Ultimate space simulation software

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by aFinapple
11 Feb 2018 12:46
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1046
Views: 93398

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

agent_jake wrote:
Qr Bbpost  I've been messing with the .sml file for ages but it isn't fixing it.

The file you use is .sss, not .sml. That might be what is causing it. And also make sure that you have your ship placed under SpaceEngine/addons/models/spacecraft (create it if it does not exist)
by aFinapple
07 Feb 2018 16:15
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1046
Views: 93398

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

Arnotur, try disabling your anti-virus, and see what that does.
by aFinapple
22 Jan 2018 15:14
Forum: Troubleshooting and Solutions
Topic: White dwarf binaries - why so many M/L V companions?
Replies: 9
Views: 579

White dwarf binaries - why so many M/L V companions?

If SpaceEngineer see's this, then he probably fix it
by aFinapple
21 Jan 2018 17:36
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 645
Views: 57111

Help with creating Mods and Addons

18000 I think that would be pretty neat to do that or have that option. Like some of the very large stars with astroniki some of the smaller dwarfs nostalgia.. Yea that would be really cool, maybe you should post this in the suggestion's . It would also be pretty cool if different lens flares assoc...
by aFinapple
21 Jan 2018 17:32
Forum: Troubleshooting and Solutions
Topic: White dwarf binaries - why so many M/L V companions?
Replies: 9
Views: 579

White dwarf binaries - why so many M/L V companions?

I get what you mean, but remember that SpaceEnigne is still beta, and the procedural star systems are no where near perfect.  
by aFinapple
20 Jan 2018 20:41
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 645
Views: 57111

Help with creating Mods and Addons

tornadotodd wrote:
Qr Bbpost I am trying to figure out if it is possible to assign different sprites to different classes of stars to make a mod. Is that possible or am I wasting my time on that one?

I don't really think that's possible, but I may be wrong.
by aFinapple
20 Jan 2018 20:35
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1046
Views: 93398

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

zhar22 wrote:
Qr Bbpost So I'm thinking this might be a bug as the brown dwarf is far too far for light from the binary stars to have a significant if any effect on the brown dwarf and its companions. 

I'm thinking that too, but just to make sure, could you attach your system's .sc file?
by aFinapple
20 Jan 2018 20:32
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1046
Views: 93398

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

Lucileia wrote:
Qr Bbpost All the stars are blue but i know our sun is a yellow star is anyone can help, please do

Your log has LOTS of warnings and errors about compiling shaders, which means you don't have enough VRAM
by aFinapple
18 Jan 2018 10:09
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1046
Views: 93398

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

17913 I found some planemos with tidally heated moons that are so hot that they illuminate the surrounding system. However, the lighting is weird - they emit light but they don't actually seem to glow. They'll reflect the light cast from nearby super-heated "incandescent" worlds though (w...
by aFinapple
18 Jan 2018 09:58
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1046
Views: 93398

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

gktcmty wrote:
Qr Bbpost nearly all planets turned orange color after ı tried what loading speed change

Do the planets turn orange after you change to a different loading speed? Other than the one that you use?
by aFinapple
17 Jan 2018 14:24
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1046
Views: 93398

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

Lucileia wrote:
Qr Bbpost All the stars are blue but i know our sun is a yellow star is anyone can help, please do

Can you attach the se.log located under SpaceEngine/system, and/or a screenshot? 
by aFinapple
15 Jan 2018 10:25
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1046
Views: 93398

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

aFinapple wrote:
Qr Bbpost Quick question: Does SpaceEngine have a black hole catalog? 

Just found the black hole file  :lol:
by aFinapple
15 Jan 2018 10:20
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1046
Views: 93398

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

Quick question: Does SpaceEngine have a black hole catalog? 
by aFinapple
15 Jan 2018 10:15
Forum: Troubleshooting and Solutions
Topic: Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)
Replies: 9
Views: 907

Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

And if that's not the problem, then it may be because you have about 50 add-ons loading at the same time, and that might take away some of the computer resources that can be used for other things
by aFinapple
15 Jan 2018 10:09
Forum: Troubleshooting and Solutions
Topic: Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)
Replies: 9
Views: 907

Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

It seems that, according to the se.log, that you have run out of VRAM Memory  [MT] Physical  VRAM: 2048 Mb [MT] Available VRAM: 1996 Mb [MT] Max. used VRAM: 2048 Mb According to the above, you maxed out on VRAM and SpaceEngine crashed because you ran out of VRAM memory, and the game could not render...