Yes cleaning up our plastic problem is going to be a big undertaking. In the company where I work we're doing a lot of work to reduce plastic, for example in the coffee room there is basically no sign of plastic anymore. Water is collected through one's own personal flasks and the coffee is served ...
Wow... with SpaceEngine graphics it would look insane! Actually it looks a bit boring, but slightly more realistic, the perfect thing would be an half way between the two.
What about a new brand set of emoticons? I use them a lot and it would be nice to have some more, I found a site with a lot of free ones! https://www.hipsthetic.com/emoji-icon-sets/
I've been working on spaceships lately but I'm not very satisfied with the result. Especially the biggest one, looks kinda "fat" and "flat"... Unfortunately I can't change proportions because I already made the interiors and the cutscenes inside (?) smol_spaceship.png big_spaces...
Well, then Space engine is doomed. Why do you say so? The features that are in developing are very complicated to implement. I agree with you that will never became massively famous because of the slow development speed, but it doesn't mean it's doomed, just that it will be confined having a small ...
nCD58aeflPc lBNFOhQDgM4 Just discovered these games, and oh my... Dang, I love them, quite hard but very nice games! Are there classical music lovers here? Do ballet parts, opera arias and simple symphonies inspire anyone? This passion woke up in me just a year ago. I don’t know, maybe I’m getting ...
The last I read - The End of Eternity. Great book.
My favourite!
I am basically just working, then playing videogames, developing a game and watching YouTube. Unfortunately all these things are through a monitor so I'm very worried about my eyes!
I went back and remembered the thread when I read it, but I also remember why I never added it. I think SE is only capable of capturing single moments of time.... Yeah, as you read in the post it's because stars are rendered within octrees. These kind of problems are a constant in game development...
So yesterday was Fibonacci Sequence day.... 11/23. The most interesting thing I find about the Fibonacci Sequence is how prevalent it is in nature in the form of the golden section (spiral) from the structure of sunflower heads to mollusk shells to hurricanes to galaxies. It reminds me of Bode's ...