Ultimate space simulation software

## Search found 25 matches

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16 Mar 2017 15:32
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 393
Views: 111720

### Mods and Addons - Requests, suggestions and ideas

Would anyone of you phenomenal mod whizzes be able to create for me a B'rel class Bird of Prey from Star Trek?
05 Mar 2017 07:57
Forum: Science and Astronomy Discussions
Topic: TRAPPIST-1
Replies: 99
Views: 42744

Here are some pics I have taken of the new TRAPPIST-1 System and planets
18 Feb 2017 03:52
Forum: Feedback and Suggestions
Replies: 5
Views: 2845

Do you mean a way to set up speed or flight duration for the 'go to' command? The problem is that it does not has a 'speed', it accelerates exponentially at departure and then decelerates in the same way at arrival. The only parameters which can be controlled is a flight duration and 'exponent powe...
14 Feb 2017 11:51
Forum: Feedback and Suggestions
Replies: 5
Views: 2845

It would be most helpful if in SE I could select a destination, key in the required speed/velocity and then just hit go!
Is this something that could be incorporated  in soon?
14 Feb 2017 05:30
Forum: Off-topic Discussions
Replies: 1037
Views: 221571

Watsisname wrote:
Oh goodness, I missed your last post on refresh.  Sorry bout that!

lol no worries dude! Thanks again for your help in working this out!
13 Feb 2017 18:31
Forum: Off-topic Discussions
Replies: 1037
Views: 221571

Watsisname, it's fine now. I've figured out exactly what I need to do! (see previous post)
But thanks for your posts! I learned quite a bit from them
13 Feb 2017 09:57
Forum: Off-topic Discussions
Replies: 1037
Views: 221571

OK, I think I got it! 1st speed needs to be calculated (v=d/t) then the acceleration needs to be calculated v/.01 to km/s^2, au/s^2, ly#s^2 etc(I use .01 as the time to get from 0 motion upto required velocity, i.e. the press of the key "w" to set it in motion) That then gives me the value...
13 Feb 2017 08:40
Forum: Off-topic Discussions
Replies: 1037
Views: 221571

Watsisname , it's not a frame rate problem! I'll give you the math to prove it! Distance = 5.01 AU Time = 30 Minutes Calculated Speed = 416380 km/s Calculated Acceleration = 462.3 km/s^2 Inputed into Space Engine: Acceleration = 556.221 km/s^2 (closest I could get to with the mouse wheel) Actual sp...
12 Feb 2017 17:07
Forum: Off-topic Discussions
Replies: 1037
Views: 221571

Watsisname ,I'm not sure that's the problem. The problem seems to be that I'm having to deal with acceleration and not speed. Sheesh, who ever would have thought that something as simple as going from A to B in a set amount of time in Space Engine would be so complicated! (lol) (and thus putting a ...
12 Feb 2017 07:20
Forum: Off-topic Discussions
Replies: 1037
Views: 221571

Sure thing!  Sorry for the confusion earlier; glad we got it sorted out. :) Unrelated amazing tornado and storm footage: NZmtglWX0N4 Nope, sorry, that didn't work :( I inputted the data into Space Engine,  the format suggested (2*5.01au)/(30 minutes)^2 to km/s^2), centered the target, hit "W&q...
11 Feb 2017 17:13
Forum: Off-topic Discussions
Replies: 1037
Views: 221571

Watsisname,Awesome. Thank you very much! That should do the job nicely!
11 Feb 2017 08:00
Forum: Off-topic Discussions
Replies: 1037
Views: 221571

Hornblower wrote:
Gee Harliquin, if you want to do constant acceleration in SE, use the spaceship or airplane camera mode. Instead of scrolling for m/s, you scroll for m/s2

That's what I am doing
11 Feb 2017 07:50
Forum: Off-topic Discussions
Replies: 1037
Views: 221571

Ah, you are asking for velocity, which is distance per time.  Distance/sec^2 is acceleration, which is different.  You can't convert velocity to acceleration anymore than you can convert meters to kilograms.  So... just divide the distance by the time in Wolfram Alpha, and it will tell you the velo...
11 Feb 2017 06:05
Forum: Off-topic Discussions
Replies: 1037
Views: 221571

Gee Harliquin , what are you trying to calculate?  (What is your input?) As Hornblower said, it should have no trouble doing acceleration.  WolframAlpha is  really good at figuring out the units (or 'dimensions') of the quantity you're interested in and converting them accordingly, even if the quan...
30 Jan 2017 05:42
Forum: Off-topic Discussions
Replies: 1037
Views: 221571