Ultimate space simulation software

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by JackDole
17 Jul 2019 23:47
Forum: General Discussions
Topic: Has anybody seen this planet?
Replies: 1
Views: 31

Has anybody seen this planet?

Do you mean this planet?
scr00082.jpg

(This is the startup planet when you launch SpaceEngine for the first time.)
by JackDole
17 Jul 2019 22:28
Forum: Development
Topic: Localizations
Replies: 26
Views: 1190

Localizations

I presume that all scripts will have to be in Unicode format in the future, not in Ansi anymore?
by JackDole
16 Jul 2019 22:29
Forum: Development
Topic: Localizations
Replies: 26
Views: 1190

Localizations

German translation file for version 0.990.37.1670 beta.
ger-gui.cfg
(182.95 KiB) Downloaded 4 times

I have added the few new lines.
by JackDole
14 Jul 2019 11:16
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1429
Views: 183773

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

30590 I've run into this issue with each planetary system I visit. Here is an example: RSC 1229-89-2-28-54 (Located in the Triangulum Galaxy [M33]) The 4th planet is hotter than the first two, the ringed 8th planet is is hotter than the 6th planet. The 10th planet is hotter than 6th. I just may not...
by JackDole
13 Jul 2019 23:48
Forum: Mods and Addons
Topic: JackDole's Universe 0.990
Replies: 26
Views: 2268

JackDole's Universe 0.990

Space Nerd wrote:
Qr Bbpost  I loaded the fictional ones and I got two b's and two c's

That's because SE 0.990 in the latest version already contains the planets.
Use this file:
TeegardensFictionalV2.pak
(3.23 KiB) Downloaded 2 times

It removes the double planets.
by JackDole
13 Jul 2019 23:23
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1429
Views: 183773

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

30342 So, I just bought the game last night and whenever I try to launch the game a message pops up saying "Your system has an obsolete OpenGL version. Update your graphics card driver or install compatible hardware. seWindow::CreateGLCoreContext(): Can't set a pixel format: code 0x0. AMD Rade...
by JackDole
13 Jul 2019 23:14
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116514

Help with creating Mods and Addons

30575 So, my own shader mods won't work for base 0.990 even if written right? Shaders for SE 0.990 need to be adjusted. At least the shaders that relate to planetary textures. (tg_terra _ *. glsl and so on.)  (I do not know exactly which shaders have been changed. At any rate, there are many shader...
by JackDole
13 Jul 2019 22:57
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116514

Help with creating Mods and Addons

30568 save and close. restart SE. I did that. (I always make sure the files I need have a newer date than the default files. (Otherwise, SE would totally ignore them and SE would work normally.)) The problem is that SE 0.990 can not work properly with these shaders because some shaders have changed...
by JackDole
13 Jul 2019 10:30
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116514

Help with creating Mods and Addons

30564 rodrigosmod099.pak Okay, if I use this version, I get this message. Error.jpg If I click ' Ja ' (Yes), SpaceEngine will load. But my planets look like this: scr00035.jpg Instead of this: scr00036.jpg (You have to have a very special version of SE 0.990 that Rodrigo's mods works for you!)
by JackDole
13 Jul 2019 04:45
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 936
Views: 116514

Help with creating Mods and Addons

ettore_bilbo wrote:
Qr Bbpost for me there's no problem.

What is the name of Rodrigo's .pak file you use?
by JackDole
12 Jul 2019 03:55
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 309
Views: 8827

Troubleshooting and bug reports - SpaceEngine 0.990

30535 Could you add the moon to your Krypton add-on?  There is also a space elevator linking the moon to Krypton. Perhaps. 30535 The below is from Merope 6b.  This isn't a procedural world?  Was there actually a planet found in the Pleaides?  I didn't know that! ' Merope 6b ' (and 6a) are procedura...
by JackDole
11 Jul 2019 05:46
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 309
Views: 8827

Troubleshooting and bug reports - SpaceEngine 0.990

30524 The RS 8496 location doesn't work for me, all my locations begin with 8497- but no galaxy add ons added! In a SpaceEngine without addons, all stars have 8496 as the first 4 digits. 30524 I wanted to install your cluster, will that alter other clusters, like globular clusters, and the planets ...
by JackDole
10 Jul 2019 23:37
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 309
Views: 8827

Troubleshooting and bug reports - SpaceEngine 0.990

A-L-E-X wrote:
Qr Bbpost I tried to search for  RS 8496-463-4-2811-785 2 and even removed the 2 at the end to find the star, but either way, the program says Object Not Found

Let me guess: you have a galaxy addon.
Then these coordinates will no longer work for you.
Galaxy addons change the coordinates.
by JackDole
10 Jul 2019 02:14
Forum: Mods and Addons
Topic: JackDole's Universe 0.990
Replies: 26
Views: 2268

JackDole's Universe 0.990

Donut world The sun is called D'Atar , the 'planet' is called D'nut . scr00030.jpg scr00032.jpg scr00032 (2).jpg https://i.imgur.com/5CwjwoO.gifv https://i.imgur.com/5CwjwoO.gif (Actually, the torus consists of 30 objects plus an invisible object for the center.) DonutWorld.pak (Put in the 'addons'...
by JackDole
08 Jul 2019 11:04
Forum: Space Journeys
Topic: Image Dump
Replies: 2496
Views: 309225

Image Dump

How it's done:
scr00076.jpg
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