Ultimate space simulation software

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by SpaceEngineer
01 Mar 2021 11:20
Forum: Development
Topic: Work progress 0.991
Replies: 167
Views: 39598

Work progress 0.991

Yes, performance is almost halved by using emulated FP64.
by SpaceEngineer
27 Feb 2021 12:12
Forum: Development
Topic: Work progress 0.991
Replies: 167
Views: 39598

Work progress 0.991

Rings shader doesn't uses doubles, it uses emulation through two floats.
by SpaceEngineer
26 Feb 2021 15:09
Forum: Development
Topic: Work progress 0.991
Replies: 167
Views: 39598

Work progress 0.991

Bunch of a new screenshots. Rock size and ring thickness varies across planets, but is at order of 10 meters in diameter and 100 meters thick. Smaller rocks still have some precision issues. Performance is in 40-60 fps at 1440p and rings rendering resolution 70% on RTX 2080 (and no, RTX is OFF, SE d...
by SpaceEngineer
16 Feb 2021 10:08
Forum: Development
Topic: Work progress 0.991
Replies: 167
Views: 39598

Work progress 0.991

Brett001 wrote:
Qr Bbpost Can this programming technique be used to procedurally generate rocks and stones of different sizes on the surface of planets?

Yes, but they will have lower resolution than the terrain. So it's a bad idea.
by SpaceEngineer
15 Feb 2021 08:32
Forum: Development
Topic: Work progress 0.991
Replies: 167
Views: 39598

Work progress 0.991

35850 Amazing work! However, I have a question: why you decided to go for ray-marching? Would it be possible to implement a similar effect in OpenGL via instanced rendering? This sounds like an obvious solution, and you must have thought about it, so what's the limitation? Yes, it can be do by inst...
by SpaceEngineer
15 Feb 2021 08:24
Forum: Development
Topic: Work progress 0.991
Replies: 167
Views: 39598

Work progress 0.991

Programing this is a truly amazing feat. Thank you, as always, for such an incredible job. I'm concerned with the mutual shadowing of the different objects in the rings. That might be a fundamental feature of such scenes in real life, but possibly a CPU killer and an imposible programing goal. I Ho...
by SpaceEngineer
14 Feb 2021 14:45
Forum: Development
Topic: Work progress 0.991
Replies: 167
Views: 39598

Work progress 0.991

I'm sorry for so long timw without updates. I lost a habit to post dev screenshots. And too lazy to write blog posts :) So, 3D rings. Working on it since August together with Duke. Completeness is 90%. This is raymarching, so rocks are not spawned/deleted, they are "generated" on the fly a...
by SpaceEngineer
26 Jan 2021 06:13
Forum: Development
Topic: Future of space engine
Replies: 11
Views: 3561

Future of space engine

Relax. There are many reasons why development is slow. 1) Having money does not mean having a good team. We hired some programmers, and they worked for a while, but leave. Managing team is not easy. 2) We don't have that much money. Only for 2-3 programmers. We have 2 now, including myself. 3) I hav...
by SpaceEngineer
13 Nov 2020 08:55
Forum: Development
Topic: Work progress 0.991
Replies: 167
Views: 39598

Work progress 0.991

New update is in the beta branch on Steam. Description is in the blog post:
http://spaceengine.org/news/blog201113/
by SpaceEngineer
05 Nov 2020 22:38
Forum: Mods and Addons
Topic: Hawaii Islands (for SE 0.9.9.0)
Replies: 24
Views: 2767

Hawaii Islands (for SE 0.9.9.0)

Great work! This addon should be uploaded to the Workshop. How to do this is briefly described here:
http://spaceengine.org/news/blog191206/
by SpaceEngineer
17 Jul 2020 15:56
Forum: Science and Astronomy Discussions
Topic: I designed a crewed interstellar spacecraft
Replies: 3
Views: 1738

I designed a crewed interstellar spacecraft

Some criticizm here. 1) 120 tons is extremely small payload even for robotic mission. ISS has a mass of 400 tons, and it is not a very convenient habitat for 4 astronauts. Relativistic starship must have extreme radiatin protection shield, rotational gravity hab, closed ecosystem for 20-years flight...
by SpaceEngineer
10 May 2020 08:39
Forum: Troubleshooting and Solutions
Topic: Update video recording. Doubt Record maximum quality
Replies: 3
Views: 1933

Update video recording. Doubt Record maximum quality

"Preset#vi" means "Preset", your localization is simply not updated with a new text added to this update. What is your language? General rule to acheive the best quality is selecting "Very slow" preset and "Highest" bitrate. Although such extreme combinations...
by SpaceEngineer
27 Apr 2020 09:11
Forum: Science and Astronomy Discussions
Topic: Astrophotography
Replies: 553
Views: 109773

Astrophotography

pzampella, in Newtonian scope the secondary mirror in ellipticel in projection, and not centered. If you look carfully at the optical scheme picture, you will see that paths of edge rays are asymmetrical, thus secondary mirror must be off-center to prevent vignetting.
by SpaceEngineer
16 Apr 2020 08:35
Forum: Development
Topic: Localizations
Replies: 132
Views: 30808

Localizations

Thank you, I will inlcude improved Czech translation to the next update.
by SpaceEngineer
15 Apr 2020 12:35
Forum: Development
Topic: Localizations
Replies: 132
Views: 30808

Localizations

kroman wrote:
Hi all,

It's not much, but I updated the Pioneer Names and Discovery Dates to all the satellites in the solar system to my eng-db.cfg file.  Would this be the right place to upload it for the next update? 

Very doog addition, thank you!
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