Ultimate space simulation software

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by kham132
06 Jun 2018 20:11
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 656
Views: 57782

Help with creating Mods and Addons

JackDole, I think you used the specular map for the bump map. Sorry for the confusion! Here it is if you want to try again. 
I tried removing the city lights texture+the code for it, but the error message still showed up. 
by kham132
04 Jun 2018 21:22
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 656
Views: 57782

Help with creating Mods and Addons

Another problem I'm encountering. I gave my planet textures, but whenever I load the planet up it says this, " [00] ERROR: seTexture::CombineRGBandA(): RGB and Alpha textures must have 3 and 1 channel, equal bit depth and equal dimensions" Any help? I've attached the maps and t...
by kham132
02 Jun 2018 15:01
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 656
Views: 57782

Help with creating Mods and Addons

Hello! I need help with cloud shaders. I'm trying to make the clouds generate only around the equator, and the poles. I think I found out where to edit the code, but I'm stuck. Any help is appreciated!

Download the attached file and fine "HeightMapCloudsTerra2".
by kham132
27 Apr 2018 18:19
Forum: Mods and Addons
Topic: Selena/Ice World Shaders
Replies: 2
Views: 534

Selena/Ice World Shaders

Built off of Rodrido's Shaders, and inspired by the  Elite Dangerous planets , as well as real moons, I's attempted to remove the twisty, wavy look of selenas and ice planets and gave the a smoother look, similar to desert planets. Random rocks https://imgur.com/ZDunxpG.jpg https://imgur.com/hY3QuIn...
by kham132
20 Apr 2018 19:36
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 83
Views: 21676

Rodrigos Terrain & Clouds Mod

Or maybe the "float height" parameter in the 'tg_clouds_height' file.
by kham132
19 Apr 2018 17:35
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 83
Views: 21676

Rodrigos Terrain & Clouds Mod

PlutonianEmpire, the CloudHeight parameter doesn't change the actual height of the clouds, rather how intensely they cover the planet. If there was a way to actually change the height of the clouds, I'd guess that it wouldn't be in the shaders.
by kham132
18 Apr 2018 18:16
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 83
Views: 21676

Rodrigos Terrain & Clouds Mod

PlutonianEmpire, try these edits. I added vorticies, and lowered the cloud height
by kham132
11 Apr 2018 20:31
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 83
Views: 21676

Rodrigos Terrain & Clouds Mod

I've made an edit to the clouds so that they'd look more like cloud patterns on Earth. Earth in real life: https://imgur.com/rrjZmuK.jpg Earth with the shader: https://imgur.com/ipxDMW9.jpg Other planets: https://imgur.com/PF92EKK.jpg https://imgur.com/xH1EY4n.jpg A tidally locked planet: https://im...
by kham132
08 Apr 2018 19:53
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 929
Views: 100796

General suggestions for SpaceEngine

I've asked this before but didn't get a response. Is it possible to have that band of equatorial clouds on procedural planets?
Image
by kham132
28 Mar 2018 22:12
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 323
Views: 36121

General questions about SpaceEngine

How would I make the color of all desert clouds white/whiter? Will it have to do anything with shaders or is it based on the planet's color pallete?
by kham132
11 Mar 2018 18:16
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 323
Views: 36121

General questions about SpaceEngine

How would I lower the probability of the generation of Venus-like planets (planets with ~400C greenhouse temperatures)?
by kham132
11 Mar 2018 17:35
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 83
Views: 21676

Rodrigos Terrain & Clouds Mod

I'm not sure if this is the right place to ask, but I'm using this mod while having this issue, and maybe there is a connection. How do I get rid of the black spots on planets with complete cloud coverage? https://imgur.com/zOYYlhC.jpg I've edited the attached files a bit, but I don't feel like thos...
by kham132
10 Feb 2018 11:18
Forum: Mods and Addons
Topic: Artist Rendition-Accurate Exoplanets
Replies: 86
Views: 13963

Artist Rendition-Accurate Exoplanets

Update ..? I genuinely forgot what number update this is, but hey. It's an update! Also, i had to change some shaders to get this to work. Download the .shader file for this to work! addons>shaders New TRAPPIST-1 The new renditions are in the .pak file. If you want to change this, replace the new f...
by kham132
07 Feb 2018 20:17
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 656
Views: 57782

Help with creating Mods and Addons

Julian , I exported it, and there doesn't seem to be any signs of blue. Surface { SurfStyle       0.918795 OceanStyle      0.124948 Randomize      (-0.837, -0.679, 0.104) colorDistMagn   0.0570602 colorDistFreq   661.323 detailScale     12384.5 colorConversion true drivenDarkening 0 seaLevel       ...
by kham132
06 Feb 2018 21:47
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 656
Views: 57782

Help with creating Mods and Addons

How would I change the color of cracks on an ice world? This is the surface script for the planet I'm working on; Surface { SurfStyle       0.918795 OceanStyle      0.124948 Randomize      (-0.837, -0.679, 0.104) colorDistMagn   0.0570602 colorDistFreq   661.323 detailScale     12384.5 colorConversi...