Ultimate space simulation software

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by ettore_bilbo
10 Aug 2019 10:07
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 147
Views: 46414

Ettore_BilBo's Hangar

Image
by ettore_bilbo
08 Aug 2019 14:47
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 147
Views: 46414

Ettore_BilBo's Hangar

some simple render of ground structures i'm working on...

ground03.jpg

ground02.jpg

ground01.jpg
by ettore_bilbo
23 Jul 2019 06:17
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 147
Views: 46414

Ettore_BilBo's Hangar

If you don't see reflections is because SE continue to use the old material from others mode ebh01 and ebh02. I forget to correct these problem. You can change name to the material in .sml file and in .cfg files of modules named solar. Or wait some days untill I correct and repost :-)
by ettore_bilbo
22 Jul 2019 12:47
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 147
Views: 46414

Ettore_BilBo's Hangar

PAK 4 - Modular stations - 8 modular Stations (with reflections for 0.990, but no PBR) Every module is imported individually, so you can create your own stations adding modules in a .sss file. I'm working on an automated exporter for blender, but is a hard job and my time is limited. https://live.s...
by ettore_bilbo
19 Jul 2019 07:11
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 147
Views: 46414

Ettore_BilBo's Hangar

an example of new stations...

EBH Albert Einstein Station_2.jpg
by ettore_bilbo
15 Jul 2019 13:21
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130600

Help with creating Mods and Addons

Klud what graphic card have you? Mine is gtx 1060 3gb
by ettore_bilbo
15 Jul 2019 04:30
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 147
Views: 46414

Ettore_BilBo's Hangar

Station are in progress. I'm importing individual modules, like for ships, in order to facilitate the creation. Will be the next update I think
by ettore_bilbo
14 Jul 2019 03:50
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130600

Help with creating Mods and Addons

30579 I did that. (I always make sure the files I need have a newer date than the default files. (Otherwise, SE would totally ignore them and SE would work normally.)) The problem is that SE 0.990 can not work properly with these shaders because some shaders have changed significantly. (At least in...
by ettore_bilbo
13 Jul 2019 14:14
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130600

Help with creating Mods and Addons

yes is loading...

scr00011.jpg

scr00012.jpg

scr00042.jpg


here the same planet without mod and with mod:

scr00009.jpg

scr00018.jpg
by ettore_bilbo
13 Jul 2019 11:03
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130600

Help with creating Mods and Addons

JackDole wrote:
Qr Bbpost Okay, if I use this version, I get this message.

Try to copy addons in another folder, then start SE and let create shaders... then unpack rodrigo's shaders in addons/shaders folder. open tg_terra_height.glsl type space and cancel, save and close. restart SE.
by ettore_bilbo
13 Jul 2019 09:36
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130600

Help with creating Mods and Addons

JackDole wrote:
Qr Bbpost What is the name of Rodrigo's .pak file you use?

rodrigosmod099.pak
by ettore_bilbo
13 Jul 2019 02:14
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130600

Help with creating Mods and Addons

30555 ow? data\shaders\Shaders.pak is password-protected, and when I tried adding Rodrigo's mod to 0.990, every planet became dark green. for me there's no problem. The only thing I did was to open the rodrigo's files, add and remove a space and then save. in this way SE recognizes the addon as the...
by ettore_bilbo
12 Jul 2019 02:17
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 976
Views: 130600

Help with creating Mods and Addons

Holydave wrote:
Qr Bbpost So are we not allowed to mod shaders now or something?

No, you can mod shaders. I'm using rodrigo's mod for 0.990 for example...
by ettore_bilbo
02 Jul 2019 02:24
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 437
Views: 19182

Troubleshooting and bug reports - SpaceEngine 0.990

rather, I correct myself: it works but it takes a long time to "adjust"

scr00039.jpg
by ettore_bilbo
02 Jul 2019 02:17
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 437
Views: 19182

Troubleshooting and bug reports - SpaceEngine 0.990

With the last 1660 version, auto-exposure and manual-exposure don't work properly with PBR materials...

PBR materials auto exposure
scr00036.jpg

normal materials auto exposure
scr00037.jpg
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