Free planetarium

Search found 68 matches

by Dr. Kaii
19 Aug 2017 18:42
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 476
Views: 118550

Work progress - 0.9.8.1

ARBB wrote:
Qr Bbpost Wasn't Oculus used eons ago? https://www.youtube.com/watch?v=smyMRzS9QQM

That was DK2, then when the CV1 came out, ditching "extended mode" completely, this broke. It's still broke, but Vladimir is working on it for 0.981
by Dr. Kaii
19 Aug 2017 13:37
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 476
Views: 118550

Work progress - 0.9.8.1

Was gonna say, SteamVR should natively support the rift so if SE is using that then aside from needing to maybe hold the touch controllers at a goofy angle it should work well enough to get the job. Incorrect, if you want a game to run optimised on Oculus, you have to do some extra work than port i...
by Dr. Kaii
29 Jul 2017 14:25
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 476
Views: 118550

Work progress - 0.9.8.1

10772 True, that's a problem, but it fading creates a different problem. Sometimes I am studying it and it just fades. For example I want to watch the distance or apparent magnitude as I move, or I am reading through all the stats but it fades before I can get to the end. Maybe let us be able to pi...
by Dr. Kaii
28 Jul 2017 06:22
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 476
Views: 118550

Work progress - 0.9.8.1

10735 Please remember to stop the fading info in VR Why? It obscures view. True, that's a problem, but it fading creates a different problem. Sometimes I am studying it and it just fades. For example I want to watch the distance or apparent magnitude as I move, or I am reading through all the stats...
by Dr. Kaii
27 Jul 2017 14:52
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 476
Views: 118550

Work progress - 0.9.8.1

Idea about new info table (photoshop mokeup): new into mokeup.png Info table becomes a window, which is fully transparent (invisible) in normal mode, showing only text, but appears when user hover mouse cursor over it. It could have an expand/collapse buttons, to show more/less detailed description...
by Dr. Kaii
20 Jul 2017 17:22
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 476
Views: 118550

Work progress - 0.9.8.1

SpaceEngineer wrote:
Weekly update:
...
- Fixed lens flare + accretion disk bug

Is  the bug the flickering? Did you managed to fix it?
by Dr. Kaii
14 Jul 2017 07:49
Forum: Space Journeys
Topic: Good way to add to immersion - what about yours?
Replies: 4
Views: 242

Good way to add to immersion - what about yours?

Especially for those with VR. What I am doing right now is pretending I have crash landed on a planet. First thing I do is pick a nice place to start then I want for the scene to fully load. The clouds always load last on atmospheric planets so wait a good while. If there is an atmosphere, get a win...
by Dr. Kaii
05 Jul 2017 00:19
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 565
Views: 25830

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

Thirdly, this is a beta, if you are frustrated that it has problems, understandable but coming on to the forum and breaking the rules swearing is not acceptable at all. 
by Dr. Kaii
07 Jun 2017 01:09
Forum: Mods and Addons
Topic: Sonic The Hedgehog World (Mobius) (SE 0.9.8.0)
Replies: 9
Views: 2147

Sonic The Hedgehog World (Mobius) (SE 0.9.8.0)

Old thread: http://en.spaceengine.org/forum/17-3583-1 Hello! I want to introduce my first system in SE, in this case I made the world of Sonic The Hedgehog (The planet I made is "Mobius" from the Archie Comic Series, not Earth) Also I add the Little Planet as a moon of Mobius, all of the ...
by Dr. Kaii
30 May 2017 10:44
Forum: Gameplay Discussions
Topic: My idea for a small first "gameplay" mechanic - base building
Replies: 22
Views: 1901

My idea for a small first "gameplay" mechanic - base building

0.98 have a fixed/static orbit syntax: it attaches the object to the parent planet. FixedPosXYZ (x, y, z) FixedPosPolar (longitude, latitude, radius) With a static (uncontrollable) ships in 0.981, it is possible to put a model on the planet surface. We need just more convenient way to do this, some...
by Dr. Kaii
20 Apr 2017 08:12
Forum: Feedback and Suggestions
Topic: Spellcheck of the SE website
Replies: 36
Views: 2562

Spellcheck of the SE website

Thanks :)
by Dr. Kaii
20 Apr 2017 07:39
Forum: Feedback and Suggestions
Topic: Spellcheck of the SE website
Replies: 36
Views: 2562

Spellcheck of the SE website

James Simons
Thanks!
by Dr. Kaii
19 Apr 2017 05:12
Forum: Feedback and Suggestions
Topic: Spellcheck of the SE website
Replies: 36
Views: 2562

Spellcheck of the SE website

Here you go. You are most welcome. If you ever update the credits and wanna add me as "spell checker" or "editor", you know I will smile (not necessary)



by Dr. Kaii
13 Apr 2017 15:13
Forum: News and Announcements
Topic: SpaceEngine F.A.Q.
Replies: 104
Views: 13405

SpaceEngine F.A.Q.

The manual is here.

The specific answer to my question is in the planets modding section: http://spaceengine.org/manual/making-addons/creating-a-planet/

"SpaceEngine can compute Density, MolarMass, Adiabat and Greenhouse based on atmosphere composition"