Ultimate space simulation software

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by JackDole
19 Jul 2019 12:36
Forum: Development
Topic: Localizations
Replies: 40
Views: 1354

Localizations

The language is not important. The keyboard layout is what makes the difference. On a German keyboard with umlauts, the keys have slightly different codes than on an English keyboard. (And apparently as well on an Italian keyboard.) Of course I have a ~ ! But I have to press the right Alt key and th...
by JackDole
19 Jul 2019 12:04
Forum: General Discussions
Topic: Has anybody seen this planet?
Replies: 5
Views: 120

Has anybody seen this planet?

SE 0.990
by JackDole
19 Jul 2019 08:57
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 939
Views: 116867

Help with creating Mods and Addons

30694 As in INI? TOML? UCL? JSON? It's none of it. .sc files have their own syntax. As far as I know, SpaceEngineer has a syntax highlighting configuration for .sc files for Notepad ++. (I myself have made my own configuration file (not complete) for the editor I'm using. (And one for Notepad ++, w...
by JackDole
19 Jul 2019 08:33
Forum: Development
Topic: Localizations
Replies: 40
Views: 1354

Localizations

On a German keyboard, these key ' ist replaced by Ä , and this key ~ by Ö ! There are other keys that are assigned differently on a German keyboard. For example, the \ matches this key ^  and the < and > keys are replaced by , and . ! I took that into account in my translation of the tutorials. (And...
by JackDole
18 Jul 2019 21:54
Forum: General Discussions
Topic: Has anybody seen this planet?
Replies: 5
Views: 120

Has anybody seen this planet?

You can open the ' Locations ' menu ( F6 ). Then the tab ' Featured location s'. There you can choose the planet. ( Ringed planet ). If that does not work, you probably have some galaxy addons. Then the address will not work anymore. But you might be able to find the planet again. To do this you wou...
by JackDole
18 Jul 2019 20:55
Forum: Development
Topic: Localizations
Replies: 40
Views: 1354

Localizations

ger-db.cfg
(922.64 KiB) Downloaded 2 times
by JackDole
18 Jul 2019 09:19
Forum: Development
Topic: Localizations
Replies: 40
Views: 1354

Localizations

ger-gui.cfg
(183.05 KiB) Downloaded 1 time
by JackDole
17 Jul 2019 23:47
Forum: General Discussions
Topic: Has anybody seen this planet?
Replies: 5
Views: 120

Has anybody seen this planet?

Do you mean this planet?
scr00082.jpg

(This is the startup planet when you launch SpaceEngine for the first time.)
by JackDole
17 Jul 2019 22:28
Forum: Development
Topic: Localizations
Replies: 40
Views: 1354

Localizations

I presume that all scripts will have to be in Unicode format in the future, not in Ansi anymore?
by JackDole
16 Jul 2019 22:29
Forum: Development
Topic: Localizations
Replies: 40
Views: 1354

Localizations

German translation file for version 0.990.37.1670 beta.
ger-gui.cfg
(182.95 KiB) Downloaded 4 times

I have added the few new lines.
by JackDole
14 Jul 2019 11:16
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1432
Views: 184144

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

30590 I've run into this issue with each planetary system I visit. Here is an example: RSC 1229-89-2-28-54 (Located in the Triangulum Galaxy [M33]) The 4th planet is hotter than the first two, the ringed 8th planet is is hotter than the 6th planet. The 10th planet is hotter than 6th. I just may not...
by JackDole
13 Jul 2019 23:48
Forum: Mods and Addons
Topic: JackDole's Universe 0.990
Replies: 26
Views: 2327

JackDole's Universe 0.990

Space Nerd wrote:
Qr Bbpost  I loaded the fictional ones and I got two b's and two c's

That's because SE 0.990 in the latest version already contains the planets.
Use this file:
TeegardensFictionalV2.pak
(3.23 KiB) Downloaded 3 times

It removes the double planets.
by JackDole
13 Jul 2019 23:23
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1432
Views: 184144

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

30342 So, I just bought the game last night and whenever I try to launch the game a message pops up saying "Your system has an obsolete OpenGL version. Update your graphics card driver or install compatible hardware. seWindow::CreateGLCoreContext(): Can't set a pixel format: code 0x0. AMD Rade...
by JackDole
13 Jul 2019 23:14
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 939
Views: 116867

Help with creating Mods and Addons

30575 So, my own shader mods won't work for base 0.990 even if written right? Shaders for SE 0.990 need to be adjusted. At least the shaders that relate to planetary textures. (tg_terra _ *. glsl and so on.)  (I do not know exactly which shaders have been changed. At any rate, there are many shader...
by JackDole
13 Jul 2019 22:57
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 939
Views: 116867

Help with creating Mods and Addons

30568 save and close. restart SE. I did that. (I always make sure the files I need have a newer date than the default files. (Otherwise, SE would totally ignore them and SE would work normally.)) The problem is that SE 0.990 can not work properly with these shaders because some shaders have changed...
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