Ultimate space simulation software

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by N0B0DY
14 Dec 2019 00:24
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1001
Views: 168073

Totally off-topic thread

How the internet works: https://9gag.com/gag/aj51Wo1?ref=ios
by N0B0DY
03 Dec 2019 12:34
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 379
Views: 82724

Mods and Addons - Requests, suggestions and ideas

NGC 7822 is missing from SE 0990.
by N0B0DY
15 Nov 2019 13:49
Forum: Development
Topic: SpaceEngine TODO
Replies: 137
Views: 75211

SpaceEngine TODO

Quoted from the dev posts: SpaceEngine lacks shadows, this is very noticeable here  :) This is one of the highest priority items to implement in future updates. Together with finishing the PBR implementation (Physically based rendering). It wasn’t completed for the 0.990 release, so all SE ships sti...
by N0B0DY
29 Sep 2019 02:42
Forum: Off-topic Discussions
Topic: A very PC discussion
Replies: 471
Views: 76402

A very PC discussion

31542 It's probably my fault because I downloaded Quake Champions and I couldn't stand the low textures it suggested me, so I tried full-res. The game didn't even load before it all became full black and I couldn't see anything else. WT*? This shouldn't have happened! Software should be incapable o...
by N0B0DY
24 Sep 2019 02:32
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 1001
Views: 168073

Totally off-topic thread

by N0B0DY
03 Sep 2019 12:47
Forum: Mods and Addons
Topic: Voyager Trajectory Elements for SE
Replies: 7
Views: 1279

Voyager Trajectory Elements for SE

It works fine for me:
► Show Spoiler

I am not using your updated PBR probes pack though - but I'd be interested to try it if you don't mind and would like to share it :)
by N0B0DY
02 Sep 2019 12:37
Forum: Off-topic Discussions
Topic: A very PC discussion
Replies: 471
Views: 76402

A very PC discussion

Yeah, ray tracing is indeed an awesome way to do things, but the hardware to allow it to be widely implemented in high-resolution real-time graphics just didn't exist until the advent of Nvidia's RTX cards, which are still not that great at it and which are used by only a small fraction of the popu...
by N0B0DY
02 Sep 2019 12:05
Forum: Mods and Addons
Topic: Voyager Trajectory Elements for SE
Replies: 7
Views: 1279

Voyager Trajectory Elements for SE

31361 For some reason that last pak file doesn't work in 0.9.9.0 Huh? It worked fine for me back in ~ 30 july (or around that date). I have not checked again since then & after latest mini patches. 31361 I do have an updated probes pak with pbr effects though. So this pak works or is it just th...
by N0B0DY
13 Aug 2019 09:35
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1230
Views: 210303

General suggestions for SpaceEngine

In the main SE menu you can only navigate with the mouse. While this is obvious we should also have the option to navigate with the arrow (and tab) keys and select with the enter key. Yes everyone has a mouse nowadays but this is standard functionality in many if not most apps and OSs.
by N0B0DY
10 Aug 2019 14:16
Forum: Space Journeys
Topic: Image Dump
Replies: 2602
Views: 364407

Image Dump

http://i.imgur.com/kKWevD7.jpg http://i.imgur.com/hT63Jwy.jpg http://i.imgur.com/3hozzxw.jpg http://i.imgur.com/PuQLe2U.jpg http://i.imgur.com/qOiwVLJ.jpg http://i.imgur.com/QBAlYpg.png http://i.imgur.com/zQUynCI.jpg http://i.imgur.com/zBfvRP4.png
by N0B0DY
03 Aug 2019 03:39
Forum: Development
Topic: SpaceEngine TODO
Replies: 137
Views: 75211

SpaceEngine TODO

30981 If I recall correctly SpaceEngineer thought of a solution, similar to that of Google Earth If I recall correctly (and since I happened to be around in the old forums from the early days of SE development) the initial idea was to implement a procedural augmentation technique using a special re...
by N0B0DY
30 Jul 2019 14:04
Forum: Mods and Addons
Topic: Voyager Trajectory Elements for SE
Replies: 7
Views: 1279

Voyager Trajectory Elements for SE

Thanks delt4 , ! Although the difference doesn't look significant from far away, it actually is: I superimposed both data in SE and Voyager 1 was separated from its old self by 12+ light minutes so more than 1 AU and Voyager 2 around 10+ light minutes again more than 1 AU :o. I include the new data ...
by N0B0DY
26 Jul 2019 12:48
Forum: Mods and Addons
Topic: Voyager Trajectory Elements for SE
Replies: 7
Views: 1279

Voyager Trajectory Elements for SE

First you will need the Voyager models from this pak (Thanks to Doctor of Space). Download it and put it in the SpaceEngine\addons folder. 2nd put the VoyagerProbesPositions.pak in the SpaceEngine\addons folder. Start SE and choose Voyager01 or Voyager02 from the Ctrl+F3 Spacecrafts\Other Menu. Pres...
by N0B0DY
25 Jul 2019 13:07
Forum: Development
Topic: Work progress 0.991
Replies: 52
Views: 9982

Work progress 0.991

OMG I can't imagine what's next: Arabic?
Also we need Bajoran, Hutese, Klingon and Elvish :P
by N0B0DY
23 Jul 2019 07:57
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 2718

ISS Mod

30760 That ISS was random sml edits to the above linked model, doubt I still have them. http://68.media.tumblr.com/2b3f6d53fb5e5368f98b230156e0b532/tumblr_ngu424kGQI1r3i2kko2_r1_500.gif Jokes aside how difficult it would be for a complete rookie like me to transform it again?
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