Ultimate space simulation software

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by Gee Harliquin
16 Mar 2017 17:32
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 459
Views: 232816

Mods and Addons - Requests, suggestions and ideas

Would anyone of you phenomenal mod whizzes be able to create for me a B'rel class Bird of Prey from Star Trek?
by Gee Harliquin
05 Mar 2017 09:57
Forum: Science and Astronomy Discussions
Topic: TRAPPIST-1
Replies: 107
Views: 75607

Exoplanets news thread

Here are some pics I have taken of the new TRAPPIST-1 System and planets
by Gee Harliquin
18 Feb 2017 05:52
Forum: Feedback and Suggestions
Topic: Would be most helpful.
Replies: 5
Views: 4874

Would be most helpful.

Do you mean a way to set up speed or flight duration for the 'go to' command? The problem is that it does not has a 'speed', it accelerates exponentially at departure and then decelerates in the same way at arrival. The only parameters which can be controlled is a flight duration and 'exponent powe...
by Gee Harliquin
14 Feb 2017 13:51
Forum: Feedback and Suggestions
Topic: Would be most helpful.
Replies: 5
Views: 4874

Would be most helpful.

It would be most helpful if in SE I could select a destination, key in the required speed/velocity and then just hit go!
Is this something that could be incorporated  in soon?
by Gee Harliquin
14 Feb 2017 07:30
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

Oh goodness, I missed your last post on refresh.  Sorry bout that!
lol no worries dude! Thanks again for your help in working this out!
by Gee Harliquin
13 Feb 2017 20:31
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

Watsisname, it's fine now. I've figured out exactly what I need to do! (see previous post)
But thanks for your posts! I learned quite a bit from them :)
by Gee Harliquin
13 Feb 2017 11:57
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

OK, I think I got it! 1st speed needs to be calculated (v=d/t) then the acceleration needs to be calculated v/.01 to km/s^2, au/s^2, ly#s^2 etc(I use .01 as the time to get from 0 motion upto required velocity, i.e. the press of the key "w" to set it in motion) That then gives me the value...
by Gee Harliquin
13 Feb 2017 10:40
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

Watsisname , it's not a frame rate problem! I'll give you the math to prove it! Distance = 5.01 AU Time = 30 Minutes Calculated Speed = 416380 km/s Calculated Acceleration = 462.3 km/s^2 Inputed into Space Engine: Acceleration = 556.221 km/s^2 (closest I could get to with the mouse wheel) Actual sp...
by Gee Harliquin
12 Feb 2017 19:07
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

Watsisname ,I'm not sure that's the problem. The problem seems to be that I'm having to deal with acceleration and not speed. Sheesh, who ever would have thought that something as simple as going from A to B in a set amount of time in Space Engine would be so complicated! (lol) (and thus putting a ...
by Gee Harliquin
12 Feb 2017 09:20
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

Sure thing!  Sorry for the confusion earlier; glad we got it sorted out. :) Unrelated amazing tornado and storm footage: [youtube]NZmtglWX0N4[/youtube] Nope, sorry, that didn't work :( I inputted the data into Space Engine,  the format suggested (2*5.01au)/(30 minutes)^2 to km/s^2), centered the ta...
by Gee Harliquin
11 Feb 2017 19:13
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

Watsisname,Awesome. Thank you very much! That should do the job nicely!
by Gee Harliquin
11 Feb 2017 10:00
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

Gee Harliquin, if you want to do constant acceleration in SE, use the spaceship or airplane camera mode. Instead of scrolling for m/s, you scroll for m/s[sup]2[/sup]
That's what I am doing
by Gee Harliquin
11 Feb 2017 09:50
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

Ah, you are asking for velocity, which is distance per time.  Distance/sec^2 is acceleration, which is different.  You can't convert velocity to acceleration anymore than you can convert meters to kilograms.  So... just divide the distance by the time in Wolfram Alpha, and it will tell you the velo...
by Gee Harliquin
11 Feb 2017 08:05
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

Gee Harliquin , what are you trying to calculate?  (What is your input?) As Hornblower said, it should have no trouble doing acceleration.  WolframAlpha is  really good at figuring out the units (or 'dimensions') of the quantity you're interested in and converting them accordingly, even if the quan...
by Gee Harliquin
30 Jan 2017 07:42
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1066
Views: 379363

Totally off-topic thread

Wolfram Alpha can do just about anything in that vein.  

Image

Image
Thanks for that, however it doesn't appear to give the answers in the format needed (Distance per second squared)
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