Ultimate space simulation software

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by Julian
17 Jul 2019 00:37
Forum: Space Journeys
Topic: Image Dump
Replies: 2496
Views: 309214

Image Dump

https://lh3.googleusercontent.com/enSvrjzJy95t9Q8MQUaEeykT5rhlyr0S_ihY2FkFEzUC5632_XamRcN1_ZDyelYmJA718jrDzwtTmKENT1u3q0TtSrRRvDP6KDFqZEkbBc24jL07d9_QKdwsdMVru6IFiZdxic3ldgTxV7uG4IYoUvHtMi_dG9hVn31jqBDQSu3L-Oe-wI-ZHcnns9IrSsjY8kfmw3wb4Mwma2YMrdMLZdYHFI27QuR2i-YNSBgjnynwEdv66jVY0PjLbw6CCUQ08vyKgMPnn...
by Julian
16 Jul 2019 19:25
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 520
Views: 74145

General questions about SpaceEngine

I tried locating the info your site, but can't find it. What are the designations derived from? RS & RSC. I've figured out that first set of numbers designates the star, but I couldn't find info on the Planets/Moons in a search engine typing out the long designations y'all use. I'm just curious...
by Julian
16 Jul 2019 19:21
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116504

Help with creating Mods and Addons

So, I'm messing around with the in-game editor while trying to build a new addon. but I can't figure out what the new "Chtonia" planet class is or does. the game keeps reverting it to a Ferria or Jupiter. what is it? Chthonias (it's misspelled in SE right now) are gas giants whose atmosph...
by Julian
13 Jul 2019 20:55
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116504

Help with creating Mods and Addons

ettore_bilbo, are you using the current version of SE (0.990.36.1665), or an earlier version?
by Julian
13 Jul 2019 11:55
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116504

Help with creating Mods and Addons

Try to copy addons in another folder, then start SE and let create shaders... then unpack rodrigo's shaders in addons/shaders folder. open tg_terra_height.glsl type space and cancel, save and close. restart SE. When I do this, I get the same "Error loading texture generator shaders" messa...
by Julian
12 Jul 2019 22:29
Forum: Space Journeys
Topic: Strange sightings
Replies: 183
Views: 38222

Strange sightings

A sinkhole in the middle of a river? https://lh3.googleusercontent.com/AWruAw5T9dPpt0EAwoRR25hQ7RjXVuyhpAkWqxTGWomkrOxcmjD19lVxqiPRzVWF2aLcCZMI91bnELgLUXbx74vGCOGkBilqMZH3LWhgoL3RURo5xnznUGHPt2yMDv9G_NQ5T_A920Epj612oW4WoCkLLdTznzicZtiAQB2-lKOy1dNf2nEafgRXfKrqdI45oreCvcER4WQB7pjSP_j_j-AJaEaKriUccOYfz...
by Julian
12 Jul 2019 21:05
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116504

Help with creating Mods and Addons

ettore_bilbo wrote:
Holydave wrote:
Qr Bbpost So are we not allowed to mod shaders now or something?

No, you can mod shaders. I'm using rodrigo's mod for 0.990 for example...

How? data\shaders\Shaders.pak is password-protected, and when I tried adding Rodrigo's mod to 0.990, every planet became dark green.
by Julian
11 Jul 2019 21:31
Forum: Development
Topic: SpaceEngine 0.990 Release
Replies: 69
Views: 4597

SpaceEngine 0.990 Release

Is there any reason why we should be able to select background stars in System Chart mode? Should that ability be disabled? Dark planets orbiting the inactive black hole at the center of a globular cluster present the best use case for not allowing us to select background stars in System Chart mode...
by Julian
11 Jul 2019 13:53
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 309
Views: 8824

Troubleshooting and bug reports - SpaceEngine 0.990

I mentioned this before with 0.980, but the contextual music player still doesn't change tracks when arriving at a galaxy or a nebula.
by Julian
09 Jul 2019 05:56
Forum: Development
Topic: Localizations
Replies: 26
Views: 1190

Localizations

Comments on a couple of text strings in the English version: first, the 0.990 changelog says " The system architecture mode: 2D map of a system hierarchy," but "system hierarchy" or "system structure" would be a better name for this mode in the chart view than "sys...
by Julian
07 Jul 2019 12:48
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116504

Help with creating Mods and Addons

Is it possible to make a nebula addon compatible with both version 0.980 and 0.990? That is, it should use a raymarched model for 0.990, but fall back to a sprite model for 0.980.
by Julian
06 Jul 2019 20:35
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy Questions
Replies: 1547
Views: 179244

Science and Astronomy Questions

Is there a list of pulsars with known values of α and ζ? The ramifications for Space Engine would require neutron stars to have values of NorthLat, NorthLon, SouthLat and SouthLon like auroras on planets do, and to generate those values randomly if they're not known. Given the RA and Dec of a pulsar...
by Julian
06 Jul 2019 20:19
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 309
Views: 8824

Troubleshooting and bug reports - SpaceEngine 0.990

when i set exposure to maximum i can see that materials and biomes are still working someway, i hope this screenshots help to understand what kind of problem is this You said you reinstalled Space Engine, but did you delete the entire contents of the cache directory? If not, try doing that and then...
by Julian
05 Jul 2019 22:18
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 309
Views: 8824

Troubleshooting and bug reports - SpaceEngine 0.990

0.980 used to have custom textures for the Mice Galaxies (NGC 4676). Why aren't they in 0.990? https://lh3.googleusercontent.com/nt62wXasTwdoYDcGVZkD2sE4jzJfgMQCilXQ_aun9gJow7110l-JVmOOz90QNp1HuLv5hSpBusMN78GMW4gN4Jp08BD00GF_6h02qhm7jmPqBQWYweYbNVXebjVthLjtRgGK55KfgDoK__lmQOjcxiJWEKC2mXLyHqkS28UOMPJ...
by Julian
05 Jul 2019 12:05
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 309
Views: 8824

Troubleshooting and bug reports - SpaceEngine 0.990

That is completely normal. SpaceEngine can only detect on the date which version of two scripts of the same name should be used. Yes, but it'll become inconvenient for distributing .paks that include locale\eng-db.cfg. Either SE needs to make an exception for handling the modification date of eng-d...
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