Ultimate space simulation software

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by problemecium
28 May 2018 18:05
Forum: Mods and Addons
Topic: Star Wars addons
Replies: 166
Views: 115690

Star Wars addons

I think Tuskin's concern is that, rather than SpaceEngine, the Star Wars expanded canon contains a duplicate. Is Quarior's plan to include two of the same planet, or give preference to either the EU or the Disney Canon and exclude whichever version of the planet doesn't fit?
by problemecium
15 May 2018 21:10
Forum: Off-topic Discussions
Topic: Show off your work
Replies: 559
Views: 218301

Show off your work

SE veterans will probably be unimpressed by the shader itself, but for a while now I've been working on a black hole and wormhole shader inspired by SE's for the Unity engine, and it just got approved on the Unity Asset Store! https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effec...
by problemecium
22 Apr 2018 19:41
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 834598

Work progress 0.9.8.1 = 0.9.9.0

Sounds like an opportunity to be FIRST!
by problemecium
22 Apr 2018 00:40
Forum: Off-topic Discussions
Topic: the worst thing that has ever happened to you
Replies: 29
Views: 15511

the worst thing that has ever happened to you

Reading this thread.

jk I couldn't resist
by problemecium
12 Feb 2018 23:34
Forum: Feedback and Suggestions
Topic: [0.9.8.0] Elliptical galaxy appearance
Replies: 10
Views: 6290

[0.9.8.0] Elliptical galaxy appearance

I've had a similar visual problem in my own games, with particle sprites in my case rather than galaxies. It seems to originate from the brightness / opacity having a linear as opposed to quadratic or exponential falloff. Picture if you will a graph of how dense the galaxy is at a given distance alo...
by problemecium
10 Feb 2018 22:35
Forum: General Discussions
Topic: Where are the extremely supermassive black holes?
Replies: 2
Views: 9956

Where are the extremely supermassive black holes?

As a vague rule of thumb, the size of the core black hole varies with the size of the galaxy, so look for big galaxies in the 50kpc radius range. It shouldn't be hard since they're also the most luminous and can thus be spotted at quite a long distance ;)
by problemecium
21 Jan 2018 18:58
Forum: Science and Astronomy Discussions
Topic: How galaxies/nebulae actually look.
Replies: 17
Views: 13547

How galaxies/nebulae actually look.

The second part isn't entirely right. The nebula may indeed appear dimmer, as the human eye has its own auto-exposure-like feature that makes point light sources look like white dots, but in terms of the absolute amount of light entering the eye, it would be much brighter. This is because the amount...
by problemecium
21 Jan 2018 18:52
Forum: Feedback and Suggestions
Topic: Could we get a better Star Browser please?
Replies: 3
Views: 3600

Could we get a better Star Browser please?

If I might tack on a bit, it'd also be totally sweet if we had a "Galaxy Browser" window with the same basic functionality for nearby galaxies. As an example use case, I like the way some of the Sa galaxies look, with the white center and black dust lane, and I like small galaxies where it...
by problemecium
04 Jan 2018 22:24
Forum: Space Journeys
Topic: What are your favorite ships or set of ships to explore with?
Replies: 16
Views: 14385

What are your favorite ships or set of ships to explore with?

I use random ships I've thrown together in the Ship Editor thing.
by problemecium
17 Dec 2017 22:12
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 834598

Work progress 0.9.8.1 = 0.9.9.0

It sounds like you're talking about a phenomenon called "z-fighting." The way video games calculate what objects are in front of what other objects involves using a "frustum" (basically a pyramid) and floating-point number division to compare how far between the camera's "ne...
by problemecium
14 Nov 2017 13:45
Forum: Gameplay Discussions
Topic: Okay, this has to happen.
Replies: 15
Views: 16289

Okay, this has to happen.

Drifters are your own probes turned rogue. Note that their total number (both alive and destroyed) is the same as your losses from value drift. I got them to zero early on, but it just shoots back up. We were aware of this, but I found it comical how it ended up being an hours-long battle of attrit...
by problemecium
14 Nov 2017 13:43
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 834598

Work progress - 0.9.9.0

So if reflections are implemented now, how does SE's rendering method compare functionally to the new industry-standard PBR?
by problemecium
11 Nov 2017 18:38
Forum: Gameplay Discussions
Topic: Okay, this has to happen.
Replies: 15
Views: 16289

Okay, this has to happen.

A friend of mine decided to take the stubborn route and continue fighting the Drifters in the hopes of exterminating them. He narrowly lost, 0 probes to a scant 127 remaining Drifters xD
by problemecium
11 Nov 2017 18:34
Forum: Science and Astronomy Discussions
Topic: How galaxies/nebulae actually look.
Replies: 17
Views: 13547

How galaxies/nebulae actually look.

Also you can roughly approximate naked-eye appearance for galaxies and nebulae by cranking down the "models lighting" or "GlowMagnLimit" (depending on your version) variable in your config file to 0 or 1. I currently have mine at 2 so I have a balance of realism and visibility. P...