Ultimate space simulation software

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by Julian
10 Dec 2019 10:07
Forum: Space Journeys
Topic: Image Dump
Replies: 2660
Views: 390456

Image Dump

Sorry, this is what happens when I upload the file into my main Google Photos account instead of my Space Engine album. I think it works now?
by Julian
09 Dec 2019 20:12
Forum: Space Journeys
Topic: Image Dump
Replies: 2660
Views: 390456

Image Dump

The "Ultima" lobe of Arrokoth has an interesting appearance when seen from the "Thule" lobe. It almost looks like Vasquez Rocks. https://lh3.googleusercontent.com/FOELGdYRYEDOnBvcuAxCkLs77jyWro5WjVt1AgEL-BSXqZNRnl1Lca4SwyIyCzMxlsRwa_kZ2C1rGCTECman_-KeZKkwboUc4sAGc6Y-Gyi93WaJOVl0a...
by Julian
09 Dec 2019 20:05
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1253
Views: 225782

General suggestions for SpaceEngine

Wow thats brilliant!  Could I do that myself or do we need to wait for someone on the development team to do it? Someone on the development team would need to do it. The flight simulator mode already has a horizontal bearing indicator like this, but it would need to have the NSEW directions added t...
by Julian
08 Dec 2019 09:46
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1253
Views: 225782

General suggestions for SpaceEngine

A simple suggestion, place compass cardinal points (N, S, E, W) on the surface of each planet so we know what direction we are traveling when we move around! This could be placed at the top of the screen as part of the HUD, like this: https://content.invisioncic.com/r273157/monthly_2016_12/586836d6...
by Julian
05 Dec 2019 19:47
Forum: Development
Topic: Localizations
Replies: 124
Views: 13115

Localizations

If the name of a music file contains special characters, SE currently can't convert Windows' character encoding to Unicode. https://lh3.googleusercontent.com/njhqHi-xdO9Zu95f4x5DSenkF5ym8q4Mb9zAu9XfgeyDszNd_1Y65rNjCtZqAc0QSBkFhu-j70-gb_wnzuXKA7DIqOcZ4lc0hTGkuUyUl2k9ghP3Io2ANzCFWoZovyqJIBxWSexXGX_-0j...
by Julian
01 Dec 2019 11:42
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1063
Views: 156836

Help with creating Mods and Addons

Khorrah wrote:
Photoshop CS5, but in the cubemap tells me that it needs 4 channels, I'm sure that I'm not doing something fine just I don't know what. 

Are you saving the files as JPEGs? Because JPEGs can't have alpha channels. You'll need to use PNG or DDS formats instead.
by Julian
01 Dec 2019 11:36
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1063
Views: 156836

Help with creating Mods and Addons

By the way, if you want to remove the original Haumea, the command is: Remove "Haumea/(136108) Haumea/2003 EL61" {ParentBody "Sun"} Because in the ' SolarSys.sc ' file Haumea as ParentBody has "Sun" . And then you should give your Haumea as a ParentBody "Sol"...
by Julian
30 Nov 2019 21:18
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1063
Views: 156836

Help with creating Mods and Addons

Procedural, I'm trying to make the surface texture with the specular but it's kinda complicated, when I activate the separate RGBA options it tells me that I need a 4 chanels inputo or something like that, what I can do in this case? An RGBA image file has four channels: red, green, blue and alpha....
by Julian
30 Nov 2019 12:49
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1063
Views: 156836

Help with creating Mods and Addons

I'm trying to create a custom terrain file and surface for Haumea so that it looks more like the way it's believed to look: a mostly white ice world with one large red spot. However, when I get close to the surface, the texture for the highest level of detail is black. It almost looks like I'm casti...
by Julian
29 Nov 2019 21:38
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1063
Views: 156836

Help with creating Mods and Addons

If 0.990 doesn't have the palette.cfg file anymore, what does SurfStyle do?
by Julian
29 Nov 2019 21:31
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1063
Views: 156836

Help with creating Mods and Addons

well I did what you recommended me to do, but... It's almost the same, like it's not loading the lights textures, the GlowMap it's wrong? It's the same noisy, I've set the lights color in blue but it' doesn't load the textures as well than the noise lol  Does the planet you're adding the lights to ...
by Julian
21 Nov 2019 23:01
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 384
Views: 88059

List of Mods for Space Engine 0.9.8.0e

I loved this, It is possible to do with saturn, uranus and neptune and other created gas/ice giants? It would take a lot of work in Photoshop to break up the textures into different layers, and the clouds of the other giant planets have so little contrast compared to Jupiter's that it may not be wo...
by Julian
31 Oct 2019 15:30
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1253
Views: 225782

General suggestions for SpaceEngine

In the information of a planet, it might be practical to see the habitability in relation to the human species and the effects on the human body on the surface of this planet. ESI (Earth Similarity Index) is the closest thing we've got to that right now. It might be nice to know whether an atmosphe...
by Julian
27 Oct 2019 12:58
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1253
Views: 225782

General suggestions for SpaceEngine

Does anyone else think the default settings for nebula generation make diffuse nebulae too small and SNRs too dim and rare? Why can't procedural SNRs be as bright as the Crab Nebula? Why can't there be a diffuse nebula as big as the Carina Nebula on the other side of the Milky Way? Why shouldn't eve...
by Julian
20 Oct 2019 20:10
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1253
Views: 225782

General suggestions for SpaceEngine

I'd like to see Space Engine generate RAMBOs (Robust Associations of Massive Baryonic Objects), which would be clusters consisting entirely of brown dwarfs.
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