Ultimate space simulation software

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by N0B0DY
13 Aug 2018 02:18
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy Questions
Replies: 1059
Views: 96419

Science and Astronomy Questions

Will the Parker Solar Probe eventually "crash" onto the sun (burn well before that obviously :) ) based on this video: cMNQeCWT09A Will the Venus encounters have enough gravitational energy to slow it down enough to eventually "touch " the sun's corona? Will these Venus encounter...
by N0B0DY
11 Aug 2018 02:33
Forum: Development
Topic: A Note About Eventual Mac Compatibility
Replies: 29
Views: 11961

A Note About Eventual Mac Compatibility

Even Frontier announced a few months ago the end of Elite Dangerous for Mac . When a whole programmers team from a Pro game developer cannot keep up with multi platform support - how can people expect Space Engine to support Mac when it is mainly developed by a single person (with occasional help fr...
by N0B0DY
21 Jul 2018 03:46
Forum: Space Journeys
Topic: Image Dump
Replies: 1767
Views: 178393

Image Dump

https://cdn.discordapp.com/attachments/148934978095415296/467570986687135745/scr00001.png https://cdn.discordapp.com/attachments/148934978095415296/467215422748622849/scr00002.png https://cdn.discordapp.com/attachments/148934978095415296/467201815331602432/scr00010.png https://cdn.discordapp.com/at...
by N0B0DY
12 Jul 2018 09:03
Forum: Development
Topic: General 0.9.9.0 Discussion
Replies: 239
Views: 28049

General 0.9.9.0 Discussion

For all of us (myself included) who are impatient about the new release bear in mind that A) Space Engine has probably reached a point that it has become too complex to develop at the same pace as it was developed in the past. B) Other projects (that although can not be directly compared with SE) ar...
by N0B0DY
07 Jul 2018 12:41
Forum: Mods and Addons
Topic: PlutonianEmpire's Imperial Addon Archives
Replies: 69
Views: 18333

PlutonianEmpire's Imperial Addon Archives

Oh stupid me.. If it was that easy you would have done it 1st. I thought that I could change (reduce) the coverage for all procedural planets. :( . Never mind.
by N0B0DY
07 Jul 2018 10:23
Forum: Mods and Addons
Topic: PlutonianEmpire's Imperial Addon Archives
Replies: 69
Views: 18333

PlutonianEmpire's Imperial Addon Archives

Beware! This mod WILL exponentially increase cloud coverage on all planets that have more than one cloud layer, due to a limitation of the shaders that I unfortunately *could not overcome* . If this impacts your custom planets negatively enough, I highly recommend adding an extra "0" imme...
by N0B0DY
05 Jul 2018 23:03
Forum: Mods and Addons
Topic: PlutonianEmpire's Imperial Addon Archives
Replies: 69
Views: 18333

PlutonianEmpire's Imperial Addon Archives

Outstanding Work my Imperial Friend!
Image
by N0B0DY
26 Jun 2018 02:46
Forum: Development
Topic: Work progress 0.9.9.0
Replies: 889
Views: 278559

Work progress 0.9.9.0

SpaceEngineer wrote:

With every new blog post my anticpation gets even higher. I just can't describe how much I really want to play with this. I wish I had applied for beta tester..
by N0B0DY
21 Jun 2018 02:57
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1106
Views: 103285

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

I do as well as my 4GB 980 seems to run out in many applications including SE. It's a pitty that NVidia decided to equip the standard 980s with "only" 4GBs of VRAM. Only 1GB more than the previous generation i.e 33% increase. So they learned from their mistakes and fitted 100% more VRAM o...
by N0B0DY
14 Jun 2018 14:00
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 331
Views: 39479

General questions about SpaceEngine

Whilst controlling a spacecraft and after selecting a target, is it possible to reset target to none somehow? Thanks in advance for any suggestion.
by N0B0DY
07 Jun 2018 00:44
Forum: Development
Topic: Work progress 0.9.9.0
Replies: 889
Views: 278559

Work progress 0.9.8.1 = 0.9.9.0

I think something similar (although not exactly what you are asking) is planed for the future:
From the News section:
  • Support of custom constellations for mods (for some sci-fi worlds)
by N0B0DY
04 Jun 2018 07:50
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 331
Views: 39479

General questions about SpaceEngine

I am not a moderator but that is what I have come to understand from people's reactions in previous occasions. No one is making a big fuss about this except those who misinterpret posts..
by N0B0DY
04 Jun 2018 03:09
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 331
Views: 39479

General questions about SpaceEngine

JackDole ,Thank You! Nebulax , this question always recieves the same answer: It will be released when it is ready. I know exactly how you feel. I am impatient myself but keep asking this question too many times and you will be rebuked by the moderator(s). Also it will not cost any money but donati...
by N0B0DY
01 Jun 2018 11:08
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 331
Views: 39479

General questions about SpaceEngine

Is it possible to set a specific FOV value from within SE using a console command? I tried: "set fov = xx" "set fov=xx" and various other combinations but command is not recognized :( .
by N0B0DY
26 May 2018 14:02
Forum: Troubleshooting and Solutions
Topic: A bit of hardware insight I've found using SE that may help in future PC builds.
Replies: 10
Views: 847

A bit of hardware insight I've found using SE that may help in future PC builds.

Try disabling Threaded Optimization in Nvidia 3d Settings -> Program Settings (NOT Global Settings) -> SPACE ENGINE
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