Free planetarium

Search found 58 matches

by problemecium
19 Jul 2017 11:06
Forum: Science and Astronomy Discussions
Topic: Something must be wrong with this exoplanet...
Replies: 3
Views: 92

Something must be wrong with this exoplanet...

That, or we found something made of the same substance that makes up the Kerbal planets xD
by problemecium
12 Jul 2017 15:51
Forum: Mods and Addons
Topic: Online spacecraft editor
Replies: 53
Views: 5334

Online spacecraft editor

YES! Circular side segments! An awesome feature I didn't know I needed all along.
There is a minor bug though: If you add a circular section and then move the ship with the < and > keys, it transformographagizes itself into a hexagonal section and clips through stuff.
by problemecium
29 Jun 2017 17:10
Forum: Feedback and Suggestions
Topic: Perhaps a useful resource for further developing wormholes
Replies: 10
Views: 722

Perhaps a useful resource for further developing wormholes

Those actually remind me of the one I made a few months ago. Great minds think alike I guess ^^; http://imgur.com/tzDMiw7.gif Interactive version here P.S.: @darkenergywarpdrive - keep in mind that this is on a cosmic scale. A "dense" region is denser than its surroundings, meaning it cont...
by problemecium
26 Jun 2017 18:55
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 346
Views: 102301

Work progress - 0.9.8.1

SpaceEngineer wrote:
Qr Bbpost This one could be used as a circumstellar disk (protoplanetary disk).

WHOAAAOOOOOAOOOOAAAAHHHH
by problemecium
19 Jun 2017 22:15
Forum: Development
Topic: Default ships vs mods
Replies: 16
Views: 1278

Default ships vs mods

In light of Proteus's points: I like the default ships, but in a vast universe liable to contain many spacefaring factions (even among humanity alone), the single design scheme available at present seems a bit insufficient; thus I'd appreciate having more "styles" available in the editor i...
by problemecium
09 Jun 2017 23:54
Forum: Science and Astronomy Discussions
Topic: Total Solar Eclipse 2017
Replies: 50
Views: 1052

Total Solar Eclipse 2017

I'm surprised this didn't have a thread already o_O
by problemecium
07 Jun 2017 13:22
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 346
Views: 102301

Work progress - 0.9.8.1

That's already possible, unless the spacecraft is specifically set to not be pilotable in the script.
by problemecium
05 Jun 2017 21:15
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 346
Views: 102301

Work progress - 0.9.8.1

^ I believe so.
by problemecium
05 Jun 2017 21:15
Forum: Mods and Addons
Topic: Sonic The Hedgehog World (Mobius) (SE 0.9.8.0)
Replies: 10
Views: 1863

Sonic The Hedgehog World (Mobius) (SE 0.9.8.0)

It'd be really nice if you could add some pictures so we can preview how everything looks.
by problemecium
24 May 2017 11:30
Forum: Development
Topic: Do you play ships?
Replies: 27
Views: 1808

Do you play ships?

No worries on whether I can do it manually - as i mentioned I already do that a lot. I still think in the interest of user-friendliness that the sandbox mode could use a handy button to save us all that work.
by problemecium
22 May 2017 16:08
Forum: Development
Topic: Do you play ships?
Replies: 27
Views: 1808

Do you play ships?

^ Sometimes that works. Sometimes you find you're not in the Hill sphere of the target body. Sometimes you arrive moving at 23948273459249825034958290 km/s and are smacking into the surface before you have time to achieve orbit. Sometimes it works, except your orbit is retrograde or at 90° inclinati...
by problemecium
19 May 2017 15:16
Forum: General Discussions
Topic: How would plate tectonics work on these planets?
Replies: 5
Views: 514

How would plate tectonics work on these planets?

Interesting indeed o_O I never would have expected that a thin crust could have significant effects on what the mantle is doing, given the square-cube law and the sizes involved.

P.S. WTF Forum, you log me out in the middle of typing a post?
by problemecium
19 May 2017 15:11
Forum: Development
Topic: SpaceEngine TODO
Replies: 40
Views: 10291

SpaceEngine TODO

It's a bit half-baked, and you may have thought of it already, but have you considered the idea of implementing terrain holes by way of prefab meshes? Something like this: - Mark a spot on the surface as "non-solid" so that it doesn't cause collisions or render terrain - Spawn a pre-modele...
by problemecium
19 May 2017 15:06
Forum: Development
Topic: Default ships vs mods
Replies: 16
Views: 1278

Default ships vs mods

I have an idea for a torch ship that can turn into a rotating station when orbits a planet, and I'd love to see her in game :-D Me too! o_o Those are quite impressive. I do think that if "the official SE game" doesn't allow mods on "the official server" then it will need an expa...
by problemecium
19 May 2017 15:01
Forum: Development
Topic: Do you play ships?
Replies: 27
Views: 1808

Do you play ships?

Meh, I can kind of see their point about the ships being hard to drive. It's been getting easier in recent patches, and the tutorial would probably have helped me a ton if I hadn't figured it out already, but to this day most of my "play" with the ships consists of spending two hours getti...