Ultimate space simulation software

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by N0B0DY
14 Nov 2018 01:05
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 34
Views: 962

GAIA to SpaceEngine catalogs

There are issues if the Hiparcos.cvs is disabled. I was orbiting Proxima b and the whole proxima system has disappeared. Space Engine is doing an awesome job in merging the dublicates so better leave it there.. I suspect (but I may be wrong) that in its final form, the GAIA catalog will complement t...
by N0B0DY
13 Nov 2018 13:00
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 34
Views: 962

GAIA to SpaceEngine catalogs

24301 There are duplicate stars caused by the mod (idk how you could fix this) Just mod your game to disable the default hipparcos catalog Aand how is it possible to do this (without touching the data folder) if I may ask? I noticed that SE (0.980) is trying to merge duplicates but displays a few i...
by N0B0DY
06 Nov 2018 10:00
Forum: Off-topic Discussions
Topic: A very PC discussion
Replies: 238
Views: 37559

A very PC discussion

no but you can cook your steaks on a GTX 580!  The way it's meant to be grilled!  Jensen said so him self. I remember getting 2 580s (used) back in late ~ 2013 in order to SLI them. I think the manufacturer was Gainward or something similar. The 1st arrived with its heatsink detached from the PCB -...
by N0B0DY
03 Nov 2018 13:36
Forum: Off-topic Discussions
Topic: A very PC discussion
Replies: 238
Views: 37559

A very PC discussion

Win 7 for work and for gaming. Win 10 for showing off. Seriously now it's been 3+ years since Win10 has launched and it is still plagued with numerous issues. I tried running 3DMark's TimeSpy DX12 benchmark which can only be run on a Win10 machine but it hanged no matter what setting I've tried. Als...
by N0B0DY
01 Nov 2018 10:41
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 367
Views: 47139

General questions about SpaceEngine

Cont'd from here . Will 0.990 have support for nvidia's real-time ray tracing feature in RTX cards, and if not are you planning on it in future updates? Check here . 570 Render the galaxy by ray tracing 570 Render the nebula by ray tracing Correct blending with the galaxy (ray tracing) Correct blend...
by N0B0DY
18 Oct 2018 11:10
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 83
Views: 20020

Gameplay concept

Cont'd from here: I do have one wish for the final release: make the game constructive instead of destructive. Make it a game of colonization, not one of destruction. Have planets become developed, not destroyed . I love the planetarium and exploration aspect of space engine. My personal biggest fea...
by N0B0DY
17 Oct 2018 03:40
Forum: Development
Topic: General 0.990 Discussion
Replies: 472
Views: 48833

General 0.9.9.0 Discussion

23622 Regarding price, $20 is a good upper limit due to lack of gameplay and features of other products in that price range. Although I am not given to baseless speculation, I would hazard an educated guess that SE might be worth between 40 to 60 dollars once all the different features have been in...
by N0B0DY
15 Oct 2018 02:33
Forum: Space Journeys
Topic: Image Dump
Replies: 1974
Views: 208914

Image Dump

vlad01 , don't worry, much of this is just showing what is possible and is not what will be in the release build. But will it be possible to achieve such results by tweaking / editing nebulae in the release build? Or download yours / others (more experienced then us rookie ones)  modes? Btw and for...
by N0B0DY
11 Oct 2018 23:32
Forum: Development
Topic: General 0.990 Discussion
Replies: 472
Views: 48833

General 0.9.9.0 Discussion

Just to give my two cents here. I think it is logical for SE and Space Engineer to get tied with a big gaming & software distribution platform at that point in time. I am also in agreement (and that is my personal opinion) that people's frustration with Steam is also justified. I would very much...
by N0B0DY
11 Oct 2018 10:33
Forum: Off-topic Discussions
Topic: A very PC discussion
Replies: 238
Views: 37559

A very PC discussion

by N0B0DY
10 Oct 2018 02:58
Forum: Development
Topic: General 0.990 Discussion
Replies: 472
Views: 48833

Work progress 0.9.9.0

I still want a non steam version Me too but Macronicus your comments sound like from a spoiled child. For example you could benefit from such a comment: I'm not against Steam per se. I'm against being forced to install anything and depending on it when previous solution worked fine. Admittedly one ...
by N0B0DY
09 Oct 2018 04:03
Forum: Development
Topic: Work progress 0.990
Replies: 1038
Views: 315518

Work progress 0.9.9.0

23354 0.990 will it be downloadable only via steam or will the download from the site remain? 23382 This is amazing, my hype just reexploded. One question though, will the non-steam version you can get directly from the site be delayed until the steam version is reviewed, approved, and released or ...
by N0B0DY
09 Oct 2018 00:57
Forum: Space Journeys
Topic: Image Dump
Replies: 1974
Views: 208914

Image Dump

Trying to improve the gas giants a bit so they aren't so extreme.  I have to jump between many gas giants to make sure changes don't just completely break on extremes but I think it looks a bit better like this There are some slight issues with cyclones I need to figure out and expanding the gas gi...
by N0B0DY
03 Oct 2018 13:06
Forum: Off-topic Discussions
Topic: Video games thread
Replies: 44
Views: 16286

Video games thread

I managed to 99% my CPU using US 2 : http://i.imgur.com/H0htA4U.jpg I thought I had purchased a good CPU but apparently I need a 32+core i9 to enjoy US 2 :( Now I know why SE and any other space sim should never attempt to physically simulate the universe :( So don't ask why star and galaxy motion i...
by N0B0DY
01 Oct 2018 14:10
Forum: Space Journeys
Topic: Image Dump
Replies: 1974
Views: 208914

Image Dump

http://i.imgur.com/q1oghfn.png http://i.imgur.com/n4xSEXh.jpg http://i.imgur.com/dVjv3jV.jpg Can't compete with any of you guys - (even if I had .990). Just a quick question directed mainly to DoctorOfSpace and Aborygen: Are you using any post processing like reshade or are these pics directly from...
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