Free planetarium

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by Julian
04 May 2017 04:23
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 489
Views: 65645

Work progress - 0.9.8.1

Yes, SpaceEngine's black holes do indeed account for redshift, both due to gravity and due to the velocities within the accretion disk. It's just difficult to tell with accretion disks unless you turn the exposure way down and get very close. I've heard it mentioned in connection to the "starb...
by Julian
17 Mar 2017 22:12
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 489
Views: 65645

Work progress - 0.9.8.1

Will this new nebula update be applicable to flat irregular galaxies like the Magellanic Clouds? I would really like to explore the Magellanic Clouds with their real non-flat form. The easiest way to improve the shapes of Magellanic Clouds is to make their textures cubemapped instead of cylindrical...
by Julian
14 Mar 2017 14:17
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 484
Views: 16821

General suggestions for SpaceEngine

Can someone remind me why we can't have procedural on custom planet textures like earth or mars? It's a complicated problem. Each pixel of the texture needs to be aware of its neighbors so that they can be interpolated properly. How can you handle the transition between textures at different resolu...
by Julian
13 Mar 2017 20:06
Forum: Space Journeys
Topic: Image Dump
Replies: 627
Views: 25693

Image Dump

So, alien skies are no so shiny like in movies. No giant moons covering half of the sky, sadly. At least in our Solar system. But have you ever looked at Mars from the surface of Phobos... http://i944.photobucket.com/albums/ad286/jhfong/SpaceEngine/scr00391_zpseridb86b.jpg~original ...or Jupiter fr...
by Julian
12 Mar 2017 17:09
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 484
Views: 16821

General suggestions for SpaceEngine

777471843, Voyager is one of the spacecraft included under Spacecraft > Real in  DoctorOfSpace's Mod Emporium  thread. You'll need to pilot it yourself, because there's currently no way for SE to load SPICE kernels for real trajectories. You can find a lot of information about using SE spacecraft in...
by Julian
12 Mar 2017 13:29
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 489
Views: 65645

Work progress - 0.9.8.1

http://forum.spaceengine.org/download/file.php?id=2115 http://forum.spaceengine.org/download/file.php?id=2116 Is this planetary nebula being modeled as a torus seen from above? I would think they're supposed to be spherical bubbles which are opaque at the edges and transparent in the middle, so the...
by Julian
01 Mar 2017 10:00
Forum: Space Journeys
Topic: Image Dump
Replies: 627
Views: 25693

Image Dump

Gnargenox, in the fourth picture you posted at the top of this page, where did you find a volcano with blue lava? Is the lava ridiculously hot, or is it a cryovolcano on a titan? I don't think SE has cryovolcanoes, but I wish it did.
by Julian
26 Feb 2017 12:41
Forum: Science and Astronomy Discussions
Topic: TRAPPIST-1
Replies: 85
Views: 8500

Exoplanets news thread

Now it's TRAPPIST-1 d that doesn't have any clouds in 0.9.8.
by Julian
25 Feb 2017 17:39
Forum: Development
Topic: A Note About Eventual Mac Compatibility
Replies: 10
Views: 1231

A Note About Eventual Mac Compatibility

I'm running SpaceEngine on a late 2013 MacBook Pro booting into Windows 8.1, with an NVIDIA GeForce GT 750M. VRAM is 2GB and the display is set to half of the native resolution at 1440x900. SpaceEngine is a little slow loading landscapes, but it works OK for me.
by Julian
25 Feb 2017 03:12
Forum: Science and Astronomy Discussions
Topic: TRAPPIST-1
Replies: 85
Views: 8500

Exoplanets news thread

SpaceEngineer, in your TRAPPIST-1 pak under 0.9.8, TRAPPIST-1 b is an oceania with no clouds. (You can see this in the screenshot kham132 posted on page 2.) Is the lack of clouds unrealistic, and should the script have a cloud layer added only to that planet?
by Julian
13 Jan 2017 00:49
Forum: Mods and Addons
Topic: List of Mods for Space Engine 0.9.8.0.
Replies: 22
Views: 8651

List of Mods for Space Engine 0.9.8.0,

This is another repost of the addon for animated Jupiter clouds moving at 1000x speed, with textures I extracted from 0.9.7.1, that I originally posted on the old forum. Click the picture for a 210 KB mp4 preview (at 30x time acceleration): http://i944.photobucket.com/albums/ad286/jhfong/SpaceEngine...
by Julian
09 Jan 2017 23:30
Forum: Space Journeys
Topic: Image Dump
Replies: 627
Views: 25693

Image Dump

It's the shadow of the rings.
by Julian
09 Jan 2017 21:27
Forum: Feedback and Suggestions
Topic: Why Are Procedural Globular Clusters So Small?
Replies: 6
Views: 494

Why Are Procedural Globular Clusters So Small?

The size and density of procedural star clusters is controlled by config\main-user.cfg. The default mean radius of globular clusters is 30 parsecs. You can try to edit these values in the config file, but you would run the risk of going to stars whose catalog numbers don't appear in any other users'...
by Julian
04 Jan 2017 23:49
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 351
Views: 12319

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

I think I remember this being mentioned on the old forum: is it currently not possible to add glow map textures to procedural planets? When I tried it, the only thing it did was make all lava flows glow green.
by Julian
01 Jan 2017 22:13
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 484
Views: 16821

General suggestions for SpaceEngine

In this post  on the old forum in October, SpaceEngineer said he was focusing on volumetric nebulae right now, but he's been receiving assistance from Duke who has also experimented with volumetric clouds on his  Shadertoy page . Further information is being given on the  Work progress - 0.9.8.1  th...
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