980. But new 10 levels of detail textures (0.990 feature) makes loading time ...
by SpaceEngineer
29 Oct 2018 15:12
Forum: Science and Astronomy Discussions
Topic: eclipsing binary stars
Replies: 4
Views: 188

eclipsing binary stars

Links to pdf/xls are dead...
by SpaceEngineer
27 Oct 2018 11:44
Forum: Mods and Addons
Topic: Solar System Scale Models
Replies: 11
Views: 677

Solar System Scale Models

tRetro-Visor, why Earth has no atmosphere?
by SpaceEngineer
27 Oct 2018 11:44
Forum: Mods and Addons
Topic: Solar System Scale Models
Replies: 11
Views: 677

Solar System Scale Models

You don't need to open it, just save it to SpaceEngine\addons\
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