Free planetarium

Search found 67 matches

by ettore_bilbo
16 Oct 2017 12:32
Forum: Development
Topic: Work progress - 0.9.9.0
Replies: 574
Views: 148620

Work progress - 0.9.9.0

14800 New blog post: http://spaceengine.org/blog171016 The new system introduces a separate file for each preset, where, in addition to the actual coloring, the user can specify paths to the textures, the rules for their assignment, scale and other parameters. Textures are now stored as separate fi...
by ettore_bilbo
16 Oct 2017 02:30
Forum: Development
Topic: Work progress - 0.9.9.0
Replies: 574
Views: 148620

Work progress - 0.9.9.0

14736 No, only surface liquids are handled for now in news blog i found this: "Similar calculation of the bottom composition is used on frozen aquarias for their subglacial oceans, although they are not modeled directly." This means that SE already calculates the parameters of frozen aqua...
by ettore_bilbo
11 Oct 2017 05:47
Forum: Development
Topic: Work progress - 0.9.9.0
Replies: 574
Views: 148620

Work progress - 0.9.9.0

Nantes wrote:
Qr Bbpost Did he forget to update the first post then, as it's still listing 0.9.8.1?

yes, 0.9.8.1 is renamed in 0.9.9.0
by ettore_bilbo
28 Sep 2017 12:47
Forum: Development
Topic: Work progress - 0.9.9.0
Replies: 574
Views: 148620

Work progress - 0.9.8.1

JCandeias wrote:
Qr Bbpost What I was asking was if this variation was being taken into account or everything was based on global averages.

from what I read of latest news blog i think it's only global average for now
by ettore_bilbo
27 Sep 2017 05:19
Forum: Development
Topic: Work progress - 0.9.9.0
Replies: 574
Views: 148620

Work progress - 0.9.8.1

14088 Continuing work on planet atmosphere and hydrosphere chemistry: http://spaceengine.org/news/blog170926/ Great job!! 14124 I'm just curious for what impact this is going to have on finding earth-like planets, as that's what I do myself on space engine so am I. Spaceengineer have you investigat...
by ettore_bilbo
22 Sep 2017 03:44
Forum: General Discussions
Topic: Talk to me about SE as a community
Replies: 14
Views: 476

Talk to me about SE as a community

13739 How would you describe the SE community? Do you think that there is one? in my opinion, probably there are more than one community, there are a lot of small group of people that use SE in different ways and interact on the forum with different objectives... there's a group of modders, there's...
by ettore_bilbo
22 Sep 2017 03:03
Forum: Development
Topic: Work progress - 0.9.9.0
Replies: 574
Views: 148620

Work progress - 0.9.8.1

13840 Planet texture generator must produce some sort of a mask texture, which will define where to place pebbles, where sand, where grass. These textures will be generated in addition to the elevation/normal and color/specular textures, thus increasing memory load by 33%. Maybe it's a silly questi...
by ettore_bilbo
12 Sep 2017 13:19
Forum: Space Journeys
Topic: Image Dump
Replies: 1147
Views: 67382

Image Dump

scr00142.jpg

scr00143.jpg
by ettore_bilbo
17 Aug 2017 05:51
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 59
Views: 6385

Gameplay concept

SpaceEngineer wrote:
Qr Bbpost  Months is a more realistic value. "Mechanical" nanotech should have similar physical limitations that life have.

maybe not entire cities, but some ground structures built in a week or a few days?
by ettore_bilbo
31 Jul 2017 12:55
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 360
Views: 19610

Help with creating Mods and Addons

10697 Does someone know what is the problem when a ship seems to have fully functional textures despite being rendered as fully dark unless the ambient lighting is raised? in my previous experiences this happens when there aren't information about normals in the obj. open obj with blender and re-ex...
by ettore_bilbo
31 Jul 2017 12:37
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 756
Views: 42727

General suggestions for SpaceEngine

10888 Blender, I used it long time ago for animations and similar things. But I forgot a lot of things. Unfortunately, I need to learn that. I can only do the easy textures for 2D objects don't worry, I like model objects but I'm not good with the texturing part, so I'm trying to find someone for h...
by ettore_bilbo
30 Jul 2017 06:27
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 756
Views: 42727

General suggestions for SpaceEngine

Marko S. wrote:
Qr Bbpost But it depends on what kind of texture and program I am working on.

For modelling I use Blender, I can send you original blend files or obj files. Do you know how to unwrap texture from models?
by ettore_bilbo
30 Jul 2017 03:23
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 756
Views: 42727

General suggestions for SpaceEngine

10467 Well, that's better than situation here. Okay. If you need any kind of art, I can do it for free. I am good with creating wallpapers and drawings Marko, what about drawing textures? I made many models for modular ship or stations and ground structure in my mods, but I'm not good with texture,...
by ettore_bilbo
30 Jul 2017 02:56
Forum: Development
Topic: Work progress - 0.9.9.0
Replies: 574
Views: 148620

Work progress - 0.9.8.1

10866      are you thinking of integrate also plate tectonics or this will be later? This is extremely difficult and will not happen soon. just to be precise, I don't mean a fullly integration of plate tectonics there is so much to do before it's possible! :-D, i meant only a fictitious textual cla...