Does anyone know why the stellar corona isn't generating correctly? I'm trying to make it bigger, but whatever changes i make in the .sc file doesn't work in-game.
Put this file into your addons>catalogs folder
We don't really know what these planets look like in real life. With the VERY limited information we have with these planets, this addon is just as good of a guess as the default planets. This addon just makes them look like what NASA thinks they look like.
These planets are already in the game. This addon just replaces them and makes them look like the artist's rendition, and you'll need to download the .pak file to replace them.
The 2020 Update! After years of waiting, the Artist Rendition-Accurate Exoplanets addon is ready for 0.990 (if ignoring any errors)! Along with updating every exoplanet to be suitable for 0.990, every major exoplanet discovery from 2018 has also been added, so let's just get along with them. https...
I'm still working on the 2020 update, so you guys may have downloaded and earlier version for 0.980. Sorry for any confusion. I'm almost done with the new update, so be prepared!
Hi. I'm back lol Sorry for the two year(!!) long absence. I guess high school got the better of me. But, looking back on this mod I realize that I don't want to abandon it. Now that I'm graduating in less than a week, I may have the time to update this 0.990! That's a lot of planets to add, and on ...
JackDole, I think you used the specular map for the bump map. Sorry for the confusion! Here it is if you want to try again.
I tried removing the city lights texture+the code for it, but the error message still showed up.
Another problem I'm encountering. I gave my planet textures, but whenever I load the planet up it says this, " [00] ERROR: seTexture::CombineRGBandA(): RGB and Alpha textures must have 3 and 1 channel, equal bit depth and equal dimensions" Any help? I've attached the maps and the script fo...
Hello! I need help with cloud shaders. I'm trying to make the clouds generate only around the equator, and the poles. I think I found out where to edit the code, but I'm stuck. Any help is appreciated!
Download the attached file and fine "HeightMapCloudsTerra2".
Built off of Rodrido's Shaders, and inspired by the Elite Dangerous planets , as well as real moons, I's attempted to remove the twisty, wavy look of selenas and ice planets and gave the a smoother look, similar to desert planets. Random rocks https://imgur.com/ZDunxpG.jpg https://imgur.com/hY3QuIn...