Free planetarium

Search found 58 matches

by ettore_bilbo
17 Aug 2017 05:51
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 45
Views: 4383

Gameplay concept

SpaceEngineer wrote:
Qr Bbpost  Months is a more realistic value. "Mechanical" nanotech should have similar physical limitations that life have.

maybe not entire cities, but some ground structures built in a week or a few days?
by ettore_bilbo
31 Jul 2017 12:55
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 315
Views: 14533

Help with creating Mods and Addons

10697 Does someone know what is the problem when a ship seems to have fully functional textures despite being rendered as fully dark unless the ambient lighting is raised? in my previous experiences this happens when there aren't information about normals in the obj. open obj with blender and re-ex...
by ettore_bilbo
31 Jul 2017 12:37
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 654
Views: 32333

General suggestions for SpaceEngine

10888 Blender, I used it long time ago for animations and similar things. But I forgot a lot of things. Unfortunately, I need to learn that. I can only do the easy textures for 2D objects don't worry, I like model objects but I'm not good with the texturing part, so I'm trying to find someone for h...
by ettore_bilbo
30 Jul 2017 06:27
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 654
Views: 32333

General suggestions for SpaceEngine

Marko S. wrote:
Qr Bbpost But it depends on what kind of texture and program I am working on.

For modelling I use Blender, I can send you original blend files or obj files. Do you know how to unwrap texture from models?
by ettore_bilbo
30 Jul 2017 03:23
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 654
Views: 32333

General suggestions for SpaceEngine

10467 Well, that's better than situation here. Okay. If you need any kind of art, I can do it for free. I am good with creating wallpapers and drawings Marko, what about drawing textures? I made many models for modular ship or stations and ground structure in my mods, but I'm not good with texture,...
by ettore_bilbo
30 Jul 2017 02:56
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 476
Views: 118817

Work progress - 0.9.8.1

10866      are you thinking of integrate also plate tectonics or this will be later? This is extremely difficult and will not happen soon. just to be precise, I don't mean a fullly integration of plate tectonics there is so much to do before it's possible! :-D, i meant only a fictitious textual cla...
by ettore_bilbo
30 Jul 2017 02:47
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 48
Views: 7221

Ettore_BilBo's Hangar

che scemo, non mi ero accorto che sei italiano anche tu, ti rispondo di nuovo così ci capiamo meglio :-) Mi spiace davvero perché anche a me piace molto la serie X ma non posso continuare la mod. Gmax è il primo software che ho usato per moddare X, è utile per importare navi nel gioco ma non va bene...
by ettore_bilbo
30 Jul 2017 02:23
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 48
Views: 7221

Ettore_BilBo's Hangar

10579 This method seems to be pretty complex, but it can be done Gmax so it's free. Gmax is helpful for import ship on X3, but not for export. it don't allow to export textures with models or load them correctly... it's the first software i Tried! Anyway, when I create this mod I asked on egosoft f...
by ettore_bilbo
30 Jul 2017 01:55
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 476
Views: 118817

Work progress - 0.9.8.1

from Blog post of 29 July: "With 0.981, SE will be the first game engine which generates physically-accurate planets. The new model is also enables modelling of the planet’s internal structure: it is possible to calculate at which radius the iron core transitions into the silicate mantle, and ...
by ettore_bilbo
26 Jul 2017 11:55
Forum: Development
Topic: New planet classification
Replies: 62
Views: 3349

New planet classification

I don't know, I don't like very much this idea, i think is redundant and generate description extremely long and in some case a bit silly: " frigid mesobaric cryolaky icy subaquaria" it's incomprehensible for me :-D in facts, every information can be quickly read in the lines below, it...
by ettore_bilbo
13 Jul 2017 12:49
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 48
Views: 7221

Ettore_BilBo's Hangar

9010 I wanna try your mods, but icant because you made the download on media fire. Can you make a direct download or make it on google drive? Links are working, what kind of problem have you with mediafire? 9556 Does the mod author plan to release more EVE ships and stations? yes, there are many mo...
by ettore_bilbo
18 Jun 2017 09:13
Forum: Mods and Addons
Topic: Realistic shapes/maps of known Solar asteroids/comets
Replies: 10
Views: 674

Realistic shapes/maps of known Solar asteroids/comets

if needed for each model I can create a procedural diff and norm texture.
something like this:
diff.jpg

norm.jpg

untitled.jpg
by ettore_bilbo
13 Jun 2017 15:07
Forum: Off-topic Discussions
Topic: Show your desktop!
Replies: 33
Views: 1594

Show your desktop!

I should do some sort of order... :-D

desktop.jpg
by ettore_bilbo
13 Jun 2017 14:59
Forum: Feedback and Suggestions
Topic: Suggestions for the Name of the SE Game
Replies: 54
Views: 1836

Suggestions for the Name of the SE Game

XBrain130 wrote:
Qr Bbpost personally I like "Uncharted Worlds" because that's what 99.99999...% of all SE objects are lol


and "uncharted universe", or "stranger universe"?
other options i like are "endless journey" or a simple "Warp" or "myriad"