Ultimate space simulation software

Search found 15 matches

by Olegson
15 Aug 2017 10:04
Forum: Feedback and Suggestions
Topic: Music Suggestions
Replies: 27
Views: 17586

Music Suggestions

I am in the process of making an album (maybe 10 songs in total) based around this game. So far I have 3 songs.  https://soundcloud.com/octavermusic The soundtrack of the game is great and I am having a fun time making tracks to capture the feeling of wonder and awe of the game.  Also if the sample...
by Olegson
02 Aug 2017 17:24
Forum: Space Journeys
Topic: Image Dump
Replies: 3098
Views: 943611

Image Dump

modelling almost finished, starting texture work Good lords, that's wonderful ! This is giving me warm flashbacks to the days when the Star Trek Bridge Commander forums were bursting with active modelling projects! Thank you! I choose to make it for SE because it's lacking high quality cockpits. Th...
by Olegson
02 Aug 2017 13:52
Forum: Space Journeys
Topic: Image Dump
Replies: 3098
Views: 943611

Image Dump

That interior is looking good
Thank you!
Though its just 75% finished and the most is lurking beyond view because it needs more work
by Olegson
02 Aug 2017 13:42
Forum: Space Journeys
Topic: Image Dump
Replies: 3098
Views: 943611

Image Dump

Image
Image
modelling almost finished, starting texture work
by Olegson
26 Jul 2017 18:49
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 802
Views: 299500

General questions about SpaceEngine

What are your thoughts about the implementation of semi-procedural terrain genereration (like in Star Citizen, Outerra etc.) in Space Engine? It would enhance the detail of the planets and moons in our solar system immense. Is something like this considered?
by Olegson
26 Jul 2017 09:25
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1220
Views: 425045

Help with creating Mods and Addons

This thing still rattles around my brain... do you mind if I ask why it is not possible at this time? If the ship is already in Space Engine, then the textures are readily available for editing. What am I missing? -Alex It would only work with pure black textures (correct me if I'm wrong) and it's ...
by Olegson
25 Jul 2017 14:47
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1220
Views: 425045

Help with creating Mods and Addons

This thing still rattles around my brain... do you mind if I ask why it is not possible at this time? If the ship is already in Space Engine, then the textures are readily available for editing. What am I missing? -Alex It would only work with pure black textures (correct me if I'm wrong) and it's ...
by Olegson
21 Jul 2017 18:46
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1220
Views: 425045

Help with creating Mods and Addons

Would not a pure black diffusion bitmap with a "lit" emission bitmap achieve this? Haven't tried it myself, but it seems like it would work. And I think the only way it would work at the moment, as no parts of any ships cast shadows at this point. -Alex That's right, but at this point use...
by Olegson
21 Jul 2017 18:12
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1220
Views: 425045

Help with creating Mods and Addons

could you please rephrase this? what would you like to achieve? If you declare for a material with texture "SHW-diff.dds" in the .sml file:     DiffMap         "modules/SHW-diff.*"     EmisMap         "modules/SHW-diff.*"    EmisBright       0.2 then you should have th...
by Olegson
18 Jul 2017 07:20
Forum: Space Journeys
Topic: Image Dump
Replies: 3098
Views: 943611

Image Dump

I found a huge nebula in the Triangulum galaxy (though I'm sure I'm not the first to find it) ps how do I upload larger pictures? I can only ever figure it out with the attach file but my images are always smaller than everyone else screens_SE.PNG Click on "place inline" or upload your im...
by Olegson
17 Jul 2017 17:48
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1220
Views: 425045

Help with creating Mods and Addons

Is there a way to configure spacecraft materials so that they aren't illuminated (a self-emitting material without illumination) in version 0.9.8.0?
by Olegson
17 Jul 2017 15:21
Forum: Space Journeys
Topic: Image Dump
Replies: 3098
Views: 943611

Image Dump

scr00000.jpg
scr00003.jpg
by Olegson
10 Jul 2017 14:12
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1220
Views: 425045

Help with creating Mods and Addons

...and there comes the next problem: The console claims that the .sml-file is already existing and lists all existing materials. I tried everything I can think of, what now?
by Olegson
10 Jul 2017 10:47
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1220
Views: 425045

Help with creating Mods and Addons

Thank you! I guess I didn't thought logical about that problem...my bad.
by Olegson
10 Jul 2017 10:29
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1220
Views: 425045

Help with creating Mods and Addons

Hello, I'm new to modding in Space Engine, whenever I load my model into SE, the mesh doesn't load. The console keeps saying: "seMesh::LoadOBJ(): Error opening the file "addons/files.pak/models/spacecraft/Ship1.obj" I'm using Blender 2.74, the mesh is joined and I've checked "tri...