Ultimate space simulation software

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by Captain Crowbar
02 Mar 2018 08:30
Forum: Development
Topic: OVERVIEW
Replies: 42
Views: 14574

Work progress 0.9.8.1 = 0.9.9.0

Think I'll wait for the Oculus Store release, looking forward to finally returning to SE VR!
by Captain Crowbar
14 Jan 2018 07:15
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 558853

Work progress 0.9.8.1 = 0.9.9.0

Also something odd seems to be happening with my posts, I didn't even chose a font but it's posting font tags and the quote tags weren't working even though I used the quote button
by Captain Crowbar
14 Jan 2018 07:13
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 558853

Work progress 0.9.8.1 = 0.9.9.0

That brings up an interesting, if a bit off topic, question. Would the DK2 work with touch controllers if you had both the new and old cameras plugged in? Not that anyone would want such a setup. Is native OculusSDK support planned or will SE (and [font=Roboto, sans-serif]Overview) support the Rift ...
by Captain Crowbar
13 Jan 2018 05:53
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 558853

Work progress 0.9.8.1 = 0.9.9.0

[quote="SpaceEngineer"]A lot of progress/update. As you might know, I am working on Overview, I've implemented a lot of VR-specific stuff for it. Maybe I will write a blog-post about it.[/quote] As someone who has a Oculus Rift, that would be very interesting to read about. Looking forward...
by Captain Crowbar
19 Aug 2017 10:04
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 558853

Work progress - 0.9.8.1

SpaceEngineer wrote:

Great write up! Will there be a UI indicator for if the currently selected object is using an ephemeris at the current in-game time?