Ultimate space simulation software

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by ettore_bilbo
15 Jul 2019 13:21
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116626

Help with creating Mods and Addons

Klud what graphic card have you? Mine is gtx 1060 3gb
by ettore_bilbo
15 Jul 2019 04:30
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 136
Views: 41553

Ettore_BilBo's Hangar

Station are in progress. I'm importing individual modules, like for ships, in order to facilitate the creation. Will be the next update I think
by ettore_bilbo
14 Jul 2019 03:50
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116626

Help with creating Mods and Addons

30579 I did that. (I always make sure the files I need have a newer date than the default files. (Otherwise, SE would totally ignore them and SE would work normally.)) The problem is that SE 0.990 can not work properly with these shaders because some shaders have changed significantly. (At least in...
by ettore_bilbo
13 Jul 2019 14:14
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116626

Help with creating Mods and Addons

yes is loading...

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here the same planet without mod and with mod:

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by ettore_bilbo
13 Jul 2019 11:03
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116626

Help with creating Mods and Addons

JackDole wrote:
Qr Bbpost Okay, if I use this version, I get this message.

Try to copy addons in another folder, then start SE and let create shaders... then unpack rodrigo's shaders in addons/shaders folder. open tg_terra_height.glsl type space and cancel, save and close. restart SE.
by ettore_bilbo
13 Jul 2019 09:36
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116626

Help with creating Mods and Addons

JackDole wrote:
Qr Bbpost What is the name of Rodrigo's .pak file you use?

rodrigosmod099.pak
by ettore_bilbo
13 Jul 2019 02:14
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116626

Help with creating Mods and Addons

30555 ow? data\shaders\Shaders.pak is password-protected, and when I tried adding Rodrigo's mod to 0.990, every planet became dark green. for me there's no problem. The only thing I did was to open the rodrigo's files, add and remove a space and then save. in this way SE recognizes the addon as the...
by ettore_bilbo
12 Jul 2019 02:17
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116626

Help with creating Mods and Addons

Holydave wrote:
Qr Bbpost So are we not allowed to mod shaders now or something?

No, you can mod shaders. I'm using rodrigo's mod for 0.990 for example...
by ettore_bilbo
02 Jul 2019 02:24
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 311
Views: 8914

Troubleshooting and bug reports - SpaceEngine 0.990

rather, I correct myself: it works but it takes a long time to "adjust"

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by ettore_bilbo
02 Jul 2019 02:17
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 311
Views: 8914

Troubleshooting and bug reports - SpaceEngine 0.990

With the last 1660 version, auto-exposure and manual-exposure don't work properly with PBR materials...

PBR materials auto exposure
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normal materials auto exposure
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by ettore_bilbo
01 Jul 2019 13:50
Forum: Mods and Addons
Topic: Ettore_BilBo's Hangar
Replies: 136
Views: 41553

Ettore_BilBo's Hangar

I've made a test with textureless PBR materials for my last pak.

Download Here
by ettore_bilbo
01 Jul 2019 13:34
Forum: Mods and Addons
Topic: [Tool]3ds max script for exporting thruster position for ships
Replies: 6
Views: 185

[Tool]3ds max script for exporting thruster position for ships

30349 Well done!! This is super useful. May I suggest a version of this script for Blender? Times ago I tried to write a script for blender for export my ship modules. It was buggy, because in .sss file there is a rotation matrix that i don't know how to replicate, but for engines effects this prob...
by ettore_bilbo
22 Jun 2019 07:01
Forum: Mods and Addons
Topic: Mosfet Space-y Mods
Replies: 44
Views: 24170

Mosfet Space-y Mods

30124 Updated PDF and EPUB versions of the online SpaceEngine manual in OP scusami, scrivo in italiano che faccio prima :-) ma tu hai idea di come usare i materiali pbr in SE 0.990? hai avuto modo di provare? io son riuscito solo ad attivare la riflessione sui materiali guardando il file sml dello ...
by ettore_bilbo
21 Jun 2019 07:57
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 100
Views: 28619

Gameplay concept

samthesuperhero wrote:
Qr Bbpost of course SE have to introduce science-fiction like engines, fuels, materials, energy sources, etc. bcs if basing only on existing prototypes no way to fly farther than Mars

but SE ships have warp drive!
by ettore_bilbo
12 Jun 2019 08:09
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 311
Views: 8914

Troubleshooting and bug reports - SpaceEngine 0.990

ettore_bilbo wrote:
Qr Bbpost in my SE 0.990 the wiki doesn't work!! does not save changes after restarting the program.
it's a bug or is it intentional?

I answer myself.
It's a little bug. I discovered that if you manually create the user-db file then it works...
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