Free planetarium

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by Julian
17 Jul 2017 18:18
Forum: Mods and Addons
Topic: Proxima Centauri System
Replies: 3
Views: 638

Proxima Centauri System

Puregold4200 wrote:
Where do we put this?

addons\catalogs\planets
by Julian
17 Jul 2017 00:03
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 603
Views: 28676

General suggestions for SpaceEngine

If Space Engine will eventually be able to depict "deep time" cosmic events, such as the rotation of galaxies and the expansion of the universe, at least two things will need to be done first: the center of the entire universe's coordinate system will have to change from the Sun to Sgr A* ...
by Julian
16 Jul 2017 23:51
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 342
Views: 101865

Work progress - 0.9.8.1

I know, but having stars go supernova is going to require fundamental changes to the way Space Engine works. Objects will need to be able to change their types at specific times: stars becoming neutron stars, planets becoming scorched planets and so forth. I think these kinds of changes should proba...
by Julian
16 Jul 2017 15:33
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 342
Views: 101865

Work progress - 0.9.8.1

SpaceEngineer, I've posted this before on the old forum, but please DON'T implement expanding supernova remnants in 0.9.8.1. There would be no point in doing this unless you can model planets being destroyed when they're hit by the shockwave, and then you'd also need to depict every stage of stella...
by Julian
16 Jul 2017 01:29
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 342
Views: 101865

Work progress - 0.9.8.1

SpaceEngineer, I've posted this before on the old forum, but please DON'T implement expanding supernova remnants in 0.9.8.1. There would be no point in doing this unless you can model planets being destroyed when they're hit by the shockwave, and then you'd also need to depict every stage of stellar...
by Julian
10 Jul 2017 15:21
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 37
Views: 3075

Rodrigos Terrain & Clouds Mod

SpaceNer, do you only see spiky terrain on the walls of canyons?
by Julian
09 Jul 2017 16:53
Forum: Space Journeys
Topic: SE Object Extremes
Replies: 114
Views: 7506

SE Object Extremes

Please add records for galaxies: Largest (procedural) galaxy by stars Largest (procedrual) galaxy by radius Location with largest stellar density (number of results in a 10ly radius search in the star browser) Can add for each archetype of galaxy No takers for these yet? To start things off, I've c...
by Julian
09 Jul 2017 16:13
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 37
Views: 3075

Rodrigos Terrain & Clouds Mod

With the new river code, rivers on some planets are affected by the "mirage" bug where very shallow bodies of water dry up as you approach them.
by Julian
08 Jul 2017 12:30
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 603
Views: 28676

General suggestions for SpaceEngine

Lately, I've been trying to fly over the cloudtops on gas giants. I suggest that the shader should lower the maximum bumpiness value of clouds on gas and ice giants to prevent them from becoming too spiky: scr00442.jpg scr00446.jpg The "vortex" noise pattern used on clouds looks OK when bu...
by Julian
20 Jun 2017 23:34
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 603
Views: 28676

General suggestions for SpaceEngine

If you're standing on the surface of a planet, but you click on the sky so that the planet is no longer selected, you currently can't reselect the planet just by clicking anywhere on the landscape -- you have to point the camera straight down in order to select the center of the planet. And this doe...
by Julian
20 Jun 2017 23:26
Forum: General Discussions
Topic: Sending locations to others.
Replies: 5
Views: 168

Sending locations to others.

No, the Space Engine universe should be identical for all users with stock installations of Space Engine, but locations may change if you install mods.
by Julian
20 Jun 2017 20:06
Forum: General Discussions
Topic: Space Engine - Solar/Lunar Eclipses
Replies: 31
Views: 2174

Space Engine - Solar/Lunar Eclipses

Has anybody observed total solar eclipses on Earth in Space Engine? What I've been trying to do is hover over the specular highlight of the Sun on the Earth, and speed up time until I can see the Moon's shadow. All I've seen so far have been partial eclipses, though.

scr00425.jpg
by Julian
20 Jun 2017 10:48
Forum: Space Journeys
Topic: Image Dump
Replies: 792
Views: 42297

Image Dump

Extinct volcanoes with plants growing in the crater are fairly common on terras with life.
by Julian
11 Jun 2017 10:09
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 132
Views: 9506

Mods and Addons - Requests, suggestions and ideas

I would love to see a model of the USS Sulaco from the Alien franchise.  Not sure where you'd find a usable model though.  The ship is in the relatively new Alien Isolation game, so maybe there?   https://s-media-cache-ak0.pinimg.com/originals/2c/cf/1d/2ccf1df07cfdec370a88913951223a02.png Here is a...
by Julian
11 Jun 2017 00:18
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 342
Views: 101865

Work progress - 0.9.8.1

 Would it be hard to implement making scripted spacecraft pilotable? It seems like a good feature to have.