Ultimate space simulation software

Search found 17 matches

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by Klud
23 Nov 2019 14:42
Forum: Mods and Addons
Topic: Klud's Addons & Mods
Replies: 32
Views: 22126

Klud's Addons & Mods

32045 Richat Structure next please I will keep in mind your wishes, although first I need to do some other things. 32045 Mix them as an RGB (Red as the Roughness map; Green as Metallicity; Blue as AO) Yes, I understood this, but it seems that the metallicity map does not work, at least in SE this i...
by Klud
21 Nov 2019 16:31
Forum: Mods and Addons
Topic: Klud's Addons & Mods
Replies: 32
Views: 22126

Klud's Addons & Mods

32022 These are awesome news, thank you Klud once again. I hope to see many of your highly detailed terrains in the future (old and new ones). Yes, I will continue. 32034  but you can pull off some decent results if you play around with it. Thanks. Yesterday I experimented again with PBR and found ...
by Klud
18 Nov 2019 11:55
Forum: Mods and Addons
Topic: Klud's Addons & Mods
Replies: 32
Views: 22126

Klud's Addons & Mods

The mod for 0.98 did not work at 0.99.
PBR, as I understand it, is still not working. At least my attempts were unsuccessful.
I have no information on how to use PBR now if it is already possible. If you know this, please write.
by Klud
16 Nov 2019 07:30
Forum: Mods and Addons
Topic: Klud's Addons & Mods
Replies: 32
Views: 22126

Klud's Addons & Mods

Grand Canyon and warp ship "ixs Enterprise" redone for 0.990.
by Klud
22 Aug 2019 07:46
Forum: Mods and Addons
Topic: Klud's Addons & Mods
Replies: 32
Views: 22126

Klud's Addons & Mods

Picture for explanation:
pr.png


You can cut into tiles using CubeMap, but in this case you will need to rename the tiles
or using GlobalMapper and setting the initial column and row numbers.
Your high resolution image should be in cubic projection. I use to reproject QGIS.
by Klud
16 Aug 2019 12:09
Forum: Mods and Addons
Topic: Klud's Addons & Mods
Replies: 32
Views: 22126

Klud's Addons & Mods

Hi. I'm glad you enjoyed it. I plan to make landing sites and other Apollo missions and various interesting places on the Moon and Mars. Now I have a bump map ready for the Valles Marineris,  but there is no surf map yet and this requires a lot of time due to the large area of it. Old addons also ne...
by Klud
14 Aug 2019 08:37
Forum: Mods and Addons
Topic: Klud's Addons & Mods
Replies: 32
Views: 22126

Klud's Addons & Mods

Apollo-11 landing site added to "Surfaces of celestial bodies".
by Klud
14 Aug 2019 07:57
Forum: Mods and Addons
Topic: Quarior's mods
Replies: 42
Views: 24756

Quarior's mods

Handsomely. And you can add Mount Meru to the center of the Earth’s disk.
by Klud
12 Aug 2019 10:37
Forum: Space Journeys
Topic: Image Dump
Replies: 2658
Views: 388836

Image Dump

Tranquility_Base.jpg
by Klud
12 Aug 2019 06:02
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 147
Views: 50826

Ettore_BilBo's Hangar

Yes, transparent, translucent and colored glasses are needed.
by Klud
16 Jul 2019 14:59
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1059
Views: 155766

Help with creating Mods and Addons

ettore_bilbo wrote:
Qr Bbpost Klud what graphic card have you? Mine is gtx 1060 3gb

My vcard - GTX770. You can try my .bin, maybe it will work.
Link
by Klud
15 Jul 2019 10:55
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1059
Views: 155766

Help with creating Mods and Addons

For me, the addon Rodrigo works fine on W10 and W7.
First, I delete tg_selena_color.gsl and tg_terra_color.gsl from the archive, then for the other four files I change the creation time to the current one and put the archive in addons folder.
SE starts normally and creates the necessary .bin.
by Klud
21 Mar 2017 16:38
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1059
Views: 155766

Help with creating Mods and Addons

Exported exactly as pictured, no dice. :/ I also get a message about degenerate vertices for this model, but also for another model. Perhaps you should not pay attention to this message. Probably SE looking for degenerate vertices, but does not find, and therefore writes in the .log-file "Dege...
by Klud
20 Mar 2017 12:43
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1059
Views: 155766

Help with creating Mods and Addons

Yeah I've added greeble, the superweapon at the bottom, but it still won't load in SE and continues to cite degenerate vertices. I'm all out of ideas. If anyone else wants to try their hand at fixing it, I openly invite them. :) Try these settings for export from Blender: t-1.jpg I got it: scr00082...
by Klud
14 Jan 2017 15:28
Forum: Mods and Addons
Topic: Star Wars addons
Replies: 139
Views: 51181

Star Wars addons

1799 what have i done wrong? This addons for older versions SE, in which the location of the folder was different. You need move "Addons" folders from archive, for example: SW-ISP_SE_v1-0.zip\models\spacecrafts\Addons, to the appropriate folder in SpaceEngine 0.980\addons\models\spacecraf...
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