Ultimate space simulation software

Search found 14 matches

by Raven
08 Oct 2019 15:55
Forum: News and Announcements
Topic: SpaceEngine F.A.Q.
Replies: 129
Views: 49951

SpaceEngine F.A.Q.

Multiplayer can make a big difference when family and/or friends are interested in what you're doing. I've copied a spaceport with a race course from Orbiter's online Rocket Racing addon, and it would be infinitely more fun racing each other instead of the clock, for example. If my PC would handle S...
by Raven
20 Sep 2019 11:44
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1213
Views: 200840

General suggestions for SpaceEngine

May we have elevator trim please?
by Raven
23 Aug 2019 17:30
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 379
Views: 79086

Mods and Addons - Requests, suggestions and ideas

Does anyone know where I can find final coordinates and heading of the Opportunity rover? I've only found info for the landing site and how far it traveled. Nothing exact about it's last position. I have the model and script ready for upload, just need an accurate location.
by Raven
19 Aug 2019 12:25
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 379
Views: 79086

Mods and Addons - Requests, suggestions and ideas

Thanks. I didn't know anyone had worked on it. That .pak drops my scene to 4 FPS when activated and doesn't show any labels. Anything I can do to make it work better? If not, no problem. I'll wait for the official version. 
by Raven
19 Aug 2019 11:08
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 379
Views: 79086

Mods and Addons - Requests, suggestions and ideas

I had an idea while experimenting with scripts for spaceports: Wouldn't it be possible to add labels for locations, terrain features, points of interest, etc. in the same way? No models needed, just a set of coordinates, elevation, and a name, then you'd have markers for whatever you wanted. Mountai...
by Raven
19 Jul 2019 13:02
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 465
Views: 24661

Troubleshooting and bug reports - SpaceEngine 0.990

Thanks for helping to track it down. I think this line at the end of main-user.cfg was the problem: EnableVariableSlots           true    // Enable separate variable slots for main menu and game Whenever I change this to "false", the settings reset every time, at least in flight simulator ...
by Raven
18 Jul 2019 12:24
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 465
Views: 24661

Troubleshooting and bug reports - SpaceEngine 0.990

Thanks for the reply Mosfet. My settings are on the left, default settings on the right. I forgot to change star/planets points style; they should be set to motion blur.
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by Raven
17 Jul 2019 11:17
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 465
Views: 24661

Troubleshooting and bug reports - SpaceEngine 0.990

Um... Anyone? Settings aren't saving. I've tried using the in-game menu and manually editing main-user.cfg, but still have to reset most settings on every start-up. Is this intentional behavior or a bug?
by Raven
10 Jul 2019 18:15
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 465
Views: 24661

Troubleshooting and bug reports - SpaceEngine 0.990

Main-user.cfg doesn't seem to save all of my settings. I have to reset many options at every startup. Also, reflections aren't working anymore after turning them off once to try boosting FPS. Has anyone else had this problem and is there a known solution?
by Raven
28 May 2019 11:47
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 451984

Work progress 0.990

Thank you SpaceEngineer and everyone who contributed to this project. All of your hard work is paying off. It can only get better from here!
by Raven
02 Feb 2019 13:34
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 538
Views: 85694

General questions about SpaceEngine

Will spacecraft aerodynamics be improved in 0.990? Pitch currently seems far too twitchy up to around 300 m/s, while roll is extremely sluggish. Control suddenly becomes smoother and more predictable with much better roll response at or above the same velocity. Pitch is then more manageable but ther...
by Raven
14 Aug 2017 06:50
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 379
Views: 79086

Mods and Addons - Requests, suggestions and ideas

Hi konooleh. I'm working on the Normandy SR1 with most of her interior right now. A lot of other Mass Effect models are on the to-do list, including the Citadel, Tempest, Nexus, Hyperion, and 2 versions of the Kodiak. Both new and old shuttles have full interior. I've also found the captain's cabin ...
by Raven
25 Jul 2017 11:23
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1213
Views: 200840

General suggestions for SpaceEngine

That makes sense. I can see why you'd rather have a visually accurate method before implementing the effect. Still, there's nothing quite like trailing a stream of fire behind your ship on the way into an atmosphere. Given your attention to detail, I would guess you're planning to add reentry plasma...
by Raven
24 Jul 2017 16:12
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1213
Views: 200840

General suggestions for SpaceEngine

Hi everyone. I'm returning to Space Engine and the forum after a long time away. Have to say that I'm excited about where things are going. Not sure if this is the right thread, but I had a random thought... Would it be possible to adapt whatever method is used for comet tails or evaporating planets...