Ultimate space simulation software

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by SpaceEngineer
08 May 2019 15:45
Forum: Development
Topic: History of SpaceEngine
Replies: 71
Views: 22785

History of SpaceEngine

I'm curious, how much time it took to render that video, and on what kind of hardware. And, maybe more interesting, what software was used, and how long it took to create it and setup the scene.
by SpaceEngineer
03 May 2019 13:13
Forum: Development
Topic: New Solar System HD addon
Replies: 1
Views: 252

New Solar System HD addon

So I am preparing updated Solar system HD addon. In was need an update because terrain texture format was changed, tiles are at fxied resolution of 256*256 pixles now. This also mean what single cylindrical textures cannot be used for planet mods now, you have to run them through the Cubemap utility...
by SpaceEngineer
01 May 2019 08:24
Forum: Development
Topic: Work progress 0.990
Replies: 1327
Views: 401071

Work progress 0.990

Installer is not needed, SE will be installed by Steam.
And yes, there is a paaemeter in the config which limits RAM usage.
by SpaceEngineer
28 Apr 2019 08:01
Forum: Development
Topic: General 0.990 Discussion
Replies: 602
Views: 86951

General 0.990 Discussion

28467 Thats excellent!  We'll be able to use different combos to change what color the sky is and what the terrain of the planet looks like, land vs sea ratio, etc.! Atmosphere composition and color are not dependent directly, you have to define both in the catalog file. If color is not defined, SE...
by SpaceEngineer
28 Apr 2019 07:53
Forum: Development
Topic: Work progress 0.990
Replies: 1327
Views: 401071

Work progress 0.990

28584 Can we have a status for the progress of 0.990 ? Working on Solar system textures. Cubemap tool was updated to support SE 0.990 texture format (256x256, with 2 pixel-wide border inside the tile). It also was made 64-bit and multithreaded, to speedup conversion process. Some textures, for whic...
by SpaceEngineer
26 Apr 2019 01:43
Forum: Development
Topic: Work progress 0.990
Replies: 1327
Views: 401071

Work progress 0.990

28524 I wonder. With stellar remnants now available within some these new fandangled nebulae, would they have planets, too? Yes. First discovered planets was discovered near a neutron star! This was surprising. They hypothesized to be a second-generation planets, formed from debris disk around the ...
by SpaceEngineer
23 Apr 2019 04:29
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 459
Views: 66308

Work progress 0.990

28466 I think you may have answered this before but will it ever become possible to show real time weather conditions on Earth using satellite images and real time landscapes on earth akin to what Google Earth shows?  I think the answer would be no because you would need to have SE connected to the...
by SpaceEngineer
23 Apr 2019 04:26
Forum: Development
Topic: Work progress 0.990
Replies: 1327
Views: 401071

Work progress 0.990

stongduke wrote:
Qr Bbpost Pfft, you asking for volumetric clouds or something? Didn't SpaceEngineer say that those weren't gonna happen?

I didn't said that.
by SpaceEngineer
19 Apr 2019 01:43
Forum: Development
Topic: Work progress 0.990
Replies: 1327
Views: 401071

Work progress 0.990

Probably yes, updating all textures on the planet is quite fast now.
by SpaceEngineer
15 Apr 2019 02:02
Forum: Science and Astronomy Discussions
Topic: 3 facts maybe you don't know about antimatter
Replies: 9
Views: 436

3 facts maybe you don't know about antimatter

Pure antimatter is bad fuel for starship. You want to have 1 petawatt of thrust power on engine with 75% efficiency? Say hello to 500 gigawatts of deadly gamma-ray radiation, which will be emitted from the reaction zone. Annihilation produces 2/3 of charged pions, which can be used to produce thrust...
by SpaceEngineer
09 Apr 2019 14:43
Forum: Feedback and Suggestions
Topic: What is your display resolution?
Replies: 22
Views: 694

What is your display resolution?

To play games - yes, 60 fps is minimum for comfort. I used to play shooters a lot on a weak hardware with 20-30 fps before, but now I prefer to sacrifice graphics quality or resolution, but have steady 60 fps. BTW, new terrain engine in SE is so smooth! If you limit the "Loading speed" to ...
by SpaceEngineer
06 Apr 2019 17:27
Forum: Feedback and Suggestions
Topic: What is your display resolution?
Replies: 22
Views: 694

What is your display resolution?

I confirm what for 4k you need hi-end gpu. I had GeForce 1060 and Radeon RX 580, neither of them are capable to run modern games at solid 60 fps (even SE!). Only when I got RTX 2080, I started enjoying 4k. BTW, anti-aliasing is almost useless on such resolution, which helps a bit saving performance.
by SpaceEngineer
04 Apr 2019 00:29
Forum: Development
Topic: General 0.990 Discussion
Replies: 602
Views: 86951

General 0.990 Discussion

DoctorOfSpace , no difference is noticeable on these screens. You must find more mountainous area - difference in LOD/resolution will be visible on mountain ranges. Also, displaying quadtree node bounding boxes is also very informative: as LOD increased by 1, number of rendered nodes (and textures)...
by SpaceEngineer
03 Apr 2019 02:03
Forum: Feedback and Suggestions
Topic: What is your display resolution?
Replies: 22
Views: 694

What is your display resolution?

SpaceEngine's GPU memory requirements are highly dependent on the display resolution. SE needs some areas in the memory called "render targets" to which it renders the image. Their size depends on number of pixels on you screen. Some numbers (on default SE settings): 1280*720 - 525 MB 1920...
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