Ultimate space simulation software

Search found 188 matches

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by ettore_bilbo
26 May 2020 14:05
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 149
Views: 54119

Ettore_BilBo's Hangar

some test for modular cities...
by ettore_bilbo
26 May 2020 13:58
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1270
Views: 239004

General suggestions for SpaceEngine

I was thinking it would be nice if new modules could be added to ships, stations and specially bases, directly in game, in the edit menu. Perhaps with a button that opens a sub-menu with the list of available .cfg files. Would make it easy to create new modular content... but I suspect it wouldn't b...
by ettore_bilbo
03 Apr 2020 02:24
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 168076

Help with creating Mods and Addons

Now I have succeeded. Probably something about the preview image was not going well. The format was correct, but it only worked when I changed it...
by ettore_bilbo
03 Apr 2020 00:26
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 168076

Help with creating Mods and Addons

Mosfet wrote:
Qr Bbpost Can you post your se.log file too?
by ettore_bilbo
02 Apr 2020 14:35
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 168076

Help with creating Mods and Addons

there are problems with the launcher?
i can't create a new addon. always gives me this error:
by ettore_bilbo
18 Dec 2019 10:39
Forum: General Discussions
Topic: Space Engine - Archive Project
Replies: 35
Views: 4859

Space Engine - Archive Project

Very nice... maybe you should consider to add some pre-game feature in order to involve people in the project... create a lore and some rule that guide the exploration. Create a virtual money for rewards for every planet. And a list of virtual objects to buy that improve the exploraton skills... off...
by ettore_bilbo
10 Aug 2019 10:07
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 149
Views: 54119

Ettore_BilBo's Hangar

Image
by ettore_bilbo
08 Aug 2019 14:47
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 149
Views: 54119

Ettore_BilBo's Hangar

some simple render of ground structures i'm working on...

ground03.jpg

ground02.jpg

ground01.jpg
by ettore_bilbo
23 Jul 2019 06:17
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 149
Views: 54119

Ettore_BilBo's Hangar

If you don't see reflections is because SE continue to use the old material from others mode ebh01 and ebh02. I forget to correct these problem. You can change name to the material in .sml file and in .cfg files of modules named solar. Or wait some days untill I correct and repost :-)
by ettore_bilbo
22 Jul 2019 12:47
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 149
Views: 54119

Ettore_BilBo's Hangar

PAK 4 - Modular stations - 8 modular Stations (with reflections for 0.990, but no PBR) Every module is imported individually, so you can create your own stations adding modules in a .sss file. I'm working on an automated exporter for blender, but is a hard job and my time is limited. https://live.s...
by ettore_bilbo
19 Jul 2019 07:11
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 149
Views: 54119

Ettore_BilBo's Hangar

an example of new stations...

EBH Albert Einstein Station_2.jpg
by ettore_bilbo
15 Jul 2019 13:21
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 168076

Help with creating Mods and Addons

Klud what graphic card have you? Mine is gtx 1060 3gb
by ettore_bilbo
15 Jul 2019 04:30
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 149
Views: 54119

Ettore_BilBo's Hangar

Station are in progress. I'm importing individual modules, like for ships, in order to facilitate the creation. Will be the next update I think
by ettore_bilbo
14 Jul 2019 03:50
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 168076

Help with creating Mods and Addons

30579 I did that. (I always make sure the files I need have a newer date than the default files. (Otherwise, SE would totally ignore them and SE would work normally.)) The problem is that SE 0.990 can not work properly with these shaders because some shaders have changed significantly. (At least in...
by ettore_bilbo
13 Jul 2019 14:14
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 168076

Help with creating Mods and Addons

yes is loading...

scr00011.jpg

scr00012.jpg

scr00042.jpg


here the same planet without mod and with mod:

scr00009.jpg

scr00018.jpg
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