Ultimate space simulation software

Search found 41 matches

by SFGameZ64
28 Feb 2020 11:34
Forum: Mods and Addons
Topic: Universe Sandbox 2 to SE File Converter NEW
Replies: 15
Views: 800

Universe Sandbox 2 to SE File Converter NEW

Okay, I'm going to try to address these problems one by one. I'll say, first of all, you have very... complex... systems. I'm honestly impressed at the stability of some of them  :lol: Holl around Etern was stirred up a bit, and the planet Nomad inside the Viet and Nistrader system I was OK with bei...
by SFGameZ64
27 Feb 2020 13:25
Forum: Mods and Addons
Topic: Universe Sandbox 2 to SE File Converter NEW
Replies: 15
Views: 800

Universe Sandbox 2 to SE File Converter NEW

longname wrote:
It keeps throwing things out of orbit. With my first test, the orbits were shuffled slightly, but in my second test, a moon that was in a stable orbit around a planet had been flung off.

Is there any way you can give me the .simulation file you are converting so I can check it out?
by SFGameZ64
27 Feb 2020 11:09
Forum: Mods and Addons
Topic: Universe Sandbox 2 to SE File Converter NEW
Replies: 15
Views: 800

Universe Sandbox 2 to SE File Converter NEW

Tried running it and it's missing vcruntime140d.dll, msvcp140d.dll, vcruntime140_1d.dll and ucrtbased.dll. Why am I getting these problems? An update from Visual Studio must have changed some settings and the .exe wasn't compiled with the proper .dll files included. I recompiled and hopefully have ...
by SFGameZ64
26 Feb 2020 16:02
Forum: Mods and Addons
Topic: Universe Sandbox 2 to SE File Converter NEW
Replies: 15
Views: 800

Universe Sandbox 2 to SE File Converter NEW

Tried running it and it's missing vcruntime140d.dll, msvcp140d.dll, vcruntime140_1d.dll and ucrtbased.dll. Why am I getting these problems? I'm not sure. It doesn't use any fancy headers that I haven't used before, so I'll have to look into it. I hope not everyone is having that problem. What kind ...
by SFGameZ64
24 Feb 2020 16:28
Forum: Mods and Addons
Topic: Universe Sandbox 2 to SE File Converter NEW
Replies: 15
Views: 800

Universe Sandbox 2 to SE File Converter NEW

Theloic971 wrote:
This is awesome ! Great job !

longname wrote:
This is amazing! How'd you pull it off?

Thank you. Basically I just got restless and learned the math behind it. It still isn't perfect but I didn't want to wait for SE to update, so I did what I could. 
by SFGameZ64
23 Feb 2020 08:49
Forum: Mods and Addons
Topic: Universe Sandbox 2 to SE File Converter NEW
Replies: 15
Views: 800

Universe Sandbox 2 to SE File Converter NEW

I've been pulling my hair out since this was suggested a few months ago trying to do this, and I've created something that works. I'm (mostly) happy with the result, and it's super easy to use. Here is the completed file converter:  US2 to SE Converter 1.1.zip 2/27/20 - fixed runtime problem, also r...
by SFGameZ64
16 Feb 2020 11:27
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1047
Views: 154795

Help with creating Mods and Addons

Okay I created something in the spacecraft editor and got it to work as a buildable spacecraft in-game, but I've tried everything I can think of and I can't get it to show up as the model for a space station. Still trying to create space stations, anyone know what folder I'm supposed to put the mod...
by SFGameZ64
11 Feb 2020 05:25
Forum: Mods and Addons
Topic: are Planet Classes in scripts still valid?
Replies: 2
Views: 271

are Planet Classes in scripts still valid?

If I remember correctly, they technically still work but will be converted into the new planet classification system.  Detailed information can be found here:  http://spaceengine.org/news/blog170924/ But essentially, the new classes are Terra, Ferria, Aquaria, Carbonia, Jupiter, and Neptune. The lin...
by SFGameZ64
10 Feb 2020 16:50
Forum: Mods and Addons
Topic: Universe Sandbox 2 to Space Engine File Conversion (Suggestion)
Replies: 25
Views: 1501

Universe Sandbox 2 to Space Engine File Conversion (Suggestion)

Well, to be more specific how complete is it in terms of simulating the entire known universe and being up to date with exoplanetary data?  I haven't tried it in a pretty long while. I can't tell if this is a rhetorical question, so I'll answer honestly. US2 is pretty sophisticated in simulating th...
by SFGameZ64
09 Feb 2020 08:33
Forum: Mods and Addons
Topic: Is there a way to auto-generate Asteroid Belts in planets.sc?
Replies: 5
Views: 293

Is there a way to auto-generate Asteroid Belts in planets.sc?

Also is there any way to get the star solver to generate moons for imported planets?. I've played around with getting the star solver to do things before, and as far as I know, it's not possible. The SE star solver only seems to generate things if there is NO information provided. If you use a .sc ...
by SFGameZ64
05 Feb 2020 18:01
Forum: Mods and Addons
Topic: Universe Sandbox 2 to Space Engine File Conversion (Suggestion)
Replies: 25
Views: 1501

Universe Sandbox 2 to Space Engine File Conversion (Suggestion)

Between yesterday and today, I laid the groundwork for code that will be useful when/if that update is ever released. If you're interested, you can check it out here:  https://github.com/SethFusion/US2-to-SE-Converter/releases The output it creates isn't actually useful to Space Engine yet, because ...
by SFGameZ64
05 Feb 2020 08:38
Forum: Troubleshooting and Solutions
Topic: How to start space engine in a custom system?
Replies: 4
Views: 559

How to start space engine in a custom system?

hey, I don't see an option to make a new thread anywhere, so I will just add my question to this topic - how do I start SE in VR mode? when I download the game from this website and start it, it only plays in desktop mode. is there nother step to make it fully work in VR? thank you If you downloade...
by SFGameZ64
03 Feb 2020 12:43
Forum: Mods and Addons
Topic: Creating a blank universe in SE!
Replies: 8
Views: 573

Creating a blank universe in SE!

 but there's no way to make a new co-ordinate origin in SE You know I've wondered about this myself with my own planet generator. I always thought it would be cool to generate SE systems around a point and would love to make that an option, but I don't see how to do it without some serious maths. R...
by SFGameZ64
03 Feb 2020 12:37
Forum: Mods and Addons
Topic: Creating a blank universe in SE!
Replies: 8
Views: 573

Creating a blank universe in SE!

So you basically created your own custom night sky for an RPG setting? Wow, that is commitment. I'm impressed  :lol: evildrganymede: There must be some object in that file which is somehow critically important for the game's stability so that it'd crash if deleted, but I couldn't figure out which on...
by SFGameZ64
27 Jan 2020 16:27
Forum: Mods and Addons
Topic: Universe Sandbox 2 to Space Engine File Conversion (Suggestion)
Replies: 25
Views: 1501

Universe Sandbox 2 to Space Engine File Conversion (Suggestion)

Looks like US2 just stores the "state vectors" of each body. This makes sense, because US2 is a physics simulator. SE also have physics simulation, used for ships, thus have internal functions to convert state vector to orbital elements and back. I can implement a new way to define object...