Ultimate space simulation software

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by PlutonianEmpire
21 Sep 2018 23:15
Forum: Development
Topic: Work progress 0.9.9.0
Replies: 933
Views: 289814

Work progress 0.9.9.0

Among the other identified problems, sometimes “cubes of stars” are visible (stars are generated in the cubic-shaped blocks – the octree nodes), and the transition between octree levels is accompanied by a sudden change in the luminosity of the stars. What was done with planet surfaces, increasing ...
by PlutonianEmpire
21 Sep 2018 23:05
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy News
Replies: 475
Views: 47464

Science and Astronomy News

22921 Vulcan in one of the Star Trek movies I do not acknowledge the existence of those movies :lol:. But I did watch that one before I knew better. Am I the only one who thinks those smug-bug Vulcan's had it coming? Probably. That aside, I find it cool that a planet was found around 40 Eridani, si...
by PlutonianEmpire
18 Sep 2018 17:39
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1162
Views: 109864

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

Remember that one specular reflections bug with the Oceania's a few versions ago?

Apparenetly extremely deep Terra's (using my shader mod) have it too:

Image
by PlutonianEmpire
17 Sep 2018 04:12
Forum: Space Journeys
Topic: Poster Dump
Replies: 21
Views: 1250

Poster Dump

Macronicus wrote:
So much 990

Indeed. Curse youuuuuu, lucky 1%'ers! *Shakes fist at the sky.*
by PlutonianEmpire
05 Sep 2018 14:19
Forum: Development
Topic: General 0.9.9.0 Discussion
Replies: 297
Views: 35410

General 0.9.9.0 Discussion

22571 what changes will we need to make to our 0.980/0.980e addons to make them compatible with 0.990? For normal planetary systems probably nothing. (If there are not some more serious changes in the finished version of SE 0.990.) The 'Class' designations change SE itself, depending on the size of...
by PlutonianEmpire
04 Sep 2018 22:03
Forum: Development
Topic: General 0.9.9.0 Discussion
Replies: 297
Views: 35410

General 0.9.9.0 Discussion

When 0.990 comes out however many millions of years ( :P ) from now, what changes will we need to make to our 0.980/0.980e addons to make them compatible with 0.990?
by PlutonianEmpire
04 Sep 2018 20:36
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 681
Views: 67311

Help with creating Mods and Addons

Ja I set the logging to 4 intentionally in case anyone would have found anything. Like a just in case kind of thing, since I originally felt this to be an exceptional circumstance. Now I know it is not lol. Outside of that, yes I do normally keep my logs at 2 or 3. As for checking planets log after ...
by PlutonianEmpire
03 Sep 2018 13:20
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 681
Views: 67311

Help with creating Mods and Addons

PlutonianEmpire , the command is called LogLevel 2 Without brackets and without ' Log '! Oooh, TIL. Thank you! Do you not have a ' StarBarycenter ' for 'Serudina'? Yes I do, I just wasn't sure if I needed to include it. tpe_cityworldhosts.sc Don't worry about the other ones in the file, it's still ...
by PlutonianEmpire
02 Sep 2018 23:37
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 681
Views: 67311

Help with creating Mods and Addons

No matter what, this .sc planets file, even tho EVERYTHING IN IT IS ABSOLUTELY PERFECT, keeps crashing my SE game on startup no matter what. Not to mention, even se.log is refusing to tell me what's wrong. At my wits end here
by PlutonianEmpire
02 Sep 2018 16:49
Forum: Troubleshooting and Solutions
Topic: Editing an already existing planet
Replies: 8
Views: 1281

Editing an already existing planet

PlutonianEmpire , what's the name of the file your Jupiter is in? And what is this for an addon? ' Jupiter-surface bump BJ 14k-0980-Compact.pak '. It contains a file named ' Jupiter.sc '. If that is not your Jupiter, this file may cause duplication of Jupiter. My Jupiter is in Addons>tpe>catalogs>p...
by PlutonianEmpire
02 Sep 2018 14:41
Forum: Troubleshooting and Solutions
Topic: Editing an already existing planet
Replies: 8
Views: 1281

Editing an already existing planet

JackDole wrote:
PlutonianEmpire wrote:
Qr Bbpost for some reason, my game has stopped merging my two jupiters

Post your se.log.


se.log
(192.38 KiB) Downloaded 13 times
by PlutonianEmpire
02 Sep 2018 02:57
Forum: Troubleshooting and Solutions
Topic: Editing an already existing planet
Replies: 8
Views: 1281

Editing an already existing planet

Ok for some reason, my game has stopped merging my two jupiters, and now renders them as separate planets. Yet, using remove also kills the 60-something dwarf moons instead of letting transfer to the new Jupiter :S

Whats going on? ;_;
by PlutonianEmpire
30 Aug 2018 00:52
Forum: Space Journeys
Topic: Image Dump
Replies: 1870
Views: 188595

Image Dump

Created my first custom binary gas giant, with moons. :)

BinaryGasGiant.jpg

BinaryGasGiant1.jpg

BinaryGasGiant2.jpg
by PlutonianEmpire
29 Aug 2018 00:35
Forum: Mods and Addons
Topic: PlutonianEmpire's Imperial Addon Archives
Replies: 74
Views: 19766

PlutonianEmpire's Imperial Addon Archives

Is  there any way to change the name of Pluto Galaxy? Thank you in advance. Enter the .pak file using 7z or similar archive program, extract the plutogalaxy.sc and copy to catalogs>galaxies, and then rename it to your preference. Afterwards, extract the textures to textures>galaxies, and then move ...
by PlutonianEmpire
23 Aug 2018 22:48
Forum: Space Journeys
Topic: Image Dump
Replies: 1870
Views: 188595

Image Dump

Still doesn't make the cloudmap on the far left any younger than its current age of almost 1.5 to 2 decades or any less recognizable :P
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